/* * ApplyDamage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include namespace events { class DLL_LINKAGE CApplyDamage : public ApplyDamage { public: CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr target_); bool isEnabled() const override; int64_t getInitalDamage() const override; int64_t getDamage() const override; void setDamage(int64_t value) override; const battle::Unit * getTarget() const override; private: int64_t initalDamage; const Environment * env; BattleStackAttacked * pack; std::shared_ptr target; }; }