/* * InputSourceTouch.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "InputSourceTouch.h" #include "InputHandler.h" #include "../../lib/CConfigHandler.h" #include "../CMT.h" #include "../CGameInfo.h" #include "../gui/CursorHandler.h" #include "../gui/CGuiHandler.h" #include "../gui/EventDispatcher.h" #include "../gui/MouseButton.h" #include "../gui/WindowHandler.h" #include #include #include InputSourceTouch::InputSourceTouch() : lastTapTimeTicks(0) { params.useRelativeMode = settings["general"]["userRelativePointer"].Bool(); params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float(); params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float(); if (params.useRelativeMode) state = TouchState::RELATIVE_MODE; else state = TouchState::IDLE; #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1"); #else SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0"); #endif SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); } void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger) { switch(state) { case TouchState::RELATIVE_MODE: { Point screenSize = GH.screenDimensions(); Point moveDistance { static_cast(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx), static_cast(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy) }; GH.input().moveCursorPosition(moveDistance); if (CCS && CCS->curh) CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y); break; } case TouchState::IDLE: { // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored break; } case TouchState::TAP_DOWN_SHORT: { Point distance = convertTouchToMouse(tfinger) - lastTapPosition; if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold) state = TouchState::TAP_DOWN_PANNING; break; } case TouchState::TAP_DOWN_PANNING: { emitPanningEvent(tfinger); break; } case TouchState::TAP_DOWN_DOUBLE: { emitPinchEvent(tfinger); break; } case TouchState::TAP_DOWN_LONG: case TouchState::TAP_DOWN_LONG_AWAIT: { // no-op break; } } } void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger) { // FIXME: better place to update potentially changed settings? params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float(); lastTapTimeTicks = tfinger.timestamp; switch(state) { case TouchState::RELATIVE_MODE: { if(tfinger.x > 0.5) { if (tfinger.y < 0.5) GH.events().dispatchShowPopup(GH.getCursorPosition()); else GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition()); } break; } case TouchState::IDLE: { lastTapPosition = convertTouchToMouse(tfinger); GH.input().setCursorPosition(lastTapPosition); GH.events().dispatchGesturePanningStarted(lastTapPosition); state = TouchState::TAP_DOWN_SHORT; break; } case TouchState::TAP_DOWN_SHORT: case TouchState::TAP_DOWN_PANNING: { GH.input().setCursorPosition(convertTouchToMouse(tfinger)); state = TouchState::TAP_DOWN_DOUBLE; break; } case TouchState::TAP_DOWN_DOUBLE: case TouchState::TAP_DOWN_LONG: case TouchState::TAP_DOWN_LONG_AWAIT: { // no-op break; } } } void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger) { switch(state) { case TouchState::RELATIVE_MODE: { if(tfinger.x > 0.5) { if (tfinger.y < 0.5) GH.events().dispatchClosePopup(GH.getCursorPosition()); else GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition()); } break; } case TouchState::IDLE: { // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored break; } case TouchState::TAP_DOWN_SHORT: { GH.input().setCursorPosition(convertTouchToMouse(tfinger)); GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger)); GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger)); state = TouchState::IDLE; break; } case TouchState::TAP_DOWN_PANNING: { GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger)); state = TouchState::IDLE; break; } case TouchState::TAP_DOWN_DOUBLE: { if (SDL_GetNumTouchFingers(tfinger.touchId) == 1) state = TouchState::TAP_DOWN_PANNING; if (SDL_GetNumTouchFingers(tfinger.touchId) == 0) { GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger)); state = TouchState::IDLE; } break; } case TouchState::TAP_DOWN_LONG: { if (SDL_GetNumTouchFingers(tfinger.touchId) == 0) { state = TouchState::TAP_DOWN_LONG_AWAIT; } break; } case TouchState::TAP_DOWN_LONG_AWAIT: { if (SDL_GetNumTouchFingers(tfinger.touchId) == 0) { GH.input().setCursorPosition(convertTouchToMouse(tfinger)); GH.events().dispatchClosePopup(convertTouchToMouse(tfinger)); state = TouchState::IDLE; } break; } } } void InputSourceTouch::handleUpdate() { if ( state == TouchState::TAP_DOWN_SHORT) { uint32_t currentTime = SDL_GetTicks(); if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds) { GH.events().dispatchShowPopup(GH.getCursorPosition()); if (GH.windows().isTopWindowPopup()) state = TouchState::TAP_DOWN_LONG; } } } Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger) { return convertTouchToMouse(tfinger.x, tfinger.y); } Point InputSourceTouch::convertTouchToMouse(float x, float y) { return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y); } bool InputSourceTouch::hasTouchInputDevice() const { return SDL_GetNumTouchDevices() > 0; } void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger) { Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy); GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance); } void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger) { int fingers = SDL_GetNumTouchFingers(tfinger.touchId); if (fingers < 2) return; bool otherFingerFound = false; double otherX; double otherY; for (int i = 0; i < fingers; ++i) { SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i); if (finger && finger->id != tfinger.fingerId) { otherX = finger->x * GH.screenDimensions().x; otherY = finger->y * GH.screenDimensions().y; otherFingerFound = true; break; } } if (!otherFingerFound) return; // should be impossible, but better to avoid weird edge cases float thisX = tfinger.x * GH.screenDimensions().x; float thisY = tfinger.y * GH.screenDimensions().y; float deltaX = tfinger.dx * GH.screenDimensions().x; float deltaY = tfinger.dy * GH.screenDimensions().y; float oldX = thisX - deltaX - otherX; float oldY = thisY - deltaY - otherY; float newX = thisX - otherX; float newY = thisY - otherY; double distanceOld = std::sqrt(oldX * oldX + oldY + oldY); double distanceNew = std::sqrt(newX * newX + newY + newY); if (distanceOld > params.pinchSensitivityThreshold) GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld); }