/* * Configuration.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "Configuration.h" #include "../serializer/JsonSerializeFormat.h" VCMI_LIB_NAMESPACE_BEGIN Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const { return static_cast(visitMode); } ui16 Rewardable::Configuration::getResetDuration() const { return resetParameters.period; } std::optional Rewardable::Configuration::getVariable(const std::string & category, const std::string & name) const { std::string variableID = category + '@' + name; if (variables.values.count(variableID)) return variables.values.at(variableID); return std::nullopt; } const JsonNode & Rewardable::Configuration::getPresetVariable(const std::string & category, const std::string & name) const { static const JsonNode emptyNode; std::string variableID = category + '@' + name; if (variables.preset.count(variableID)) return variables.preset.at(variableID); else return emptyNode; } void Rewardable::Configuration::presetVariable(const std::string & category, const std::string & name, const JsonNode & value) { std::string variableID = category + '@' + name; variables.preset[variableID] = value; } void Rewardable::Configuration::initVariable(const std::string & category, const std::string & name, int value) { std::string variableID = category + '@' + name; variables.values[variableID] = value; } void Rewardable::ResetInfo::serializeJson(JsonSerializeFormat & handler) { handler.serializeInt("period", period); handler.serializeBool("visitors", visitors); handler.serializeBool("rewards", rewards); } void Rewardable::VisitInfo::serializeJson(JsonSerializeFormat & handler) { handler.serializeStruct("limiter", limiter); handler.serializeStruct("reward", reward); handler.serializeStruct("message", message); handler.serializeInt("visitType", visitType); } void Rewardable::Variables::serializeJson(JsonSerializeFormat & handler) { if (handler.saving) { JsonNode presetNode; for (auto const & entry : preset) presetNode[entry.first] = entry.second; handler.serializeRaw("preset", presetNode, {}); } else { preset.clear(); JsonNode presetNode; handler.serializeRaw("preset", presetNode, {}); for (auto const & entry : presetNode.Struct()) preset[entry.first] = entry.second; } } void Rewardable::Configuration::serializeJson(JsonSerializeFormat & handler) { handler.serializeStruct("onSelect", onSelect); handler.enterArray("info").serializeStruct(info); handler.serializeEnum("selectMode", selectMode, std::vector{SelectModeString.begin(), SelectModeString.end()}); handler.serializeEnum("visitMode", visitMode, std::vector{VisitModeString.begin(), VisitModeString.end()}); handler.serializeStruct("resetParameters", resetParameters); handler.serializeBool("canRefuse", canRefuse); handler.serializeBool("showScoutedPreview", showScoutedPreview); handler.serializeBool("coastVisitable", coastVisitable); handler.serializeInt("infoWindowType", infoWindowType); } VCMI_LIB_NAMESPACE_END