/* * QuickRecruitmentWindow.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "QuickRecruitmentWindow.h" #include "../../lib/mapObjects/CGTownInstance.h" #include "../CPlayerInterface.h" #include "../widgets/Buttons.h" #include "../widgets/CreatureCostBox.h" #include "../widgets/Slider.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../../CCallback.h" #include "../../lib/ResourceSet.h" #include "../../lib/CCreatureHandler.h" #include "CreaturePurchaseCard.h" void QuickRecruitmentWindow::setButtons() { setCancelButton(); setBuyButton(); setMaxButton(); } void QuickRecruitmentWindow::setCancelButton() { cancelButton = std::make_shared(Point((pos.w / 2) + 48, 418), AnimationPath::builtin("ICN6432.DEF"), CButton::tooltip(), [&](){ close(); }, EShortcut::GLOBAL_CANCEL); cancelButton->setImageOrder(0, 1, 2, 3); } void QuickRecruitmentWindow::setBuyButton() { buyButton = std::make_shared(Point((pos.w / 2) - 32, 418), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(), [&](){ purchaseUnits(); }, EShortcut::GLOBAL_ACCEPT); buyButton->setImageOrder(0, 1, 2, 3); } void QuickRecruitmentWindow::setMaxButton() { maxButton = std::make_shared(Point((pos.w/2)-112, 418), AnimationPath::builtin("IRCBTNS.DEF"), CButton::tooltip(), [&](){ maxAllCards(cards); }, EShortcut::RECRUITMENT_MAX); maxButton->setImageOrder(0, 1, 2, 3); } void QuickRecruitmentWindow::setCreaturePurchaseCards() { int availableAmount = getAvailableCreatures(); Point position = Point((pos.w - 100*availableAmount - 8*(availableAmount-1))/2,64); for (int i = 0; i < town->getTown()->creatures.size(); i++) { if(!town->getTown()->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first) { cards.push_back(std::make_shared(town->creatures[i].second, position, town->creatures[i].first, this)); position.x += 108; } } totalCost = std::make_shared(Rect((this->pos.w/2)-45, position.y+260, 97, 74), ""); } void QuickRecruitmentWindow::initWindow(Rect startupPosition) { pos.x = startupPosition.x + 238; pos.y = startupPosition.y + 45; pos.w = 332; pos.h = 461; int creaturesAmount = getAvailableCreatures(); if(creaturesAmount > 3) { pos.w += 108 * (creaturesAmount - 3); pos.x -= 55 * (creaturesAmount - 3); } backgroundTexture = std::make_shared(ImagePath::builtin("DIBOXBCK.pcx"), Rect(0, 0, pos.w, pos.h)); costBackground = std::make_shared(ImagePath::builtin("QuickRecruitmentWindow/costBackground.png"), pos.w/2-113, 335); } void QuickRecruitmentWindow::maxAllCards(std::vector > cards) { auto allAvailableResources = LOCPLINT->cb->getResourceAmount(); for(auto i : boost::adaptors::reverse(cards)) { si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources); vstd::amin(maxAmount, i->maxAmount); i->slider->setAmount(maxAmount); if(i->slider->getValue() != maxAmount) i->slider->scrollTo(maxAmount); else i->sliderMoved(maxAmount); i->slider->scrollToMax(); allAvailableResources -= (i->creatureOnTheCard->getFullRecruitCost() * maxAmount); } maxButton->block(allAvailableResources == LOCPLINT->cb->getResourceAmount()); } void QuickRecruitmentWindow::purchaseUnits() { for(auto selected : boost::adaptors::reverse(cards)) { if(selected->slider->getValue()) { int level = 0; int i = 0; for(auto c : town->getTown()->creatures) { for(auto c2 : c) if(c2 == selected->creatureOnTheCard->getId()) level = i; i++; } auto onRecruit = [=](CreatureID id, int count){ LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level); }; CreatureID crid = selected->creatureOnTheCard->getId(); SlotID dstslot = town -> getSlotFor(crid); if(!dstslot.validSlot()) continue; onRecruit(crid, selected->slider->getValue()); } } close(); } int QuickRecruitmentWindow::getAvailableCreatures() { int creaturesAmount = 0; for (int i=0; i< town->getTown()->creatures.size(); i++) if(!town->getTown()->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first) creaturesAmount++; return creaturesAmount; } void QuickRecruitmentWindow::updateAllSliders() { auto allAvailableResources = LOCPLINT->cb->getResourceAmount(); for(auto i : boost::adaptors::reverse(cards)) allAvailableResources -= (i->creatureOnTheCard->getFullRecruitCost() * i->slider->getValue()); for(auto i : cards) { si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources); vstd::amin(maxAmount, i->maxAmount); if(maxAmount < 0) continue; if(i->slider->getValue() + maxAmount < i->maxAmount) i->slider->setAmount(i->slider->getValue() + maxAmount); else i->slider->setAmount(i->maxAmount); i->slider->scrollTo(i->slider->getValue()); } totalCost->createItems(LOCPLINT->cb->getResourceAmount() - allAvailableResources); totalCost->set(LOCPLINT->cb->getResourceAmount() - allAvailableResources); } QuickRecruitmentWindow::QuickRecruitmentWindow(const CGTownInstance * townd, Rect startupPosition) : CWindowObject(PLAYER_COLORED | BORDERED), town(townd) { OBJECT_CONSTRUCTION; initWindow(startupPosition); setButtons(); setCreaturePurchaseCards(); maxAllCards(cards); center(); }