#include "stdafx.h" #include "CGameInterface.h" #include "CAdvMapInterface.h" #include "CMessage.h" #include "SDL_Extensions.h" #include "SDL_framerate.h" using namespace CSDL_Ext; CButtonBase::CButtonBase() { type=-1; abs=false; active=false; ourObj=NULL; state=0; } void CButtonBase::show() { if (abs) { blitAt(imgs[state],pos.x,pos.y); updateRect(&pos); } else { blitAt(imgs[state],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y); updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y)); } } void ClickableL::activate() { LOCPLINT->lclickable.push_back(this); } void ClickableL::deactivate() { LOCPLINT->lclickable.erase (std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this)); } void ClickableR::activate() { LOCPLINT->rclickable.push_back(this); } void ClickableR::deactivate() { LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this)); } void Hoverable::activate() { LOCPLINT->hoverable.push_back(this); } void Hoverable::deactivate() { LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this)); } void Hoverable::hover(bool on) { hovered=on; } void KeyInterested::activate() { LOCPLINT->keyinterested.push_back(this); } void KeyInterested::deactivate() { LOCPLINT-> keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this)); } CPlayerInterface::CPlayerInterface(int Player, int serial) { playerID=Player; serialID=serial; CGI->localPlayer = playerID; human=true; } void CPlayerInterface::init() { CGI->localPlayer = serialID; adventureInt = new CAdvMapInt(playerID); } void CPlayerInterface::yourTurn() { CGI->localPlayer = serialID; unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling adventureInt->show(); //show rest of things //initializing framerate keeper FPSmanager * mainLoopFramerateKeeper = new FPSmanager; SDL_initFramerate(mainLoopFramerateKeeper); SDL_setFramerate(mainLoopFramerateKeeper, 24); SDL_Event sEvent; //framerate keeper initialized for(;;) // main loop { LOCPLINT->adventureInt->updateScreen = false; if(SDL_PollEvent(&sEvent)) //wait for event... { handleEvent(&sEvent); } ++LOCPLINT->adventureInt->animValHitCount; //for animations if(LOCPLINT->adventureInt->animValHitCount == 2) { LOCPLINT->adventureInt->animValHitCount = 0; ++animVal; LOCPLINT->adventureInt->updateScreen = true; } if(LOCPLINT->adventureInt->scrollingLeft) { if(LOCPLINT->adventureInt->position.x>0) { LOCPLINT->adventureInt->position.x--; LOCPLINT->adventureInt->updateScreen = true; } } if(LOCPLINT->adventureInt->scrollingRight) { if(LOCPLINT->adventureInt->position.xac->map.width-19+8) { LOCPLINT->adventureInt->position.x++; LOCPLINT->adventureInt->updateScreen = true; } } if(LOCPLINT->adventureInt->scrollingUp) { if(LOCPLINT->adventureInt->position.y>0) { LOCPLINT->adventureInt->position.y--; LOCPLINT->adventureInt->updateScreen = true; } } if(LOCPLINT->adventureInt->scrollingDown) { if(LOCPLINT->adventureInt->position.yac->map.height-18+8) { LOCPLINT->adventureInt->position.y++; LOCPLINT->adventureInt->updateScreen = true; } } if(LOCPLINT->adventureInt->updateScreen) { adventureInt->update(); LOCPLINT->adventureInt->updateScreen=false; } SDL_Delay(5); //give time for other apps SDL_framerateDelay(mainLoopFramerateKeeper); } } void CPlayerInterface::handleEvent(SDL_Event *sEvent) { if(sEvent->type==SDL_QUIT) exit(0); else if (sEvent->type==SDL_KEYDOWN) { switch (sEvent->key.keysym.sym) { case SDLK_LEFT: { LOCPLINT->adventureInt->scrollingLeft = true; break; } case (SDLK_RIGHT): { LOCPLINT->adventureInt->scrollingRight = true; break; } case (SDLK_UP): { LOCPLINT->adventureInt->scrollingUp = true; break; } case (SDLK_DOWN): { LOCPLINT->adventureInt->scrollingDown = true; break; } case (SDLK_q): { exit(0); break; } case (SDLK_u): { adventureInt->undeground.clickLeft(true); } } } //keydown end else if(sEvent->type==SDL_KEYUP) { switch (sEvent->key.keysym.sym) { case SDLK_LEFT: { LOCPLINT->adventureInt->scrollingLeft = false; break; } case (SDLK_RIGHT): { LOCPLINT->adventureInt->scrollingRight = false; break; } case (SDLK_UP): { LOCPLINT->adventureInt->scrollingUp = false; break; } case (SDLK_DOWN): { LOCPLINT->adventureInt->scrollingDown = false; break; } case (SDLK_u): { adventureInt->undeground.clickLeft(false); } } }//keyup end else if(sEvent->type==SDL_MOUSEMOTION) { for (int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { if (!hoverable[i]->hovered) hoverable[i]->hover(true); } else if (hoverable[i]->hovered) { hoverable[i]->hover(false); } } if(sEvent->motion.x<15) { LOCPLINT->adventureInt->scrollingLeft = true; } else { LOCPLINT->adventureInt->scrollingLeft = false; } if(sEvent->motion.x>ekran->w-15) { LOCPLINT->adventureInt->scrollingRight = true; } else { LOCPLINT->adventureInt->scrollingRight = false; } if(sEvent->motion.y<15) { LOCPLINT->adventureInt->scrollingUp = true; } else { LOCPLINT->adventureInt->scrollingUp = false; } if(sEvent->motion.y>ekran->h-15) { LOCPLINT->adventureInt->scrollingDown = true; } else { LOCPLINT->adventureInt->scrollingDown = false; } } else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT)) { for(int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { lclickable[i]->clickLeft(true); } } } else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT)) { for(int i=0; ipos,sEvent->motion.x,sEvent->motion.y)) { lclickable[i]->clickLeft(false); } else lclickable[i]->clickLeft(boost::logic::indeterminate); } } } //event end