//DO NOT EDIT!!! //DO NOT READ! clientSettings { port=3030; resolution=800x600; // format: WxH bpp=24; // bytes per pixels: 24 or 32 fullscreen=0; //0 - windowed mode, 1 - fullscreen server=127.0.0.1; //use 127.0.0.1 for localhost localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged defaultAI=GeniusAI; } GUISettings { 800x600 //settings for 800x600 resolution { AdventureMap { InGameConsole: maxInputPerLine=60 maxOutputPerLine=40; AdvMap: x=7 y=7 width=594 height=546 smoothMove=1 puzzleSepia=1; InfoBox: x=605 y=389; gem0: x=6 y=508 graphic=agemLL.def; gem1: x=556 y=508 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=556 y=6 graphic=agemUR.def; background=ADVMAP.bmp; HeroList: size=5 x=609 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=5 x=747 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=630 y=26; Statusbar: x=7 y=556 graphic=ADROLLVR.bmp; ResDataBar: x=3 y=575 graphic=ZRESBAR.bmp offsetX=32 offsetY=2 resSpace=85 resDateSpace=85; ButtonKingdomOv: x=679 y=196 graphic=IAM002.DEF playerColoured=1; ButtonUnderground: x=711 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF); ButtonQuestLog: x=679 y=228 graphic=IAM004.DEF playerColoured=1; ButtonSleepWake: x=711 y=228 graphic=IAM005.DEF playerColoured=1; ButtonMoveHero: x=679 y=260 graphic=IAM006.DEF playerColoured=1; ButtonSpellbook: x=711 y=260 graphic=IAM007.DEF playerColoured=1; ButtonAdvOptions: x=679 y=292 graphic=IAM008.DEF playerColoured=1; ButtonSysOptions: x=711 y=292 graphic=IAM009.DEF playerColoured=1; ButtonNextHero: x=679 y=324 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=679 y=356 graphic=IAM001.DEF playerColoured=1; }; } 1024x600 //setting specific for this resolution { AdventureMap { InGameConsole: maxInputPerLine=60 maxOutputPerLine=40; AdvMap: x=7 y=7 width=818 height=546 smoothMove=1 puzzleSepia=1; InfoBox: x=829 y=389; gem0: x=6 y=508 graphic=agemLL.def; gem1: x=780 y=508 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=780 y=6 graphic=agemUR.def; background=ADVMAP2.pcx; HeroList: size=5 x=833 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=5 x=971 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=854 y=26; Statusbar: x=8 y=556 graphic=ADROLLVR2.pcx; ResDataBar: x=0 y=575 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135; ButtonKingdomOv: x=903 y=196 graphic=IAM002.DEF playerColoured=1; ButtonUnderground: x=935 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF); ButtonQuestLog: x=903 y=228 graphic=IAM004.DEF playerColoured=1; ButtonSleepWake: x=935 y=228 graphic=IAM005.DEF playerColoured=1; ButtonMoveHero: x=903 y=260 graphic=IAM006.DEF playerColoured=1; ButtonSpellbook: x=935 y=260 graphic=IAM007.DEF playerColoured=1; ButtonAdvOptions: x=903 y=292 graphic=IAM008.DEF playerColoured=1; ButtonSysOptions: x=935 y=292 graphic=IAM009.DEF playerColoured=1; ButtonNextHero: x=903 y=324 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=903 y=356 graphic=IAM001.DEF playerColoured=1; }; } 1024x768 //setting specific for this resolution { AdventureMap { InGameConsole: maxInputPerLine=60 maxOutputPerLine=40; AdvMap: x=7 y=7 width=818 height=714 smoothMove=1 puzzleSepia=1; InfoBox: x=829 y=557; gem0: x=6 y=676 graphic=agemLL.def; gem1: x=780 y=676 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=780 y=6 graphic=agemUR.def; background=ADVMAP3.pcx; HeroList: size=10 x=833 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=10 x=971 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=854 y=26; Statusbar: x=8 y=723 graphic=ADROLLVR2.pcx; ResDataBar: x=0 y=743 graphic=ZRESBAR2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135; ButtonKingdomOv: x=903 y=197 graphic=IAM002L.DEF playerColoured=1; ButtonUnderground: x=903 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF); ButtonQuestLog: x=903 y=261 graphic=IAM004L.DEF playerColoured=1; ButtonSleepWake: x=903 y=293 graphic=IAM005L.DEF playerColoured=1; ButtonMoveHero: x=903 y=326 graphic=IAM006L.DEF playerColoured=1; ButtonSpellbook: x=903 y=359 graphic=IAM007L.DEF playerColoured=1; ButtonAdvOptions: x=903 y=392 graphic=IAM008L.DEF playerColoured=1; ButtonSysOptions: x=903 y=425 graphic=IAM009L.DEF playerColoured=1; ButtonNextHero: x=903 y=491 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=903 y=524 graphic=IAM001.DEF playerColoured=1; }; } 1280x960 //setting specific for this resolution { AdventureMap { InGameConsole: maxInputPerLine=60 maxOutputPerLine=40; AdvMap: x=7 y=7 width=1074 height=906 smoothMove=1 puzzleSepia=1; InfoBox: x=1085 y=749; gem0: x=6 y=868 graphic=agemLL.def; gem1: x=1036 y=868 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=1036 y=6 graphic=agemUR.def; background=ADVMAP4.pcx; HeroList: size=16 x=1089 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=16 x=1227 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=1110 y=26; Statusbar: x=8 y=916 graphic=ADROLLVR4.pcx; ResDataBar: x=0 y=935 graphic=ZRESBAR4.pcx offsetX=97 offsetY=2 resSpace=142 resDateSpace=160; ButtonKingdomOv: x=1159 y=197 graphic=IAM002L.DEF playerColoured=1; ButtonUnderground: x=1159 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF); ButtonQuestLog: x=1159 y=261 graphic=IAM004L.DEF playerColoured=1; ButtonSleepWake: x=1159 y=293 graphic=IAM005L.DEF playerColoured=1; ButtonMoveHero: x=1159 y=326 graphic=IAM006L.DEF playerColoured=1; ButtonSpellbook: x=1159 y=359 graphic=IAM007L.DEF playerColoured=1; ButtonAdvOptions: x=1159 y=392 graphic=IAM008L.DEF playerColoured=1; ButtonSysOptions: x=1159 y=425 graphic=IAM009L.DEF playerColoured=1; ButtonNextHero: x=1159 y=491 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=1159 y=524 graphic=IAM001.DEF playerColoured=1; }; } 1280x1024 //setting specific for this resolution { AdventureMap { InGameConsole: maxInputPerLine=60 maxOutputPerLine=40; AdvMap: x=7 y=7 width=1074 height=970 smoothMove=1 puzzleSepia=1; InfoBox: x=1085 y=517; gem0: x=6 y=932 graphic=agemLL.def; gem1: x=1036 y=932 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=1036 y=6 graphic=agemUR.def; background=ADVMAP5.PCX; HeroList: size=9 x=1089 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=9 x=1227 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=1110 y=26; Statusbar: x=8 y=980 graphic=ADROLLVR4.pcx; ResDataBar: x=0 y=999 graphic=ZRESBAR4.pcx offsetX=97 offsetY=2 resSpace=142 resDateSpace=160; ButtonKingdomOv: x=1159 y=196 graphic=IAM002L.DEF playerColoured=1; ButtonUnderground: x=1159 y=228 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF); ButtonQuestLog: x=1159 y=260 graphic=IAM004L.DEF playerColoured=1; ButtonSleepWake: x=1159 y=292 graphic=IAM005L.DEF playerColoured=1; ButtonMoveHero: x=1159 y=324 graphic=IAM006L.DEF playerColoured=1; ButtonSpellbook: x=1159 y=355 graphic=IAM007L.DEF playerColoured=1; ButtonAdvOptions: x=1159 y=388 graphic=IAM008L.DEF playerColoured=1; ButtonSysOptions: x=1159 y=420 graphic=IAM009L.DEF playerColoured=1; ButtonNextHero: x=1159 y=452 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=1159 y=484 graphic=IAM001.DEF playerColoured=1; }; } 1440x900 //setting specific for this resolution { AdventureMap { InGameConsole: maxInputPerLine=60 maxOutputPerLine=40; AdvMap: x=7 y=7 width=1234 height=846 smoothMove=1 puzzleSepia=1; InfoBox: x=1245 y=689; gem0: x=6 y=808 graphic=agemLL.def; gem1: x=1196 y=808 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=1196 y=6 graphic=agemUR.def; background=ADVMAP6.pcx; HeroList: size=14 x=1249 y=200 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=14 x=1387 y=200 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=1270 y=26; Statusbar: x=8 y=855 graphic=ADROLLVR6.pcx; ResDataBar: x=0 y=875 graphic=ZRESBAR6.pcx offsetX=100 offsetY=2 resSpace=155 resDateSpace=242; ButtonKingdomOv: x=1319 y=197 graphic=IAM002L.DEF playerColoured=1; ButtonUnderground: x=1319 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF); ButtonQuestLog: x=1319 y=261 graphic=IAM004L.DEF playerColoured=1; ButtonSleepWake: x=1319 y=293 graphic=IAM005L.DEF playerColoured=1; ButtonMoveHero: x=1319 y=326 graphic=IAM006L.DEF playerColoured=1; ButtonSpellbook: x=1319 y=359 graphic=IAM007L.DEF playerColoured=1; ButtonAdvOptions: x=1319 y=392 graphic=IAM008L.DEF playerColoured=1; ButtonSysOptions: x=1319 y=425 graphic=IAM009L.DEF playerColoured=1; ButtonNextHero: x=1319 y=458 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=1319 y=491 graphic=IAM001.DEF playerColoured=1; }; } 1600x1200 //setting specific for this resolution { AdventureMap { InGameConsole: maxInputPerLine=60 maxOutputPerLine=40; AdvMap: x=7 y=7 width=1394 height=1146 smoothMove=1 puzzleSepia=1; InfoBox: x=1405 y=989; gem0: x=6 y=1108 graphic=agemLL.def; gem1: x=1356 y=1108 graphic=agemLR.def; gem2: x=6 y=6 graphic=agemUL.def; gem3: x=1356 y=6 graphic=agemUR.def; background=ADVMAP7.pcx; HeroList: size=23 x=1409 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF; TownList: size=23 x=1547 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF; Minimap: width=144 height=144 x=1430 y=26; Statusbar: x=285 y=1155 graphic=ADROLLVR7.pcx; ResDataBar: x=0 y=1175 graphic=ZRESBAR7.pcx offsetX=65 offsetY=2 resSpace=192 resDateSpace=210; ButtonKingdomOv: x=1479 y=197 graphic=IAM002L.DEF playerColoured=1; ButtonUnderground: x=1479 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF); ButtonQuestLog: x=1479 y=261 graphic=IAM004L.DEF playerColoured=1; ButtonSleepWake: x=1479 y=293 graphic=IAM005L.DEF playerColoured=1; ButtonMoveHero: x=1479 y=326 graphic=IAM006L.DEF playerColoured=1; ButtonSpellbook: x=1479 y=359 graphic=IAM007L.DEF playerColoured=1; ButtonAdvOptions: x=1479 y=392 graphic=IAM008L.DEF playerColoured=1; ButtonSysOptions: x=1479 y=425 graphic=IAM009L.DEF playerColoured=1; ButtonNextHero: x=1479 y=458 graphic=IAM000.DEF playerColoured=1; ButtonEndTurn: x=1479 y=491 graphic=IAM001.DEF playerColoured=1; }; } }