/* * MapFormatH3M.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include #include "MapFormatH3M.h" #include "CMap.h" #include "../CStopWatch.h" #include "../filesystem/Filesystem.h" #include "../spells/CSpellHandler.h" #include "../CSkillHandler.h" #include "../CCreatureHandler.h" #include "../CGeneralTextHandler.h" #include "../CHeroHandler.h" #include "../mapObjects/CObjectClassesHandler.h" #include "../mapObjects/MapObjects.h" #include "../VCMI_Lib.h" #include "../NetPacksBase.h" const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false; CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), reader(stream),inputStream(stream) { } CMapLoaderH3M::~CMapLoaderH3M() { } std::unique_ptr CMapLoaderH3M::loadMap() { // Init map object by parsing the input buffer map = new CMap(); mapHeader = std::unique_ptr(dynamic_cast(map)); init(); return std::unique_ptr(dynamic_cast(mapHeader.release())); } std::unique_ptr CMapLoaderH3M::loadMapHeader() { // Read header mapHeader = make_unique(); readHeader(); return std::move(mapHeader); } void CMapLoaderH3M::init() { //FIXME: get rid of double input process si64 temp_size = inputStream->getSize(); inputStream->seek(0); auto temp_buffer = new ui8[temp_size]; inputStream->read(temp_buffer,temp_size); // Compute checksum boost::crc_32_type result; result.process_bytes(temp_buffer, temp_size); map->checksum = result.checksum(); delete [] temp_buffer; inputStream->seek(0); CStopWatch sw; struct MapLoadingTime { std::string name; si64 time; MapLoadingTime(std::string name, si64 time) : name(name), time(time) { } }; std::vector times; readHeader(); times.push_back(MapLoadingTime("header", sw.getDiff())); map->allHeroes.resize(map->allowedHeroes.size()); readDisposedHeroes(); times.push_back(MapLoadingTime("disposed heroes", sw.getDiff())); readAllowedArtifacts(); times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff())); readAllowedSpellsAbilities(); times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff())); readRumors(); times.push_back(MapLoadingTime("rumors", sw.getDiff())); readPredefinedHeroes(); times.push_back(MapLoadingTime("predefined heroes", sw.getDiff())); readTerrain(); times.push_back(MapLoadingTime("terrain", sw.getDiff())); readDefInfo(); times.push_back(MapLoadingTime("def info", sw.getDiff())); readObjects(); times.push_back(MapLoadingTime("objects", sw.getDiff())); readEvents(); times.push_back(MapLoadingTime("events", sw.getDiff())); times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff())); // Print profiling times if(IS_PROFILING_ENABLED) { for(MapLoadingTime & mlt : times) { logGlobal->debug("\tReading %s took %d ms", mlt.name, mlt.time); } } map->calculateGuardingGreaturePositions(); afterRead(); } void CMapLoaderH3M::readHeader() { // Check map for validity // Note: disabled, causes decompression of the entire file ( = SLOW) //if(inputStream->getSize() < 50) //{ // throw std::runtime_error("Corrupted map file."); //} // Map version mapHeader->version = (EMapFormat::EMapFormat)(reader.readUInt32()); if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD && mapHeader->version != EMapFormat::WOG) { throw std::runtime_error("Invalid map format!"); } // Read map name, description, dimensions,... mapHeader->areAnyPlayers = reader.readBool(); mapHeader->height = mapHeader->width = reader.readUInt32(); mapHeader->twoLevel = reader.readBool(); mapHeader->name = reader.readString(); mapHeader->description = reader.readString(); mapHeader->difficulty = reader.readInt8(); if(mapHeader->version != EMapFormat::ROE) { mapHeader->levelLimit = reader.readUInt8(); } else { mapHeader->levelLimit = 0; } readPlayerInfo(); readVictoryLossConditions(); readTeamInfo(); readAllowedHeroes(); } void CMapLoaderH3M::readPlayerInfo() { for(int i = 0; i < mapHeader->players.size(); ++i) { mapHeader->players[i].canHumanPlay = reader.readBool(); mapHeader->players[i].canComputerPlay = reader.readBool(); // If nobody can play with this player if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay))) { switch(mapHeader->version) { case EMapFormat::SOD: case EMapFormat::WOG: reader.skip(13); break; case EMapFormat::AB: reader.skip(12); break; case EMapFormat::ROE: reader.skip(6); break; } continue; } mapHeader->players[i].aiTactic = static_cast(reader.readUInt8()); if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG) { mapHeader->players[i].p7 = reader.readUInt8(); } else { mapHeader->players[i].p7 = -1; } // Factions this player can choose ui16 allowedFactions = reader.readUInt8(); // How many factions will be read from map ui16 totalFactions = GameConstants::F_NUMBER; if(mapHeader->version != EMapFormat::ROE) allowedFactions += reader.readUInt8() * 256; // 256 = 2^8 = 0b100000000 else totalFactions--; //exclude conflux for ROE const bool isFactionRandom = mapHeader->players[i].isFactionRandom = reader.readBool(); const ui16 allFactionsMask = (mapHeader->version == EMapFormat::ROE) ? 0b11111111 // 8 towns for ROE : 0b111111111; // 8 towns + Conflux const bool allFactionsAllowed = mapHeader->version == EMapFormat::VCMI || (isFactionRandom && ((allowedFactions & allFactionsMask) == allFactionsMask)); if(!allFactionsAllowed) { mapHeader->players[i].allowedFactions.clear(); for(int fact = 0; fact < totalFactions; ++fact) { if(allowedFactions & (1 << fact)) mapHeader->players[i].allowedFactions.insert(fact); } } mapHeader->players[i].hasMainTown = reader.readBool(); if(mapHeader->players[i].hasMainTown) { if(mapHeader->version != EMapFormat::ROE) { mapHeader->players[i].generateHeroAtMainTown = reader.readBool(); mapHeader->players[i].generateHero = reader.readBool(); } else { mapHeader->players[i].generateHeroAtMainTown = true; mapHeader->players[i].generateHero = false; } mapHeader->players[i].posOfMainTown = readInt3(); } mapHeader->players[i].hasRandomHero = reader.readBool(); mapHeader->players[i].mainCustomHeroId = reader.readUInt8(); if(mapHeader->players[i].mainCustomHeroId != 0xff) { mapHeader->players[i].mainCustomHeroPortrait = reader.readUInt8(); if (mapHeader->players[i].mainCustomHeroPortrait == 0xff) mapHeader->players[i].mainCustomHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1 mapHeader->players[i].mainCustomHeroName = reader.readString(); } else mapHeader->players[i].mainCustomHeroId = -1; //correct 1-byte -1 (0xff) into 4-byte -1 if(mapHeader->version != EMapFormat::ROE) { mapHeader->players[i].powerPlaceholders = reader.readUInt8(); //unknown byte int heroCount = reader.readUInt8(); reader.skip(3); for(int pp = 0; pp < heroCount; ++pp) { SHeroName vv; vv.heroId = reader.readUInt8(); vv.heroName = reader.readString(); mapHeader->players[i].heroesNames.push_back(vv); } } } } namespace EVictoryConditionType { enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO, CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 }; } namespace ELossConditionType { enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 }; } void CMapLoaderH3M::readVictoryLossConditions() { mapHeader->triggeredEvents.clear(); auto vicCondition = (EVictoryConditionType::EVictoryConditionType)reader.readUInt8(); EventCondition victoryCondition(EventCondition::STANDARD_WIN); EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN); defeatCondition.value = 7; TriggeredEvent standardVictory; standardVictory.effect.type = EventEffect::VICTORY; standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5]; standardVictory.identifier = "standardVictory"; standardVictory.description = ""; // TODO: display in quest window standardVictory.onFulfill = VLC->generaltexth->allTexts[659]; standardVictory.trigger = EventExpression(victoryCondition); TriggeredEvent standardDefeat; standardDefeat.effect.type = EventEffect::DEFEAT; standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8]; standardDefeat.identifier = "standardDefeat"; standardDefeat.description = ""; // TODO: display in quest window standardDefeat.onFulfill = VLC->generaltexth->allTexts[7]; standardDefeat.trigger = EventExpression(defeatCondition); // Specific victory conditions if(vicCondition == EVictoryConditionType::WINSTANDARD) { // create normal condition mapHeader->triggeredEvents.push_back(standardVictory); mapHeader->victoryIconIndex = 11; mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0]; } else { TriggeredEvent specialVictory; specialVictory.effect.type = EventEffect::VICTORY; specialVictory.identifier = "specialVictory"; specialVictory.description = ""; // TODO: display in quest window mapHeader->victoryIconIndex = ui16(vicCondition); mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[size_t(vicCondition) + 1]; bool allowNormalVictory = reader.readBool(); bool appliesToAI = reader.readBool(); if (allowNormalVictory) { size_t playersOnMap = boost::range::count_if(mapHeader->players,[](const PlayerInfo & info) { return info.canAnyonePlay();}); if (playersOnMap == 1) { logGlobal->warn("Map %s has only one player but allows normal victory?", mapHeader->name); allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes! } } switch(vicCondition) { case EVictoryConditionType::ARTIFACT: { EventCondition cond(EventCondition::HAVE_ARTIFACT); cond.objectType = reader.readUInt8(); if (mapHeader->version != EMapFormat::ROE) reader.skip(1); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281]; specialVictory.onFulfill = VLC->generaltexth->allTexts[280]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::GATHERTROOP: { EventCondition cond(EventCondition::HAVE_CREATURES); cond.objectType = reader.readUInt8(); if (mapHeader->version != EMapFormat::ROE) reader.skip(1); cond.value = reader.readUInt32(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277]; specialVictory.onFulfill = VLC->generaltexth->allTexts[276]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::GATHERRESOURCE: { EventCondition cond(EventCondition::HAVE_RESOURCES); cond.objectType = reader.readUInt8(); cond.value = reader.readUInt32(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279]; specialVictory.onFulfill = VLC->generaltexth->allTexts[278]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::BUILDCITY: { EventExpression::OperatorAll oper; EventCondition cond(EventCondition::HAVE_BUILDING); cond.position = readInt3(); cond.objectType = BuildingID::VILLAGE_HALL + reader.readUInt8(); oper.expressions.push_back(cond); cond.objectType = BuildingID::FORT + reader.readUInt8(); oper.expressions.push_back(cond); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283]; specialVictory.onFulfill = VLC->generaltexth->allTexts[282]; specialVictory.trigger = EventExpression(oper); break; } case EVictoryConditionType::BUILDGRAIL: { EventCondition cond(EventCondition::HAVE_BUILDING); cond.objectType = BuildingID::GRAIL; cond.position = readInt3(); if(cond.position.z > 2) cond.position = int3(-1,-1,-1); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285]; specialVictory.onFulfill = VLC->generaltexth->allTexts[284]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::BEATHERO: { EventCondition cond(EventCondition::DESTROY); cond.objectType = Obj::HERO; cond.position = readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253]; specialVictory.onFulfill = VLC->generaltexth->allTexts[252]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::CAPTURECITY: { EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::TOWN; cond.position = readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250]; specialVictory.onFulfill = VLC->generaltexth->allTexts[249]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::BEATMONSTER: { EventCondition cond(EventCondition::DESTROY); cond.objectType = Obj::MONSTER; cond.position = readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287]; specialVictory.onFulfill = VLC->generaltexth->allTexts[286]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::TAKEDWELLINGS: { EventExpression::OperatorAll oper; oper.expressions.push_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1)); oper.expressions.push_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4)); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289]; specialVictory.onFulfill = VLC->generaltexth->allTexts[288]; specialVictory.trigger = EventExpression(oper); break; } case EVictoryConditionType::TAKEMINES: { EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::MINE; specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291]; specialVictory.onFulfill = VLC->generaltexth->allTexts[290]; specialVictory.trigger = EventExpression(cond); break; } case EVictoryConditionType::TRANSPORTITEM: { EventCondition cond(EventCondition::TRANSPORT); cond.objectType = reader.readUInt8(); cond.position = readInt3(); specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293]; specialVictory.onFulfill = VLC->generaltexth->allTexts[292]; specialVictory.trigger = EventExpression(cond); break; } default: assert(0); } // if condition is human-only turn it into following construction: AllOf(human, condition) if (!appliesToAI) { EventExpression::OperatorAll oper; EventCondition notAI(EventCondition::IS_HUMAN); notAI.value = 1; oper.expressions.push_back(notAI); oper.expressions.push_back(specialVictory.trigger.get()); specialVictory.trigger = EventExpression(oper); } // if normal victory allowed - add one more quest if (allowNormalVictory) { mapHeader->victoryMessage += " / "; mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0]; mapHeader->triggeredEvents.push_back(standardVictory); } mapHeader->triggeredEvents.push_back(specialVictory); } // Read loss conditions auto lossCond = (ELossConditionType::ELossConditionType)reader.readUInt8(); if (lossCond == ELossConditionType::LOSSSTANDARD) { mapHeader->defeatIconIndex = 3; mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0]; } else { TriggeredEvent specialDefeat; specialDefeat.effect.type = EventEffect::DEFEAT; specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5]; specialDefeat.identifier = "specialDefeat"; specialDefeat.description = ""; // TODO: display in quest window mapHeader->defeatIconIndex = ui16(lossCond); mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[size_t(lossCond) + 1]; switch(lossCond) { case ELossConditionType::LOSSCASTLE: { EventExpression::OperatorNone noneOf; EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::TOWN; cond.position = readInt3(); noneOf.expressions.push_back(cond); specialDefeat.onFulfill = VLC->generaltexth->allTexts[251]; specialDefeat.trigger = EventExpression(noneOf); break; } case ELossConditionType::LOSSHERO: { EventExpression::OperatorNone noneOf; EventCondition cond(EventCondition::CONTROL); cond.objectType = Obj::HERO; cond.position = readInt3(); noneOf.expressions.push_back(cond); specialDefeat.onFulfill = VLC->generaltexth->allTexts[253]; specialDefeat.trigger = EventExpression(noneOf); break; } case ELossConditionType::TIMEEXPIRES: { EventCondition cond(EventCondition::DAYS_PASSED); cond.value = reader.readUInt16(); specialDefeat.onFulfill = VLC->generaltexth->allTexts[254]; specialDefeat.trigger = EventExpression(cond); break; } } // turn simple loss condition into complete one that can be evaluated later: // - any of : // - days without town: 7 // - all of: // - is human // - (expression) EventExpression::OperatorAll allOf; EventCondition isHuman(EventCondition::IS_HUMAN); isHuman.value = 1; allOf.expressions.push_back(isHuman); allOf.expressions.push_back(specialDefeat.trigger.get()); specialDefeat.trigger = EventExpression(allOf); mapHeader->triggeredEvents.push_back(specialDefeat); } mapHeader->triggeredEvents.push_back(standardDefeat); } void CMapLoaderH3M::readTeamInfo() { mapHeader->howManyTeams = reader.readUInt8(); if(mapHeader->howManyTeams > 0) { // Teams for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i) { mapHeader->players[i].team = TeamID(reader.readUInt8()); } } else { // No alliances for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++) { if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay) { mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++); } } } } void CMapLoaderH3M::readAllowedHeroes() { mapHeader->allowedHeroes.resize(VLC->heroh->size(), true); const int bytes = mapHeader->version == EMapFormat::ROE ? 16 : 20; readBitmask(mapHeader->allowedHeroes,bytes,GameConstants::HEROES_QUANTITY, false); // Probably reserved for further heroes if(mapHeader->version > EMapFormat::ROE) { int placeholdersQty = reader.readUInt32(); reader.skip(placeholdersQty * 1); // std::vector placeholdedHeroes; // // for(int p = 0; p < placeholdersQty; ++p) // { // placeholdedHeroes.push_back(reader.readUInt8()); // } } } void CMapLoaderH3M::readDisposedHeroes() { // Reading disposed heroes (20 bytes) if(map->version >= EMapFormat::SOD) { ui8 disp = reader.readUInt8(); map->disposedHeroes.resize(disp); for(int g = 0; g < disp; ++g) { map->disposedHeroes[g].heroId = reader.readUInt8(); map->disposedHeroes[g].portrait = reader.readUInt8(); map->disposedHeroes[g].name = reader.readString(); map->disposedHeroes[g].players = reader.readUInt8(); } } //omitting NULLS reader.skip(31); } void CMapLoaderH3M::readAllowedArtifacts() { map->allowedArtifact.resize (VLC->arth->objects.size(),true); //handle new artifacts, make them allowed by default // Reading allowed artifacts: 17 or 18 bytes if(map->version != EMapFormat::ROE) { const int bytes = map->version == EMapFormat::AB ? 17 : 18; readBitmask(map->allowedArtifact,bytes,GameConstants::ARTIFACTS_QUANTITY); } // ban combo artifacts if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB) { for(CArtifact * artifact : VLC->arth->objects) { // combo if (artifact->constituents) { map->allowedArtifact[artifact->id] = false; } } if (map->version == EMapFormat::ROE) { map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false; } } // Messy, but needed for (TriggeredEvent & event : map->triggeredEvents) { auto patcher = [&](EventCondition cond) -> EventExpression::Variant { if (cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT) { map->allowedArtifact[cond.objectType] = false; } return cond; }; event.trigger = event.trigger.morph(patcher); } } void CMapLoaderH3M::readAllowedSpellsAbilities() { // Read allowed spells, including new ones map->allowedSpell.resize(VLC->spellh->objects.size(), true); // Read allowed abilities map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true); if(map->version >= EMapFormat::SOD) { // Reading allowed spells (9 bytes) const int spell_bytes = 9; readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY); // Allowed hero's abilities (4 bytes) const int abil_bytes = 4; readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY); } //do not generate special abilities and spells for (auto spell : VLC->spellh->objects) if (spell->isSpecial() || spell->isCreatureAbility()) map->allowedSpell[spell->id] = false; } void CMapLoaderH3M::readRumors() { int rumNr = reader.readUInt32(); for(int it = 0; it < rumNr; it++) { Rumor ourRumor; ourRumor.name = reader.readString(); ourRumor.text = reader.readString(); map->rumors.push_back(ourRumor); } } void CMapLoaderH3M::readPredefinedHeroes() { switch(map->version) { case EMapFormat::WOG: case EMapFormat::SOD: { // Disposed heroes for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++) { int custom = reader.readUInt8(); if(!custom) continue; auto hero = new CGHeroInstance(); hero->ID = Obj::HERO; hero->subID = z; bool hasExp = reader.readBool(); if(hasExp) { hero->exp = reader.readUInt32(); } else { hero->exp = 0; } bool hasSecSkills = reader.readBool(); if(hasSecSkills) { int howMany = reader.readUInt32(); hero->secSkills.resize(howMany); for(int yy = 0; yy < howMany; ++yy) { hero->secSkills[yy].first = SecondarySkill(reader.readUInt8()); hero->secSkills[yy].second = reader.readUInt8(); } } loadArtifactsOfHero(hero); bool hasCustomBio = reader.readBool(); if(hasCustomBio) { hero->biography = reader.readString(); } // 0xFF is default, 00 male, 01 female hero->sex = reader.readUInt8(); bool hasCustomSpells = reader.readBool(); if(hasCustomSpells) { readSpells(hero->spells); } bool hasCustomPrimSkills = reader.readBool(); if(hasCustomPrimSkills) { for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++) { hero->pushPrimSkill(static_cast(xx), reader.readUInt8()); } } map->predefinedHeroes.push_back(hero); } break; } case EMapFormat::ROE: break; } } void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero) { bool artSet = reader.readBool(); // True if artifact set is not default (hero has some artifacts) if(artSet) { if(hero->artifactsWorn.size() || hero->artifactsInBackpack.size()) { logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->name, hero->pos.toString()); hero->artifactsInBackpack.clear(); while(hero->artifactsWorn.size()) hero->eraseArtSlot(hero->artifactsWorn.begin()->first); } for(int pom = 0; pom < 16; pom++) { loadArtifactToSlot(hero, pom); } // misc5 art //17 if(map->version >= EMapFormat::SOD) { assert(!hero->getArt(ArtifactPosition::MACH4)); if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4)) { // catapult by default assert(!hero->getArt(ArtifactPosition::MACH4)); hero->putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createArtifact(map, ArtifactID::CATAPULT)); } } loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK); // 19 //???what is that? gap in file or what? - it's probably fifth slot.. if(map->version > EMapFormat::ROE) { loadArtifactToSlot(hero, ArtifactPosition::MISC5); } else { reader.skip(1); } // bag artifacts //20 // number of artifacts in hero's bag int amount = reader.readUInt16(); for(int ss = 0; ss < amount; ++ss) { loadArtifactToSlot(hero, GameConstants::BACKPACK_START + (int)hero->artifactsInBackpack.size()); } } } bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot) { const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff; int aid; if(map->version == EMapFormat::ROE) { aid = reader.readUInt8(); } else { aid = reader.readUInt16(); } bool isArt = aid != artmask; if(isArt) { const Artifact * art = ArtifactID(aid).toArtifact(VLC->artifacts()); if(nullptr == art) { logGlobal->warn("Invalid artifact in hero's backpack, ignoring..."); return false; } if(art->isBig() && slot >= GameConstants::BACKPACK_START) { logGlobal->warn("A big artifact (war machine) in hero's backpack, ignoring..."); return false; } if(aid == 0 && slot == ArtifactPosition::MISC5) { //TODO: check how H3 handles it -> art 0 in slot 18 in AB map logGlobal->warn("Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity? (format %d)", static_cast(map->version)); slot = ArtifactPosition::SPELLBOOK; } // this is needed, because some H3M maps (last scenario of ROE map) contain invalid data like misplaced artifacts auto artifact = CArtifactInstance::createArtifact(map, aid); auto artifactPos = ArtifactPosition(slot); if (artifact->canBePutAt(ArtifactLocation(hero, artifactPos))) { hero->putArtifact(artifactPos, artifact); } else { logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information } } return isArt; } void CMapLoaderH3M::readTerrain() { map->initTerrain(); // Read terrain for(int a = 0; a < 2; ++a) { if(a == 1 && !map->twoLevel) { break; } for(int c = 0; c < map->width; c++) { for(int z = 0; z < map->height; z++) { auto & tile = map->getTile(int3(z, c, a)); tile.terType = Terrain::createTerrainTypeH3M(reader.readUInt8()); tile.terView = reader.readUInt8(); tile.riverType = RIVER_NAMES[reader.readUInt8()]; tile.riverDir = reader.readUInt8(); tile.roadType = ROAD_NAMES[reader.readUInt8()]; tile.roadDir = reader.readUInt8(); tile.extTileFlags = reader.readUInt8(); tile.blocked = ((!tile.terType.isPassable() || tile.terType == Terrain("BORDER") ) ? true : false); //underground tiles are always blocked tile.visitable = 0; } } } } void CMapLoaderH3M::readDefInfo() { int defAmount = reader.readUInt32(); templates.reserve(defAmount); // Read custom defs for(int idd = 0; idd < defAmount; ++idd) { ObjectTemplate tmpl; tmpl.readMap(reader); templates.push_back(tmpl); } } void CMapLoaderH3M::readObjects() { int howManyObjs = reader.readUInt32(); for(int ww = 0; ww < howManyObjs; ++ww) { CGObjectInstance * nobj = nullptr; int3 objPos = readInt3(); int defnum = reader.readUInt32(); ObjectInstanceID idToBeGiven = ObjectInstanceID((si32)map->objects.size()); ObjectTemplate & objTempl = templates.at(defnum); reader.skip(5); switch(objTempl.id) { case Obj::EVENT: { auto evnt = new CGEvent(); nobj = evnt; readMessageAndGuards(evnt->message, evnt); evnt->gainedExp = reader.readUInt32(); evnt->manaDiff = reader.readUInt32(); evnt->moraleDiff = reader.readInt8(); evnt->luckDiff = reader.readInt8(); readResourses(evnt->resources); evnt->primskills.resize(GameConstants::PRIMARY_SKILLS); for(int x = 0; x < 4; ++x) { evnt->primskills[x] = static_cast(reader.readUInt8()); } int gabn = reader.readUInt8(); // Number of gained abilities for(int oo = 0; oo < gabn; ++oo) { evnt->abilities.push_back(SecondarySkill(reader.readUInt8())); evnt->abilityLevels.push_back(reader.readUInt8()); } int gart = reader.readUInt8(); // Number of gained artifacts for(int oo = 0; oo < gart; ++oo) { if(map->version == EMapFormat::ROE) { evnt->artifacts.push_back(ArtifactID(reader.readUInt8())); } else { evnt->artifacts.push_back(ArtifactID(reader.readUInt16())); } } int gspel = reader.readUInt8(); // Number of gained spells for(int oo = 0; oo < gspel; ++oo) { evnt->spells.push_back(SpellID(reader.readUInt8())); } int gcre = reader.readUInt8(); //number of gained creatures readCreatureSet(&evnt->creatures, gcre); reader.skip(8); evnt->availableFor = reader.readUInt8(); evnt->computerActivate = reader.readUInt8(); evnt->removeAfterVisit = reader.readUInt8(); evnt->humanActivate = true; reader.skip(4); break; } case Obj::HERO: case Obj::RANDOM_HERO: case Obj::PRISON: { nobj = readHero(idToBeGiven, objPos); break; } case Obj::MONSTER: //Monster case Obj::RANDOM_MONSTER: case Obj::RANDOM_MONSTER_L1: case Obj::RANDOM_MONSTER_L2: case Obj::RANDOM_MONSTER_L3: case Obj::RANDOM_MONSTER_L4: case Obj::RANDOM_MONSTER_L5: case Obj::RANDOM_MONSTER_L6: case Obj::RANDOM_MONSTER_L7: { auto cre = new CGCreature(); nobj = cre; if(map->version > EMapFormat::ROE) { cre->identifier = reader.readUInt32(); map->questIdentifierToId[cre->identifier] = idToBeGiven; } auto hlp = new CStackInstance(); hlp->count = reader.readUInt16(); //type will be set during initialization cre->putStack(SlotID(0), hlp); cre->character = reader.readUInt8(); bool hasMessage = reader.readBool(); if(hasMessage) { cre->message = reader.readString(); readResourses(cre->resources); int artID; if (map->version == EMapFormat::ROE) { artID = reader.readUInt8(); } else { artID = reader.readUInt16(); } if(map->version == EMapFormat::ROE) { if(artID != 0xff) { cre->gainedArtifact = ArtifactID(artID); } else { cre->gainedArtifact = ArtifactID::NONE; } } else { if(artID != 0xffff) { cre->gainedArtifact = ArtifactID(artID); } else { cre->gainedArtifact = ArtifactID::NONE; } } } cre->neverFlees = reader.readUInt8(); cre->notGrowingTeam =reader.readUInt8(); reader.skip(2); break; } case Obj::OCEAN_BOTTLE: case Obj::SIGN: { auto sb = new CGSignBottle(); nobj = sb; sb->message = reader.readString(); reader.skip(4); break; } case Obj::SEER_HUT: { nobj = readSeerHut(); break; } case Obj::WITCH_HUT: { auto wh = new CGWitchHut(); nobj = wh; // in RoE we cannot specify it - all are allowed (I hope) if(map->version > EMapFormat::ROE) { for(int i = 0 ; i < 4; ++i) { ui8 c = reader.readUInt8(); for(int yy = 0; yy < 8; ++yy) { if(i * 8 + yy < GameConstants::SKILL_QUANTITY) { if(c == (c | static_cast(std::pow(2., yy)))) { wh->allowedAbilities.push_back(i * 8 + yy); } } } } // enable new (modded) skills if(wh->allowedAbilities.size() != 1) { for(int skillID = GameConstants::SKILL_QUANTITY; skillID < VLC->skillh->size(); ++skillID) wh->allowedAbilities.push_back(skillID); } } else { // RoE map for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID) wh->allowedAbilities.push_back(skillID); } break; } case Obj::SCHOLAR: { auto sch = new CGScholar(); nobj = sch; sch->bonusType = static_cast(reader.readUInt8()); sch->bonusID = reader.readUInt8(); reader.skip(6); break; } case Obj::GARRISON: case Obj::GARRISON2: { auto gar = new CGGarrison(); nobj = gar; nobj->setOwner(PlayerColor(reader.readUInt8())); reader.skip(3); readCreatureSet(gar, 7); if(map->version > EMapFormat::ROE) { gar->removableUnits = reader.readBool(); } else { gar->removableUnits = true; } reader.skip(8); break; } case Obj::ARTIFACT: case Obj::RANDOM_ART: case Obj::RANDOM_TREASURE_ART: case Obj::RANDOM_MINOR_ART: case Obj::RANDOM_MAJOR_ART: case Obj::RANDOM_RELIC_ART: case Obj::SPELL_SCROLL: { int artID = ArtifactID::NONE; //random, set later int spellID = -1; auto art = new CGArtifact(); nobj = art; readMessageAndGuards(art->message, art); if(objTempl.id == Obj::SPELL_SCROLL) { spellID = reader.readUInt32(); artID = ArtifactID::SPELL_SCROLL; } else if(objTempl.id == Obj::ARTIFACT) { //specific artifact artID = objTempl.subid; } art->storedArtifact = CArtifactInstance::createArtifact(map, artID, spellID); break; } case Obj::RANDOM_RESOURCE: case Obj::RESOURCE: { auto res = new CGResource(); nobj = res; readMessageAndGuards(res->message, res); res->amount = reader.readUInt32(); if(objTempl.subid == Res::GOLD) { // Gold is multiplied by 100. res->amount *= 100; } reader.skip(4); break; } case Obj::RANDOM_TOWN: case Obj::TOWN: { nobj = readTown(objTempl.subid); break; } case Obj::MINE: case Obj::ABANDONED_MINE: { nobj = new CGMine(); nobj->setOwner(PlayerColor(reader.readUInt8())); reader.skip(3); break; } case Obj::CREATURE_GENERATOR1: case Obj::CREATURE_GENERATOR2: case Obj::CREATURE_GENERATOR3: case Obj::CREATURE_GENERATOR4: { nobj = new CGDwelling(); nobj->setOwner(PlayerColor(reader.readUInt8())); reader.skip(3); break; } case Obj::SHRINE_OF_MAGIC_INCANTATION: case Obj::SHRINE_OF_MAGIC_GESTURE: case Obj::SHRINE_OF_MAGIC_THOUGHT: { auto shr = new CGShrine(); nobj = shr; ui8 raw_id = reader.readUInt8(); if (255 == raw_id) { shr->spell = SpellID(SpellID::NONE); } else { shr->spell = SpellID(raw_id); } reader.skip(3); break; } case Obj::PANDORAS_BOX: { auto box = new CGPandoraBox(); nobj = box; readMessageAndGuards(box->message, box); box->gainedExp = reader.readUInt32(); box->manaDiff = reader.readUInt32(); box->moraleDiff = reader.readInt8(); box->luckDiff = reader.readInt8(); readResourses(box->resources); box->primskills.resize(GameConstants::PRIMARY_SKILLS); for(int x = 0; x < 4; ++x) { box->primskills[x] = static_cast(reader.readUInt8()); } int gabn = reader.readUInt8();//number of gained abilities for(int oo = 0; oo < gabn; ++oo) { box->abilities.push_back(SecondarySkill(reader.readUInt8())); box->abilityLevels.push_back(reader.readUInt8()); } int gart = reader.readUInt8(); //number of gained artifacts for(int oo = 0; oo < gart; ++oo) { if(map->version > EMapFormat::ROE) { box->artifacts.push_back(ArtifactID(reader.readUInt16())); } else { box->artifacts.push_back(ArtifactID(reader.readUInt8())); } } int gspel = reader.readUInt8(); //number of gained spells for(int oo = 0; oo < gspel; ++oo) { box->spells.push_back(SpellID(reader.readUInt8())); } int gcre = reader.readUInt8(); //number of gained creatures readCreatureSet(&box->creatures, gcre); reader.skip(8); break; } case Obj::GRAIL: { map->grailPos = objPos; map->grailRadius = reader.readUInt32(); continue; } case Obj::RANDOM_DWELLING: //same as castle + level range case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction { auto dwelling = new CGDwelling(); nobj = dwelling; CSpecObjInfo * spec = nullptr; switch(objTempl.id) { case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo(); break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo(); break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo(); break; default: throw std::runtime_error("Invalid random dwelling format"); } spec->owner = dwelling; nobj->setOwner(PlayerColor(reader.readUInt32())); //216 and 217 if (auto castleSpec = dynamic_cast(spec)) { castleSpec->instanceId = ""; castleSpec->identifier = reader.readUInt32(); if(!castleSpec->identifier) { castleSpec->asCastle = false; const int MASK_SIZE = 8; ui8 mask[2]; mask[0] = reader.readUInt8(); mask[1] = reader.readUInt8(); castleSpec->allowedFactions.clear(); castleSpec->allowedFactions.resize(VLC->townh->size(), false); for(int i = 0; i < MASK_SIZE; i++) castleSpec->allowedFactions[i] = ((mask[0] & (1 << i))>0); for(int i = 0; i < (GameConstants::F_NUMBER-MASK_SIZE); i++) castleSpec->allowedFactions[i+MASK_SIZE] = ((mask[1] & (1 << i))>0); } else { castleSpec->asCastle = true; } } //216 and 218 if (auto lvlSpec = dynamic_cast(spec)) { lvlSpec->minLevel = std::max(reader.readUInt8(), ui8(1)); lvlSpec->maxLevel = std::min(reader.readUInt8(), ui8(7)); } dwelling->info = spec; break; } case Obj::QUEST_GUARD: { auto guard = new CGQuestGuard(); readQuest(guard); nobj = guard; break; } case Obj::SHIPYARD: { nobj = new CGShipyard(); nobj->setOwner(PlayerColor(reader.readUInt32())); break; } case Obj::HERO_PLACEHOLDER: //hero placeholder { auto hp = new CGHeroPlaceholder(); nobj = hp; hp->setOwner(PlayerColor(reader.readUInt8())); int htid = reader.readUInt8(); //hero type id nobj->subID = htid; if(htid == 0xff) { hp->power = reader.readUInt8(); logGlobal->info("Hero placeholder: by power at %s", objPos.toString()); } else { logGlobal->info("Hero placeholder: %s at %s", VLC->heroh->objects[htid]->name, objPos.toString()); hp->power = 0; } break; } case Obj::BORDERGUARD: { nobj = new CGBorderGuard(); break; } case Obj::BORDER_GATE: { nobj = new CGBorderGate(); break; } case Obj::PYRAMID: //Pyramid of WoG object { if(objTempl.subid == 0) { nobj = new CBank(); } else { //WoG object //TODO: possible special handling nobj = new CGObjectInstance(); } break; } case Obj::LIGHTHOUSE: //Lighthouse { nobj = new CGLighthouse(); nobj->tempOwner = PlayerColor(reader.readUInt32()); break; } default: //any other object { if (VLC->objtypeh->knownSubObjects(objTempl.id).count(objTempl.subid)) { nobj = VLC->objtypeh->getHandlerFor(objTempl.id, objTempl.subid)->create(objTempl); } else { logGlobal->warn("Unrecognized object: %d:%d at %s on map %s", objTempl.id.toEnum(), objTempl.subid, objPos.toString(), map->name); nobj = new CGObjectInstance(); } break; } } nobj->pos = objPos; nobj->ID = objTempl.id; nobj->id = idToBeGiven; if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON) { nobj->subID = objTempl.subid; } nobj->appearance = objTempl; assert(idToBeGiven == ObjectInstanceID((si32)map->objects.size())); { //TODO: define valid typeName and subtypeName fro H3M maps //boost::format fmt("%s_%d"); //fmt % nobj->typeName % nobj->id.getNum(); boost::format fmt("obj_%d"); fmt % nobj->id.getNum(); nobj->instanceName = fmt.str(); } map->addNewObject(nobj); } std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr & a, const ConstTransitivePtr & b) { return a->subID < b->subID; }); } void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number) { const bool version = (map->version > EMapFormat::ROE); const int maxID = version ? 0xffff : 0xff; for(int ir = 0; ir < number; ++ir) { CreatureID creID; int count; if (version) { creID = CreatureID(reader.readUInt16()); } else { creID = CreatureID(reader.readUInt8()); } count = reader.readUInt16(); // Empty slot if(creID == maxID) continue; auto hlp = new CStackInstance(); hlp->count = count; if(creID > maxID - 0xf) { //this will happen when random object has random army hlp->idRand = maxID - creID - 1; } else { hlp->setType(creID); } out->putStack(SlotID(ir), hlp); } out->validTypes(true); } CGObjectInstance * CMapLoaderH3M::readHero(ObjectInstanceID idToBeGiven, const int3 & initialPos) { auto nhi = new CGHeroInstance(); if(map->version > EMapFormat::ROE) { unsigned int identifier = reader.readUInt32(); map->questIdentifierToId[identifier] = idToBeGiven; } PlayerColor owner = PlayerColor(reader.readUInt8()); nhi->subID = reader.readUInt8(); assert(!nhi->getArt(ArtifactPosition::MACH4)); //If hero of this type has been predefined, use that as a base. //Instance data will overwrite the predefined values where appropriate. for(auto & elem : map->predefinedHeroes) { if(elem->subID == nhi->subID) { logGlobal->debug("Hero %d will be taken from the predefined heroes list.", nhi->subID); delete nhi; nhi = elem; break; } } nhi->setOwner(owner); nhi->portrait = nhi->subID; for(auto & elem : map->disposedHeroes) { if(elem.heroId == nhi->subID) { nhi->name = elem.name; nhi->portrait = elem.portrait; break; } } bool hasName = reader.readBool(); if(hasName) { nhi->name = reader.readString(); } if(map->version > EMapFormat::AB) { bool hasExp = reader.readBool(); if(hasExp) { nhi->exp = reader.readUInt32(); } else { nhi->exp = 0xffffffff; } } else { nhi->exp = reader.readUInt32(); //0 means "not set" in <=AB maps if(!nhi->exp) { nhi->exp = 0xffffffff; } } bool hasPortrait = reader.readBool(); if(hasPortrait) { nhi->portrait = reader.readUInt8(); } bool hasSecSkills = reader.readBool(); if(hasSecSkills) { if(nhi->secSkills.size()) { nhi->secSkills.clear(); //logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->name, nhi->subID); } int howMany = reader.readUInt32(); nhi->secSkills.resize(howMany); for(int yy = 0; yy < howMany; ++yy) { nhi->secSkills[yy].first = SecondarySkill(reader.readUInt8()); nhi->secSkills[yy].second = reader.readUInt8(); } } bool hasGarison = reader.readBool(); if(hasGarison) { readCreatureSet(nhi, 7); } nhi->formation = reader.readUInt8(); loadArtifactsOfHero(nhi); nhi->patrol.patrolRadius = reader.readUInt8(); if(nhi->patrol.patrolRadius == 0xff) { nhi->patrol.patrolling = false; } else { nhi->patrol.patrolling = true; nhi->patrol.initialPos = CGHeroInstance::convertPosition(initialPos, false); } if(map->version > EMapFormat::ROE) { bool hasCustomBiography = reader.readBool(); if(hasCustomBiography) { nhi->biography = reader.readString(); } nhi->sex = reader.readUInt8(); // Remove trash if (nhi->sex != 0xFF) { nhi->sex &= 1; } } else { nhi->sex = 0xFF; } // Spells if(map->version > EMapFormat::AB) { bool hasCustomSpells = reader.readBool(); if(nhi->spells.size()) { nhi->clear(); logGlobal->warn("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", nhi->name, nhi->subID); } if(hasCustomSpells) { nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells" readSpells(nhi->spells); } } else if(map->version == EMapFormat::AB) { //we can read one spell ui8 buff = reader.readUInt8(); if(buff != 254) { nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells" if(buff < 254) //255 means no spells { nhi->spells.insert(SpellID(buff)); } } } if(map->version > EMapFormat::AB) { bool hasCustomPrimSkills = reader.readBool(); if(hasCustomPrimSkills) { auto ps = nhi->getAllBonuses(Selector::type()(Bonus::PRIMARY_SKILL) .And(Selector::sourceType()(Bonus::HERO_BASE_SKILL)), nullptr); if(ps->size()) { logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", nhi->name, nhi->subID); for(auto b : *ps) nhi->removeBonus(b); } for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx) { nhi->pushPrimSkill(static_cast(xx), reader.readUInt8()); } } } reader.skip(16); return nhi; } CGSeerHut * CMapLoaderH3M::readSeerHut() { auto hut = new CGSeerHut(); if(map->version > EMapFormat::ROE) { readQuest(hut); } else { //RoE int artID = reader.readUInt8(); if (artID != 255) { //not none quest hut->quest->m5arts.push_back (artID); hut->quest->missionType = CQuest::MISSION_ART; } else { hut->quest->missionType = CQuest::MISSION_NONE; } hut->quest->lastDay = -1; //no timeout hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false; } if (hut->quest->missionType) { auto rewardType = static_cast(reader.readUInt8()); hut->rewardType = rewardType; switch(rewardType) { case CGSeerHut::EXPERIENCE: { hut->rVal = reader.readUInt32(); break; } case CGSeerHut::MANA_POINTS: { hut->rVal = reader.readUInt32(); break; } case CGSeerHut::MORALE_BONUS: { hut->rVal = reader.readUInt8(); break; } case CGSeerHut::LUCK_BONUS: { hut->rVal = reader.readUInt8(); break; } case CGSeerHut::RESOURCES: { hut->rID = reader.readUInt8(); // Only the first 3 bytes are used. Skip the 4th. hut->rVal = reader.readUInt32() & 0x00ffffff; break; } case CGSeerHut::PRIMARY_SKILL: { hut->rID = reader.readUInt8(); hut->rVal = reader.readUInt8(); break; } case CGSeerHut::SECONDARY_SKILL: { hut->rID = reader.readUInt8(); hut->rVal = reader.readUInt8(); break; } case CGSeerHut::ARTIFACT: { if (map->version == EMapFormat::ROE) { hut->rID = reader.readUInt8(); } else { hut->rID = reader.readUInt16(); } break; } case CGSeerHut::SPELL: { hut->rID = reader.readUInt8(); break; } case CGSeerHut::CREATURE: { if(map->version > EMapFormat::ROE) { hut->rID = reader.readUInt16(); hut->rVal = reader.readUInt16(); } else { hut->rID = reader.readUInt8(); hut->rVal = reader.readUInt16(); } break; } } reader.skip(2); } else { // missionType==255 reader.skip(3); } return hut; } void CMapLoaderH3M::readQuest(IQuestObject * guard) { guard->quest->missionType = static_cast(reader.readUInt8()); switch(guard->quest->missionType) { case CQuest::MISSION_NONE: return; case CQuest::MISSION_PRIMARY_STAT: { guard->quest->m2stats.resize(4); for(int x = 0; x < 4; ++x) { guard->quest->m2stats[x] = reader.readUInt8(); } } break; case CQuest::MISSION_LEVEL: case CQuest::MISSION_KILL_HERO: case CQuest::MISSION_KILL_CREATURE: { guard->quest->m13489val = reader.readUInt32(); break; } case CQuest::MISSION_ART: { int artNumber = reader.readUInt8(); for(int yy = 0; yy < artNumber; ++yy) { int artid = reader.readUInt16(); guard->quest->m5arts.push_back(artid); map->allowedArtifact[artid] = false; //these are unavailable for random generation } break; } case CQuest::MISSION_ARMY: { int typeNumber = reader.readUInt8(); guard->quest->m6creatures.resize(typeNumber); for(int hh = 0; hh < typeNumber; ++hh) { guard->quest->m6creatures[hh].type = VLC->creh->objects[reader.readUInt16()]; guard->quest->m6creatures[hh].count = reader.readUInt16(); } break; } case CQuest::MISSION_RESOURCES: { guard->quest->m7resources.resize(7); for(int x = 0; x < 7; ++x) { guard->quest->m7resources[x] = reader.readUInt32(); } break; } case CQuest::MISSION_HERO: case CQuest::MISSION_PLAYER: { guard->quest->m13489val = reader.readUInt8(); break; } } int limit = reader.readUInt32(); if(limit == (static_cast(0xffffffff))) { guard->quest->lastDay = -1; } else { guard->quest->lastDay = limit; } guard->quest->firstVisitText = reader.readString(); guard->quest->nextVisitText = reader.readString(); guard->quest->completedText = reader.readString(); guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0; guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0; guard->quest->isCustomComplete = guard->quest->completedText.size() > 0; } CGTownInstance * CMapLoaderH3M::readTown(int castleID) { auto nt = new CGTownInstance(); if(map->version > EMapFormat::ROE) { nt->identifier = reader.readUInt32(); } nt->tempOwner = PlayerColor(reader.readUInt8()); bool hasName = reader.readBool(); if(hasName) { nt->name = reader.readString(); } bool hasGarrison = reader.readBool(); if(hasGarrison) { readCreatureSet(nt, 7); } nt->formation = reader.readUInt8(); bool hasCustomBuildings = reader.readBool(); if(hasCustomBuildings) { readBitmask(nt->builtBuildings,6,48,false); readBitmask(nt->forbiddenBuildings,6,48,false); nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID); nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID); } // Standard buildings else { bool hasFort = reader.readBool(); if(hasFort) { nt->builtBuildings.insert(BuildingID::FORT); } //means that set of standard building should be included nt->builtBuildings.insert(BuildingID::DEFAULT); } if(map->version > EMapFormat::ROE) { for(int i = 0; i < 9; ++i) { ui8 c = reader.readUInt8(); for(int yy = 0; yy < 8; ++yy) { if(i * 8 + yy < GameConstants::SPELLS_QUANTITY) { if(c == (c | static_cast(std::pow(2., yy)))) //add obligatory spell even if it's banned on a map (?) { nt->obligatorySpells.push_back(SpellID(i * 8 + yy)); } } } } } for(int i = 0; i < 9; ++i) { ui8 c = reader.readUInt8(); for(int yy = 0; yy < 8; ++yy) { int spellid = i * 8 + yy; if(spellid < GameConstants::SPELLS_QUANTITY) { if(c != (c | static_cast(std::pow(2., yy))) && map->allowedSpell[spellid]) //add random spell only if it's allowed on entire map { nt->possibleSpells.push_back(SpellID(spellid)); } } } } //add all spells from mods //TODO: allow customize new spells in towns for (int i = SpellID::AFTER_LAST; i < VLC->spellh->objects.size(); ++i) { nt->possibleSpells.push_back(SpellID(i)); } // Read castle events int numberOfEvent = reader.readUInt32(); for(int gh = 0; gh < numberOfEvent; ++gh) { CCastleEvent nce; nce.town = nt; nce.name = reader.readString(); nce.message = reader.readString(); readResourses(nce.resources); nce.players = reader.readUInt8(); if(map->version > EMapFormat::AB) { nce.humanAffected = reader.readUInt8(); } else { nce.humanAffected = true; } nce.computerAffected = reader.readUInt8(); nce.firstOccurence = reader.readUInt16(); nce.nextOccurence = reader.readUInt8(); reader.skip(17); // New buildings readBitmask(nce.buildings,6,48,false); nce.buildings = convertBuildings(nce.buildings, castleID, false); nce.creatures.resize(7); for(int vv = 0; vv < 7; ++vv) { nce.creatures[vv] = reader.readUInt16(); } reader.skip(4); nt->events.push_back(nce); } if(map->version > EMapFormat::AB) { nt->alignment = reader.readUInt8(); } reader.skip(3); return nt; } std::set CMapLoaderH3M::convertBuildings(const std::set h3m, int castleID, bool addAuxiliary) { std::map mapa; std::set ret; // Note: this file is parsed many times. const JsonNode config(ResourceID("config/buildings5.json")); for(const JsonNode & entry : config["table"].Vector()) { int town = static_cast(entry["town"].Float()); if (town == castleID || town == -1) { mapa[(int)entry["h3"].Float()] = BuildingID((si32)entry["vcmi"].Float()); } } for(auto & elem : h3m) { if(mapa[elem] >= 0) { ret.insert(mapa[elem]); } // horde buildings else if(mapa[elem] >= (-GameConstants::CREATURES_PER_TOWN)) { int level = (mapa[elem]); //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns ret.insert(BuildingID(level - 30)); } else { logGlobal->warn("Conversion warning: unknown building %d in castle %d", elem.num, castleID); } } if(addAuxiliary) { //village hall is always present ret.insert(BuildingID::VILLAGE_HALL); if(ret.find(BuildingID::CITY_HALL) != ret.end()) { ret.insert(BuildingID::EXTRA_CITY_HALL); } if(ret.find(BuildingID::TOWN_HALL) != ret.end()) { ret.insert(BuildingID::EXTRA_TOWN_HALL); } if(ret.find(BuildingID::CAPITOL) != ret.end()) { ret.insert(BuildingID::EXTRA_CAPITOL); } } return ret; } void CMapLoaderH3M::readEvents() { int numberOfEvents = reader.readUInt32(); for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo) { CMapEvent ne; ne.name = reader.readString(); ne.message = reader.readString(); readResourses(ne.resources); ne.players = reader.readUInt8(); if(map->version > EMapFormat::AB) { ne.humanAffected = reader.readUInt8(); } else { ne.humanAffected = true; } ne.computerAffected = reader.readUInt8(); ne.firstOccurence = reader.readUInt16(); ne.nextOccurence = reader.readUInt8(); reader.skip(17); map->events.push_back(ne); } } void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards) { bool hasMessage = reader.readBool(); if(hasMessage) { message = reader.readString(); bool hasGuards = reader.readBool(); if(hasGuards) { readCreatureSet(guards, 7); } reader.skip(4); } } void CMapLoaderH3M::readSpells(std::set& dest) { readBitmask(dest,9,GameConstants::SPELLS_QUANTITY,false); } void CMapLoaderH3M::readResourses(TResources& resources) { resources.resize(GameConstants::RESOURCE_QUANTITY); //needed? for(int x = 0; x < 7; ++x) { resources[x] = reader.readUInt32(); } } template void CMapLoaderH3M::readBitmask(std::set& dest, const int byteCount, const int limit, bool negate) { std::vector temp; temp.resize(limit,true); readBitmask(temp, byteCount, limit, negate); for(int i = 0; i< std::min(temp.size(), static_cast(limit)); i++) { if(temp[i]) { dest.insert(static_cast(i)); } } } void CMapLoaderH3M::readBitmask(std::vector& dest, const int byteCount, const int limit, bool negate) { for(int byte = 0; byte < byteCount; ++byte) { const ui8 mask = reader.readUInt8(); for(int bit = 0; bit < 8; ++bit) { if(byte * 8 + bit < limit) { const bool flag = mask & (1 << bit); if((negate && flag) || (!negate && !flag)) // FIXME: check PR388 dest[byte * 8 + bit] = false; } } } } ui8 CMapLoaderH3M::reverse(ui8 arg) { ui8 ret = 0; for(int i = 0; i < 8; ++i) { if((arg & (1 << i)) >> i) { ret |= (128 >> i); } } return ret; } void CMapLoaderH3M::afterRead() { //convert main town positions for all players to actual object position, in H3M it is position of active tile for(auto & p : map->players) { int3 posOfMainTown = p.posOfMainTown; if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown)) { const TerrainTile & t = map->getTile(posOfMainTown); const CGObjectInstance * mainTown = nullptr; for(auto obj : t.visitableObjects) { if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN) { mainTown = obj; break; } } if(mainTown == nullptr) continue; p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset(); } } }