/* * LuaScriptModule.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/CScriptingModule.h" namespace scripting { class LuaScriptModule : public Module { public: LuaScriptModule(); virtual ~LuaScriptModule(); std::string compile(const std::string & name, const std::string & source, vstd::CLoggerBase * logger) const override; std::shared_ptr createContextFor(const Script * source, const Environment * env) const override; void registerSpellEffect(spells::effects::Registry * registry, const Script * source) const override; private: }; }