#include "StdInc.h" #include "BattleAction.h" #include "BattleState.h" /* * BattleAction.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ using namespace Battle; BattleAction::BattleAction(): side(-1), stackNumber(-1), actionType(INVALID), destinationTile(-1), additionalInfo(-1), selectedStack(-1) { } BattleAction BattleAction::makeHeal(const CStack *healer, const CStack *healed) { BattleAction ba; ba.side = !healer->attackerOwned; ba.actionType = STACK_HEAL; ba.stackNumber = healer->ID; ba.destinationTile = healed->position; return ba; } BattleAction BattleAction::makeDefend(const CStack *stack) { BattleAction ba; ba.side = !stack->attackerOwned; ba.actionType = DEFEND; ba.stackNumber = stack->ID; return ba; } BattleAction BattleAction::makeMeleeAttack(const CStack *stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/) { BattleAction ba; ba.side = !stack->attackerOwned; ba.actionType = WALK_AND_ATTACK; ba.stackNumber = stack->ID; ba.destinationTile = attackFrom; ba.additionalInfo = attacked->position; return ba; } BattleAction BattleAction::makeWait(const CStack *stack) { BattleAction ba; ba.side = !stack->attackerOwned; ba.actionType = WAIT; ba.stackNumber = stack->ID; return ba; } BattleAction BattleAction::makeShotAttack(const CStack *shooter, const CStack *target) { BattleAction ba; ba.side = !shooter->attackerOwned; ba.actionType = SHOOT; ba.stackNumber = shooter->ID; ba.destinationTile = target->position; return ba; } BattleAction BattleAction::makeMove(const CStack *stack, BattleHex dest) { BattleAction ba; ba.side = !stack->attackerOwned; ba.actionType = WALK; ba.stackNumber = stack->ID; ba.destinationTile = dest; return ba; } BattleAction BattleAction::makeEndOFTacticPhase(ui8 side) { BattleAction ba; ba.side = side; ba.actionType = END_TACTIC_PHASE; return ba; } std::ostream & operator<<(std::ostream & os, const BattleAction & ba) { std::stringstream actionTypeStream; actionTypeStream << ba.actionType; return os << boost::str(boost::format("{BattleAction: side '%d', stackNumber '%d', actionType '%s', destinationTile '%s', additionalInfo '%d', selectedStack '%d'}") % static_cast(ba.side) % ba.stackNumber % actionTypeStream.str() % ba.destinationTile % ba.additionalInfo % ba.selectedStack); }