/* * EntityIdentifiers.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #ifndef VCMI_NO_EXTRA_VERSION #include "../Version.h" #endif #include #include #include #include #include #include #include #include #include #include #include #include "modding/IdentifierStorage.h" #include "modding/ModScope.h" #include "VCMI_Lib.h" #include "CArtHandler.h"//todo: remove #include "CCreatureHandler.h"//todo: remove #include "spells/CSpellHandler.h" //todo: remove #include "CSkillHandler.h"//todo: remove #include "entities/faction/CFaction.h" #include "entities/hero/CHero.h" #include "entities/hero/CHeroClass.h" #include "mapObjectConstructors/AObjectTypeHandler.h" #include "constants/StringConstants.h" #include "texts/CGeneralTextHandler.h" #include "TerrainHandler.h" //TODO: remove #include "RiverHandler.h" #include "RoadHandler.h" #include "BattleFieldHandler.h" #include "ObstacleHandler.h" #include "mapObjectConstructors/CObjectClassesHandler.h" VCMI_LIB_NAMESPACE_BEGIN const CampaignScenarioID CampaignScenarioID::NONE(-1); const BattleID BattleID::NONE(-1); const QueryID QueryID::NONE(-1); const QueryID QueryID::CLIENT(-2); const HeroTypeID HeroTypeID::NONE(-1); const HeroTypeID HeroTypeID::RANDOM(-2); const HeroTypeID HeroTypeID::GEM(27); const HeroTypeID HeroTypeID::SOLMYR(45); const ObjectInstanceID ObjectInstanceID::NONE(-1); const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2); const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3); const SlotID SlotID::WAR_MACHINES_SLOT(-4); const SlotID SlotID::ARROW_TOWERS_SLOT(-5); const PlayerColor PlayerColor::SPECTATOR(-4); const PlayerColor PlayerColor::CANNOT_DETERMINE(-3); const PlayerColor PlayerColor::UNFLAGGABLE(-2); const PlayerColor PlayerColor::NEUTRAL(-1); const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I); const TeamID TeamID::NO_TEAM(-1); const SpellSchool SpellSchool::ANY(-1); const SpellSchool SpellSchool::AIR(0); const SpellSchool SpellSchool::FIRE(1); const SpellSchool SpellSchool::WATER(2); const SpellSchool SpellSchool::EARTH(3); const FactionID FactionID::NONE(-2); const FactionID FactionID::DEFAULT(-1); const FactionID FactionID::RANDOM(-1); const FactionID FactionID::ANY(-1); const FactionID FactionID::CASTLE(0); const FactionID FactionID::RAMPART(1); const FactionID FactionID::TOWER(2); const FactionID FactionID::INFERNO(3); const FactionID FactionID::NECROPOLIS(4); const FactionID FactionID::DUNGEON(5); const FactionID FactionID::STRONGHOLD(6); const FactionID FactionID::FORTRESS(7); const FactionID FactionID::CONFLUX(8); const FactionID FactionID::NEUTRAL(9); const PrimarySkill PrimarySkill::NONE(-1); const PrimarySkill PrimarySkill::ATTACK(0); const PrimarySkill PrimarySkill::DEFENSE(1); const PrimarySkill PrimarySkill::SPELL_POWER(2); const PrimarySkill PrimarySkill::KNOWLEDGE(3); const PrimarySkill PrimarySkill::BEGIN(0); const PrimarySkill PrimarySkill::END(4); const PrimarySkill PrimarySkill::EXPERIENCE(4); const BoatId BoatId::NONE(-1); const BoatId BoatId::NECROPOLIS(0); const BoatId BoatId::CASTLE(1); const BoatId BoatId::FORTRESS(2); const RiverId RiverId::NO_RIVER(0); const RiverId RiverId::WATER_RIVER(1); const RiverId RiverId::ICY_RIVER(2); const RiverId RiverId::MUD_RIVER(3); const RiverId RiverId::LAVA_RIVER(4); const RoadId RoadId::NO_ROAD(0); const RoadId RoadId::DIRT_ROAD(1); const RoadId RoadId::GRAVEL_ROAD(2); const RoadId RoadId::COBBLESTONE_ROAD(3); namespace GameConstants { #ifdef VCMI_NO_EXTRA_VERSION const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING; #else const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1}; #endif } BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ): BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum()) { assert(factionID.getNum() >= 0); assert(factionID.getNum() < 0x10000); assert(buildingID.getNum() >= 0); assert(buildingID.getNum() < 0x10000); } BuildingID BuildingTypeUniqueID::getBuilding() const { return BuildingID(getNum() % 0x10000); } FactionID BuildingTypeUniqueID::getFaction() const { return FactionID(getNum() / 0x10000); } int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier) { if (identifier.empty()) return -1; auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier); if (rawId) return rawId.value(); throw IdentifierResolutionException(identifier); } si32 HeroClassID::decode(const std::string & identifier) { return resolveIdentifier("heroClass", identifier); } std::string HeroClassID::encode(const si32 index) { if (index == -1) return ""; return VLC->heroClasses()->getByIndex(index)->getJsonKey(); } std::string HeroClassID::entityType() { return "heroClass"; } const CHeroClass * HeroClassID::toHeroClass() const { return dynamic_cast(toEntity(VLC)); } const HeroClass * HeroClassID::toEntity(const Services * services) const { return services->heroClasses()->getByIndex(num); } si32 ObjectInstanceID::decode(const std::string & identifier) { return std::stoi(identifier); } std::string ObjectInstanceID::encode(const si32 index) { return std::to_string(index); } si32 CampaignScenarioID::decode(const std::string & identifier) { return std::stoi(identifier); } std::string CampaignScenarioID::encode(const si32 index) { return std::to_string(index); } std::string MapObjectID::encode(int32_t index) { if (index == -1) return ""; return VLC->objtypeh->getJsonKey(MapObjectID(index)); } si32 MapObjectID::decode(const std::string & identifier) { return resolveIdentifier("object", identifier); } std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index) { if (index == -1) return ""; if(primaryID == Obj::PRISON || primaryID == Obj::HERO) return HeroTypeID::encode(index); if (primaryID == Obj::SPELL_SCROLL) return SpellID::encode(index); return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey(); } si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier) { if(primaryID == Obj::PRISON || primaryID == Obj::HERO) return HeroTypeID::decode(identifier); if (primaryID == Obj::SPELL_SCROLL) return SpellID::decode(identifier); return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier); } std::string BoatId::encode(int32_t index) { if (index == -1) return ""; return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey(); } si32 BoatId::decode(const std::string & identifier) { return resolveIdentifier("core:boat", identifier); } si32 HeroTypeID::decode(const std::string & identifier) { if (identifier == "random") return -2; return resolveIdentifier("hero", identifier); } std::string HeroTypeID::encode(const si32 index) { if (index == -1) return ""; if (index == -2) return "random"; return VLC->heroTypes()->getByIndex(index)->getJsonKey(); } std::string HeroTypeID::entityType() { return "hero"; } const CArtifact * ArtifactIDBase::toArtifact() const { return dynamic_cast(toEntity(VLC)); } const Artifact * ArtifactIDBase::toEntity(const Services * services) const { return services->artifacts()->getByIndex(num); } si32 ArtifactID::decode(const std::string & identifier) { return resolveIdentifier("artifact", identifier); } std::string ArtifactID::encode(const si32 index) { if (index == -1) return ""; return VLC->artifacts()->getByIndex(index)->getJsonKey(); } std::string ArtifactID::entityType() { return "artifact"; } si32 SecondarySkill::decode(const std::string& identifier) { return resolveIdentifier("secondarySkill", identifier); } std::string SecondarySkill::encode(const si32 index) { if (index == -1) return ""; return VLC->skills()->getById(SecondarySkill(index))->getJsonKey(); } const CSkill * SecondarySkill::toSkill() const { return dynamic_cast(toEntity(VLC)); } const Skill * SecondarySkill::toEntity(const Services * services) const { return services->skills()->getByIndex(num); } const CCreature * CreatureIDBase::toCreature() const { return dynamic_cast(toEntity(VLC)); } const Creature * CreatureIDBase::toEntity(const Services * services) const { return toEntity(services->creatures()); } const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const { return creatures->getByIndex(num); } si32 CreatureID::decode(const std::string & identifier) { return resolveIdentifier("creature", identifier); } std::string CreatureID::encode(const si32 index) { if (index == -1) return ""; return VLC->creatures()->getById(CreatureID(index))->getJsonKey(); } std::string CreatureID::entityType() { return "creature"; } const CSpell * SpellIDBase::toSpell() const { return dynamic_cast(toEntity(VLC)); } const spells::Spell * SpellIDBase::toEntity(const Services * services) const { return toEntity(services->spells()); } const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const { return service->getByIndex(num); } const CHero * HeroTypeID::toHeroType() const { return dynamic_cast(toEntity(VLC)); } const HeroType * HeroTypeID::toEntity(const Services * services) const { return services->heroTypes()->getByIndex(num); } si32 SpellID::decode(const std::string & identifier) { if (identifier == "preset") return SpellID::PRESET; if (identifier == "spellbook_preset") return SpellID::SPELLBOOK_PRESET; return resolveIdentifier("spell", identifier); } std::string SpellID::encode(const si32 index) { if (index == -1) return ""; if (index == SpellID::PRESET) return "preset"; if (index == SpellID::SPELLBOOK_PRESET) return "spellbook_preset"; return VLC->spells()->getByIndex(index)->getJsonKey(); } si32 BattleField::decode(const std::string & identifier) { return resolveIdentifier("battlefield", identifier); } std::string BattleField::encode(const si32 index) { return VLC->battlefields()->getByIndex(index)->getJsonKey(); } std::string SpellID::entityType() { return "spell"; } bool PlayerColor::isValidPlayer() const { return num >= 0 && num < PLAYER_LIMIT_I; } bool PlayerColor::isSpectator() const { return num == SPECTATOR.num; } std::string PlayerColor::toString() const { return encode(num); } si32 PlayerColor::decode(const std::string & identifier) { return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier); } std::string PlayerColor::encode(const si32 index) { if (index == -1) return "neutral"; if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES)) { assert(0); return "invalid"; } return GameConstants::PLAYER_COLOR_NAMES[index]; } std::string PlayerColor::entityType() { return "playerColor"; } si32 PrimarySkill::decode(const std::string& identifier) { return resolveIdentifier(entityType(), identifier); } std::string PrimarySkill::encode(const si32 index) { return NPrimarySkill::names[index]; } std::string PrimarySkill::entityType() { return "primarySkill"; } si32 FactionID::decode(const std::string & identifier) { return resolveIdentifier(entityType(), identifier); } std::string FactionID::encode(const si32 index) { if (index == -1) return ""; return VLC->factions()->getByIndex(index)->getJsonKey(); } std::string FactionID::entityType() { return "faction"; } const CFaction * FactionID::toFaction() const { return dynamic_cast(toEntity(VLC)); } const Faction * FactionID::toEntity(const Services * service) const { return service->factions()->getByIndex(num); } si32 TerrainId::decode(const std::string & identifier) { if (identifier == "native") return TerrainId::NATIVE_TERRAIN; return resolveIdentifier(entityType(), identifier); } std::string TerrainId::encode(const si32 index) { if (index == TerrainId::NONE) return ""; if (index == TerrainId::NATIVE_TERRAIN) return "native"; return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey(); } std::string TerrainId::entityType() { return "terrain"; } si32 RoadId::decode(const std::string & identifier) { if (identifier.empty()) return RoadId::NO_ROAD.getNum(); return resolveIdentifier(entityType(), identifier); } std::string RoadId::encode(const si32 index) { if (index == RoadId::NO_ROAD.getNum()) return ""; return VLC->roadTypeHandler->getByIndex(index)->getJsonKey(); } std::string RoadId::entityType() { return "road"; } si32 RiverId::decode(const std::string & identifier) { if (identifier.empty()) return RiverId::NO_RIVER.getNum(); return resolveIdentifier(entityType(), identifier); } std::string RiverId::encode(const si32 index) { if (index == RiverId::NO_RIVER.getNum()) return ""; return VLC->riverTypeHandler->getByIndex(index)->getJsonKey(); } std::string RiverId::entityType() { return "river"; } const TerrainType * TerrainId::toEntity(const Services * service) const { return VLC->terrainTypeHandler->getByIndex(num); } const RoadType * RoadId::toEntity(const Services * service) const { return VLC->roadTypeHandler->getByIndex(num); } const RiverType * RiverId::toEntity(const Services * service) const { return VLC->riverTypeHandler->getByIndex(num); } const BattleField BattleField::NONE; const BattleFieldInfo * BattleField::getInfo() const { return VLC->battlefields()->getById(*this); } const ObstacleInfo * Obstacle::getInfo() const { return VLC->obstacles()->getById(*this); } si32 SpellSchool::decode(const std::string & identifier) { return resolveIdentifier(entityType(), identifier); } std::string SpellSchool::encode(const si32 index) { if (index == ANY.getNum()) return "any"; return SpellConfig::SCHOOL[index].jsonName; } std::string SpellSchool::entityType() { return "spellSchool"; } si32 GameResID::decode(const std::string & identifier) { return resolveIdentifier(entityType(), identifier); } std::string GameResID::encode(const si32 index) { return GameConstants::RESOURCE_NAMES[index]; } si32 BuildingTypeUniqueID::decode(const std::string & identifier) { assert(0); //TODO return -1; } std::string BuildingTypeUniqueID::encode(const si32 index) { assert(0); // TODO return ""; } std::string GameResID::entityType() { return "resource"; } const std::array & GameResID::ALL_RESOURCES() { static const std::array allResources = { GameResID(WOOD), GameResID(MERCURY), GameResID(ORE), GameResID(SULFUR), GameResID(CRYSTAL), GameResID(GEMS), GameResID(GOLD) }; return allResources; } std::string SecondarySkill::entityType() { return "secondarySkill"; } std::string BuildingID::encode(int32_t index) { return std::to_string(index); } si32 BuildingID::decode(const std::string & identifier) { return std::stoi(identifier); } VCMI_LIB_NAMESPACE_END