/* * timeHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #ifndef _SDL_framerate_h #define _SDL_framerate_h /// A fps manager which holds game updates at a constant rate class FPSManager { private: double rateticks; unsigned int lastticks; int rate; public: int fps; // the actual fps value FPSManager(int rate); // initializes the manager with a given fps rate void init(); // needs to be called directly before the main game loop to reset the internal timer void framerateDelay(); // needs to be called every game update cycle }; #endif