/* * VisitTile.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Goals.h" #include "../VCAI.h" #include "../AIUtility.h" #include "../AIhelper.h" #include "../FuzzyHelper.h" #include "../ResourceManager.h" #include "../BuildingManager.h" #include "../../../lib/constants/StringConstants.h" using namespace Goals; bool VisitTile::operator==(const VisitTile & other) const { return other.hero.h == hero.h && other.tile == tile; } std::string VisitTile::completeMessage() const { return "Hero " + hero.get()->getNameTranslated() + " visited tile " + tile.toString(); } TSubgoal VisitTile::whatToDoToAchieve() { auto ret = fh->chooseSolution(getAllPossibleSubgoals()); if(ret->hero) { if(isSafeToVisit(ret->hero, tile) && ai->isAccessibleForHero(tile, ret->hero)) { ret->setisElementar(true); return ret; } else { return sptr(GatherArmy((int)(fh->evaluateDanger(tile, *ret->hero) * SAFE_ATTACK_CONSTANT)) .sethero(ret->hero).setisAbstract(true)); } } return ret; } TGoalVec VisitTile::getAllPossibleSubgoals() { assert(cb->isInTheMap(tile)); TGoalVec ret; if(!cb->isVisible(tile)) ret.push_back(sptr(Explore())); //what sense does it make? else { std::vector heroes; if(hero) heroes.push_back(hero.h); //use assigned hero if any else heroes = cb->getHeroesInfo(); //use most convenient hero for(auto h : heroes) { if(ai->isAccessibleForHero(tile, h)) ret.push_back(sptr(VisitTile(tile).sethero(h))); } if(ai->canRecruitAnyHero()) ret.push_back(sptr(RecruitHero())); } if(ret.empty()) { auto obj = vstd::frontOrNull(cb->getVisitableObjs(tile)); if(obj && obj->ID == Obj::HERO && obj->tempOwner == ai->playerID) //our own hero stands on that tile { if(hero.get(true) && hero->id == obj->id) //if it's assigned hero, visit tile. If it's different hero, we can't visit tile now ret.push_back(sptr(VisitTile(tile).sethero(dynamic_cast(obj)).setisElementar(true))); else throw cannotFulfillGoalException("Tile is already occupied by another hero "); //FIXME: we should give up this tile earlier } else ret.push_back(sptr(ClearWayTo(tile))); } //important - at least one sub-goal must handle case which is impossible to fulfill (unreachable tile) return ret; }