#include "townbulidingswidget.h" #include "ui_townbulidingswidget.h" #include "../lib/CModHandler.h" #include "../lib/CGeneralTextHandler.h" std::string defaultBuildingIdConversion(BuildingID bId) { switch(bId) { case BuildingID::DEFAULT: return "DEFAULT"; case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1"; case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2"; case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3"; case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4"; case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5"; case BuildingID::TAVERN: return "TAVERN"; case BuildingID::SHIPYARD: return "SHIPYARD"; case BuildingID::FORT: return "FORT"; case BuildingID::CITADEL: return "CITADEL"; case BuildingID::CASTLE: return "CASTLE"; case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL"; case BuildingID::TOWN_HALL: return "TOWN_HALL"; case BuildingID::CITY_HALL: return "CITY_HALL"; case BuildingID::CAPITOL: return "CAPITOL"; case BuildingID::MARKETPLACE: return "MARKETPLACE"; case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO"; case BuildingID::BLACKSMITH: return "BLACKSMITH"; case BuildingID::SPECIAL_1: return "SPECIAL_1"; case BuildingID::SPECIAL_2: return "SPECIAL_2"; case BuildingID::SPECIAL_3: return "SPECIAL_3"; case BuildingID::SPECIAL_4: return "SPECIAL_4"; case BuildingID::HORDE_1: return "HORDE_1"; case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR"; case BuildingID::HORDE_2: return "HORDE_2"; case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR"; case BuildingID::SHIP: return "SHIP"; case BuildingID::GRAIL: return "GRAIL"; case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL"; case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL"; case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL"; case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1"; case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2"; case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3"; case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4"; case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5"; case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6"; case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7"; case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP"; case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP"; case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP"; case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP"; case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP"; case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP"; case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP"; default: return "UNKNOWN"; } } TownBulidingsWidget::TownBulidingsWidget(CGTownInstance & t, QWidget *parent) : town(t), QDialog(parent), ui(new Ui::TownBulidingsWidget) { ui->setupUi(this); ui->treeView->setModel(&model); //ui->treeView->setColumnCount(3); model.setHorizontalHeaderLabels(QStringList() << QStringLiteral("Type") << QStringLiteral("Enabled") << QStringLiteral("Built")); //setAttribute(Qt::WA_DeleteOnClose); } TownBulidingsWidget::~TownBulidingsWidget() { delete ui; } QStandardItem * TownBulidingsWidget::addBuilding(const CTown & ctown, int bId, std::set & remaining) { BuildingID buildingId(bId); const CBuilding * building = ctown.buildings.at(buildingId); if(!building) { remaining.erase(bId); return nullptr; } QString name = tr(building->Name().c_str()); if(name.isEmpty()) name = QString::fromStdString(defaultBuildingIdConversion(buildingId)); QList checks; checks << new QStandardItem(name); checks.back()->setData(bId, Qt::UserRole); checks << new QStandardItem; checks.back()->setCheckable(true); checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked); checks.back()->setData(bId, Qt::UserRole); checks << new QStandardItem; checks.back()->setCheckable(true); checks.back()->setCheckState(town.builtBuildings.count(buildingId) ? Qt::Checked : Qt::Unchecked); checks.back()->setData(bId, Qt::UserRole); if(building->getBase() == buildingId) { model.appendRow(checks); } else { QStandardItem * parent = nullptr; std::vector stack; stack.push_back(QModelIndex()); while(!parent && !stack.empty()) { auto pindex = stack.back(); stack.pop_back(); for(int i = 0; i < model.rowCount(pindex); ++i) { QModelIndex index = model.index(i, 0, pindex); if(building->upgrade == model.itemFromIndex(index)->data(Qt::UserRole).toInt()) { parent = model.itemFromIndex(index); break; } if(model.hasChildren(index)) stack.push_back(index); } } if(!parent) parent = addBuilding(ctown, building->upgrade.getNum(), remaining); if(!parent) { remaining.erase(bId); return nullptr; } parent->appendRow(checks); } remaining.erase(bId); return checks.front(); } void TownBulidingsWidget::addBuildings(const CTown & ctown) { auto buildings = ctown.getAllBuildings(); while(!buildings.empty()) { addBuilding(ctown, *buildings.begin(), buildings); } ui->treeView->resizeColumnToContents(0); ui->treeView->resizeColumnToContents(1); ui->treeView->resizeColumnToContents(2); } std::set TownBulidingsWidget::getForbiddenBuildings() { std::set result; for(int i = 0; i < model.rowCount(); ++i) { if(auto * item = model.item(i, 1)) if(item->checkState() == Qt::Unchecked) result.emplace(item->data(Qt::UserRole).toInt()); } return result; } std::set TownBulidingsWidget::getBuiltBuildings() { std::set result; for(int i = 0; i < model.rowCount(); ++i) { if(auto * item = model.item(i, 2)) if(item->checkState() == Qt::Checked) result.emplace(item->data(Qt::UserRole).toInt()); } return result; } void TownBulidingsWidget::on_treeView_expanded(const QModelIndex &index) { ui->treeView->resizeColumnToContents(0); } void TownBulidingsWidget::on_treeView_collapsed(const QModelIndex &index) { ui->treeView->resizeColumnToContents(0); } TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate() { } QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new TownBulidingsWidget(town, parent); } void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { auto * ctown = town.town; if(!ctown) ctown = VLC->townh->randomTown; if(!ctown) throw std::runtime_error("No Town defined for type selected"); ed->addBuildings(*ctown); } else { QStyledItemDelegate::setEditorData(editor, index); } } void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { town.forbiddenBuildings = ed->getForbiddenBuildings(); town.builtBuildings = ed->getBuiltBuildings(); auto data = model->itemData(index); model->setData(index, "dummy"); model->setItemData(index, data); //dummy change to trigger signal } else { QStyledItemDelegate::setModelData(editor, model, index); } }