#ifndef MAINWINDOW_H #define MAINWINDOW_H #include #include #include #include "../lib/Terrain.h" #include "maphandler.h" #include "mapview.h" class CMap; class ObjectBrowser; namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); void setMapRaw(std::unique_ptr cmap); void setMap(bool isNew); void reloadMap(int level = 0); void saveMap(); CMap * getMap(); MapHandler * getMapHandler(); void resetMapHandler(); void loadObjectsTree(); void setStatusMessage(const QString & status); MapView * getMapView(); int getMapLevel() const {return mapLevel;} private slots: void on_actionOpen_triggered(); void on_actionSave_as_triggered(); void on_actionNew_triggered(); void on_actionLevel_triggered(); void on_actionSave_triggered(); void on_actionPass_triggered(bool checked); void on_actionGrid_triggered(bool checked); void on_toolBrush_clicked(bool checked); void on_toolArea_clicked(bool checked); void terrainButtonClicked(Terrain terrain); void on_toolErase_clicked(); void on_treeView_activated(const QModelIndex &index); void on_terrainFilterCombo_currentTextChanged(const QString &arg1); void on_filter_textChanged(const QString &arg1); public slots: void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected); private: void preparePreview(const QModelIndex &index, bool createNew); void addGroupIntoCatalog(const std::string & groupName, bool staticOnly); void addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID); private: Ui::MainWindow *ui; ObjectBrowser * objectBrowser = nullptr; std::unique_ptr mapHandler; std::array scenes; QGraphicsScene * sceneMini; QGraphicsScene * scenePreview; QPixmap minimap; QPixmap objPreview; std::unique_ptr map; QString filename; bool unsaved = false; QStandardItemModel objectsModel; int mapLevel = 0; std::set catalog; }; #endif // MAINWINDOW_H