/* * AdapterLoaders.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ISimpleResourceLoader.h" #include "ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class CInputStream; class JsonNode; /** * Class that implements file mapping (aka *nix symbolic links) * Uses json file as input, content is map: * "fileA.txt" : "fileB.txt" * Note that extension is necessary, but used only to determine type * * fileA - file which will be replaced * fileB - file which will be used as replacement */ class DLL_LINKAGE CMappedFileLoader : public ISimpleResourceLoader { public: /** * Ctor. * * @param config Specifies filesystem configuration */ explicit CMappedFileLoader(const std::string &mountPoint, const JsonNode & config); /// Interface implementation /// @see ISimpleResourceLoader std::unique_ptr load(const ResourcePath & resourceName) const override; bool existsResource(const ResourcePath & resourceName) const override; std::string getMountPoint() const override; std::optional getResourceName(const ResourcePath & resourceName) const override; void updateFilteredFiles(std::function filter) const override {} std::unordered_set getFilteredFiles(std::function filter) const override; private: /** A list of files in this map * key = ResourcePath for resource loader * value = ResourcePath to which file this request will be redirected */ std::unordered_map fileList; }; class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader { std::vector > loaders; std::set writeableLoaders; //FIXME: this is only compile fix, should be removed in the end CFilesystemList(CFilesystemList &) = delete; CFilesystemList &operator=(CFilesystemList &) = delete; public: CFilesystemList(); ~CFilesystemList(); /// Interface implementation /// @see ISimpleResourceLoader std::unique_ptr load(const ResourcePath & resourceName) const override; bool existsResource(const ResourcePath & resourceName) const override; std::string getMountPoint() const override; std::optional getResourceName(const ResourcePath & resourceName) const override; std::set getResourceNames(const ResourcePath & resourceName) const override; void updateFilteredFiles(std::function filter) const override; std::unordered_set getFilteredFiles(std::function filter) const override; bool createResource(const std::string & filename, bool update = false) override; std::vector getResourcesWithName(const ResourcePath & resourceName) const override; /** * Adds a resource loader to the loaders list * Passes loader ownership to this object * * @param loader The simple resource loader object to add * @param writeable - resource shall be treated as writeable */ void addLoader(ISimpleResourceLoader * loader, bool writeable); /** * Removes loader from the loader list * Take care about memory deallocation * * @param loader The simple resource loader object to remove * * @return if loader was successfully removed */ bool removeLoader(ISimpleResourceLoader * loader); }; VCMI_LIB_NAMESPACE_END