/* * AssetGenerator.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AssetGenerator.h" #include "../gui/CGuiHandler.h" #include "../render/IImage.h" #include "../render/IImageLoader.h" #include "../render/Canvas.h" #include "../render/CanvasImage.h" #include "../render/ColorFilter.h" #include "../render/IRenderHandler.h" #include "../render/CAnimation.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/GameSettings.h" #include "../lib/IGameSettings.h" #include "../lib/json/JsonNode.h" #include "../lib/VCMIDirs.h" #include "../lib/VCMI_Lib.h" #include "../lib/RiverHandler.h" #include "../lib/RoadHandler.h" #include "../lib/TerrainHandler.h" AssetGenerator::AssetGenerator() { } void AssetGenerator::initialize() { // clear to avoid non updated sprites after mod change (if base imnages are used) if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated")) boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated"); imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();}; imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();}; imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);}; imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);}; imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);}; imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);}; imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this](){ return createCampaignBackground();}; for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color) imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);}; for(int i = 1; i < 9; i++) imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);}; createPaletteShiftedSprites(); } std::shared_ptr AssetGenerator::generateImage(const ImagePath & image) { if (imageFiles.count(image)) return imageFiles.at(image)()->toSharedImage(); // TODO: cache? else return nullptr; } std::map> AssetGenerator::generateAllImages() { std::map> result; for (const auto & entry : imageFiles) result[entry.first] = entry.second()->toSharedImage(); return result; } std::map AssetGenerator::generateAllAnimations() { return animationFiles; } AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() { auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE); std::shared_ptr img = GH.renderHandler().loadImage(locator); auto image = GH.renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585)); canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1)); canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37)); canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37)); canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37)); canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3)); canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() { auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE); std::shared_ptr img = GH.renderHandler().loadImage(locator); auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); // edges canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45)); canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141)); canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45)); canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141)); // left / right Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE); tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45)); canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415)); Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE); tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45)); canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415)); // top / bottom Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE); tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45)); canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45)); Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE); tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141)); canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141)); // middle Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE); tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38)); canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415)); // carpet Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE); tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59)); canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59)); // remove bookmarks for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464)); for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464)); for (int i = 0; i < 57; i++) canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464)); for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464)); // draw bookmarks canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47)); canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41)); canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45)); canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) { auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE); std::shared_ptr texture = GH.renderHandler().loadImage(locator); // transform to make color of brown DIBOX.PCX texture match color of specified player auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"]; static const std::array filters = { ColorFilter::genRangeShifter( filterSettings["red" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["green" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["orange"].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["purple"].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo>() ) }; assert(player.isValidPlayer()); if (!player.isValidPlayer()) throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum())); texture->adjustPalette(filters[player.getNum()], 0); auto image = GH.renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(texture, Point(0,0)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) { auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE); locator.layer = EImageBlitMode::OPAQUE; std::shared_ptr texture = GH.renderHandler().loadImage(locator); const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB); // do not change border color static const int32_t ignoredMask = 1 << 26; texture->adjustPalette(shifter, ignoredMask); auto image = GH.renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(texture, Point(0,0)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground() { auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE); std::shared_ptr img = GH.renderHandler().loadImage(locator); auto image = GH.renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600)); // left image canvas.draw(img, Point(220, 73), Rect(290, 73, 141, 115)); canvas.draw(img, Point(37, 70), Rect(87, 70, 207, 120)); // right image canvas.draw(img, Point(513, 67), Rect(463, 67, 71, 126)); canvas.draw(img, Point(586, 71), Rect(536, 71, 207, 117)); // middle image canvas.draw(img, Point(306, 68), Rect(86, 68, 209, 122)); // disabled fields canvas.draw(img, Point(40, 72), Rect(313, 74, 197, 114)); canvas.draw(img, Point(310, 72), Rect(313, 74, 197, 114)); canvas.draw(img, Point(590, 72), Rect(313, 74, 197, 114)); canvas.draw(img, Point(43, 245), Rect(313, 74, 197, 114)); canvas.draw(img, Point(313, 244), Rect(313, 74, 197, 114)); canvas.draw(img, Point(586, 246), Rect(313, 74, 197, 114)); canvas.draw(img, Point(34, 417), Rect(313, 74, 197, 114)); canvas.draw(img, Point(404, 414), Rect(313, 74, 197, 114)); // skull auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE); std::shared_ptr imgSkull = GH.renderHandler().loadImage(locatorSkull); canvas.draw(imgSkull, Point(562, 509), Rect(178, 108, 43, 19)); return image; } AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) { auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk"); auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE); std::shared_ptr img = GH.renderHandler().loadImage(locator); auto image = GH.renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); std::array sourceRect = { Rect(149, 144, 200, 116), Rect(156, 150, 200, 116), Rect(171, 153, 200, 116), Rect(35, 358, 200, 116), Rect(216, 248, 200, 116), Rect(58, 234, 200, 116), Rect(184, 219, 200, 116), Rect(268, 210, 200, 116), }; canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1)); if (chronicle == 8) { //skull auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE); std::shared_ptr imgSkull = GH.renderHandler().loadImage(locatorSkull); canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22)); canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4)); canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4)); canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4)); canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4)); } return image; } void AssetGenerator::createPaletteShiftedSprites() { for(auto entity : VLC->terrainTypeHandler->objects) { if(entity->paletteAnimation.empty()) continue; std::vector paletteShifts; for(auto & animEntity : entity->paletteAnimation) paletteShifts.push_back({animEntity.start, animEntity.length}); generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts); } for(auto entity : VLC->riverTypeHandler->objects) { if(entity->paletteAnimation.empty()) continue; std::vector paletteShifts; for(auto & animEntity : entity->paletteAnimation) paletteShifts.push_back({animEntity.start, animEntity.length}); generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts); } } void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector & paletteAnimations) { AnimationLayoutMap layout; auto animation = GH.renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY); int paletteTransformLength = 1; for (const auto & transform : paletteAnimations) paletteTransformLength = std::lcm(paletteTransformLength, transform.length); for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++) { for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++) { ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png"); layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE)); imageFiles[spriteName] = [=](){ return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);}; } } AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED"); animationFiles[shiftedPath] = layout; } AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector & palette, int frameIndex, int paletteShiftCounter) { auto animation = GH.renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY); auto imgLoc = animation->getImageLocator(frameIndex, 0); auto img = GH.renderHandler().loadImage(imgLoc); for(const auto & element : palette) img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length); auto image = GH.renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE); Canvas canvas = image->getCanvas(); canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2)); return image; }