/* * BuyArmy.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "BuyArmy.h" #include "../FuzzyHelper.h" #include "../AIhelper.h" #include "../../../lib/mapObjects/CGTownInstance.h" using namespace Goals; bool BuyArmy::operator==(const BuyArmy & other) const { return town == other.town && objid == other.objid; } bool BuyArmy::fulfillsMe(TSubgoal goal) { //if (hero && hero != goal->hero) // return false; return town == goal->town && goal->value >= value; //can always buy more army } TSubgoal BuyArmy::whatToDoToAchieve() { //TODO: calculate the actual cost of units instead TResources price; price[EGameResID::GOLD] = static_cast(value * 0.4f); //some approximate value return ai->ah->whatToDo(price, iAmElementar()); //buy right now or gather resources } std::string BuyArmy::completeMessage() const { return boost::format("Bought army of value %d in town of %s") % value, town->getNameTranslated(); }