/* * Clone.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "UnitEffect.h" namespace spells { namespace effects { class Clone : public UnitEffect { public: Clone(); virtual ~Clone(); void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override; protected: bool isReceptive(const Mechanics * m, const battle::Unit * s) const override; bool isValidTarget(const Mechanics * m, const battle::Unit * s) const override; void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final; private: int maxTier; }; } }