/* * mock_spells_Mechanics.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/spells/ISpellMechanics.h" #include "../../lib/CGameInfoCallback.h" namespace spells { class MechanicsMock : public Mechanics { public: MOCK_CONST_METHOD2(adaptProblem, bool(ESpellCastProblem, Problem &)); MOCK_CONST_METHOD1(adaptGenericProblem, bool(Problem &)); MOCK_CONST_METHOD1(rangeInHexes, std::vector(BattleHex)); MOCK_CONST_METHOD1(getAffectedStacks, std::vector(const Target &)); MOCK_CONST_METHOD1(canBeCast, bool(Problem &)); MOCK_CONST_METHOD2(canBeCastAt, bool(const Target &, Problem &)); MOCK_CONST_METHOD4(applyEffects, void(ServerCallback *, const Target &, bool, bool)); MOCK_METHOD2(cast, void(ServerCallback *, const Target &)); MOCK_METHOD2(castEval, void(ServerCallback *, const Target &)); MOCK_CONST_METHOD1(isReceptive, bool(const battle::Unit * )); MOCK_CONST_METHOD0(getTargetTypes, std::vector()); MOCK_CONST_METHOD4(getPossibleDestinations, std::vector(size_t, AimType, const Target &, bool)); MOCK_CONST_METHOD0(getSpell, const Spell *()); MOCK_CONST_METHOD0(getEffectLevel, IBattleCast::Value()); MOCK_CONST_METHOD0(getRangeLevel, IBattleCast::Value()); MOCK_CONST_METHOD0(getEffectPower, IBattleCast::Value()); MOCK_CONST_METHOD0(getEffectDuration, IBattleCast::Value()); MOCK_CONST_METHOD0(getEffectValue, IBattleCast::Value64()); MOCK_CONST_METHOD0(getCasterColor, PlayerColor()); MOCK_CONST_METHOD0(getSpellIndex, int32_t()); MOCK_CONST_METHOD0(getSpellId, SpellID()); MOCK_CONST_METHOD0(getSpellName, std::string()); MOCK_CONST_METHOD0(getSpellLevel, int32_t()); MOCK_CONST_METHOD0(isSmart, bool()); MOCK_CONST_METHOD0(isMassive, bool()); MOCK_CONST_METHOD0(alwaysHitFirstTarget, bool()); MOCK_CONST_METHOD0(requiresClearTiles, bool()); MOCK_CONST_METHOD0(isNegativeSpell, bool()); MOCK_CONST_METHOD0(isPositiveSpell, bool()); MOCK_CONST_METHOD0(isMagicalEffect, bool()); MOCK_CONST_METHOD1(adjustEffectValue,int64_t(const battle::Unit *)); MOCK_CONST_METHOD2(applySpellBonus,int64_t(int64_t, const battle::Unit *)); MOCK_CONST_METHOD1(applySpecificSpellBonus,int64_t(int64_t)); MOCK_CONST_METHOD2(calculateRawEffectValue, int64_t(int32_t, int32_t)); MOCK_CONST_METHOD1(ownerMatches, bool(const battle::Unit *)); MOCK_CONST_METHOD2(ownerMatches, bool(const battle::Unit *, const boost::logic::tribool)); MOCK_CONST_METHOD0(creatures, const CreatureService *()); #if SCRIPTING_ENABLED MOCK_CONST_METHOD0(scripts, const scripting::Service *()); #endif MOCK_CONST_METHOD0(spells, const Service *()); MOCK_CONST_METHOD0(game, const IGameInfoCallback * ()); MOCK_CONST_METHOD0(battle, const CBattleInfoCallback * ()); }; }