/* * CBasicLogConfigurator.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../CConsoleHandler.h" class CConsoleHandler; class JsonNode; /// The class CBasicLogConfigurator reads log properties from settings.json and /// sets up the logging system. Make sure that you use the same configurator object to /// initialize the whole logging system. If you don't do so, the log file will be overwritten/truncated. class DLL_LINKAGE CBasicLogConfigurator { public: CBasicLogConfigurator(boost::filesystem::path filePath, CConsoleHandler * const console); /// Configures the logging system by parsing the logging settings. It adds the console target and the file target to the global logger. /// Doesn't throw, but logs on success or fault. void configure(); /// Configures a default logging system by adding the console target and the file target to the global logger. void configureDefault(); private: // Gets ELogLevel enum from string. (Should be moved to CLogger as a separate function?) // Throws: std::runtime_error static ELogLevel::ELogLevel getLogLevel(const std::string & level); // Gets EConsoleTextColor enum from strings. (Should be moved to CLogger as a separate function?) // Throws: std::runtime_error static EConsoleTextColor::EConsoleTextColor getConsoleColor(const std::string & colorName); boost::filesystem::path filePath; CConsoleHandler * console; bool appendToLogFile; };