#include "stdafx.h" #include "global.h" #include "CPathfinder.h" #include "CGameInfo.h" #include "hch/CAmbarCendamo.h" #include "mapHandler.h" #include "CGameState.h" #include "hch/CObjectHandler.h" #include "hch/CDefObjInfoHandler.h" using namespace boost::logic; int3 CPath::startPos() { return int3(nodes[nodes.size()-1].coord.x,nodes[nodes.size()-1].coord.y,nodes[nodes.size()-1].coord.z); } int3 CPath::endPos() { return int3(nodes[0].coord.x,nodes[0].coord.y,nodes[0].coord.z); } CPath * CPathfinder::getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type) //TODO: test it (seems to be finished, but relies on unwritten functions :() { //check input if ((src.x < 0)||(src.y < 0)||(src.z < 0)||(dest.x < 0)||(dest.y < 0)||(dest.z < 0)) { return NULL; } if ((src.x >= CGI->mh->sizes.x)||(src.y >= CGI->mh->sizes.y)||(src.z >= CGI->mh->sizes.z) ||(dest.x >= CGI->mh->sizes.x)||(dest.y >= CGI->mh->sizes.y)||(dest.z >= CGI->mh->sizes.z)) { return NULL; } int3 hpos = hero->getPosition(false); tribool blockLandSea; //true - blocks sea, false - blocks land, indeterminate - allows all if (!hero->canWalkOnSea()) { if (CGI->mh->ttiles[hpos.x][hpos.y][hpos.z].tileInfo->tertype==water) blockLandSea=false; else blockLandSea=true; } else { blockLandSea = indeterminate; } //graph initialization graph.resize(CGI->mh->sizes.x); for(size_t i=0; imh->sizes.y); for(size_t j=0; jmh->ttiles[i][j][src.z].tileInfo->blocked; if(i==dest.x && j==dest.y && CGI->mh->ttiles[i][j][src.z].tileInfo->visitable) { graph[i][j].accesible = true; //for allowing visiting objects } graph[i][j].dist = -1; graph[i][j].theNodeBefore = NULL; graph[i][j].visited = false; graph[i][j].coord.x = i; graph[i][j].coord.y = j; graph[i][j].coord.z = dest.z; if (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype==rock) { graph[i][j].accesible = false; } if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype==water)) { graph[i][j].accesible = false; } else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].tileInfo->tertype!=water)) { graph[i][j].accesible = false; } if(graph[i][j].accesible) { graph[i][j].accesible = CGI->state->players[hero->tempOwner].fogOfWarMap[i][j][src.z]; } } } //graph initialized graph[src.x][src.y].dist = 0; std::queue mq; mq.push(graph[src.x][src.y]); unsigned int curDist = 4000000000; //XXX 2 147 483 648 // only in C90 //but numeric limit shows 0-4294967295...confused while(!mq.empty()) { CPathNode cp = mq.front(); mq.pop(); if ((cp.coord.x == dest.x) && (cp.coord.y==dest.y)) { if (cp.dist < curDist) curDist=cp.dist; } else { if (cp.dist > curDist) continue; } if(cp.coord.x>0) { CPathNode & dp = graph[cp.coord.x-1][cp.coord.y]; processNode(dp, hero, mq, cp, src, false); } if(cp.coord.y>0) { CPathNode & dp = graph[cp.coord.x][cp.coord.y-1]; processNode(dp, hero, mq, cp, src, false); } if(cp.coord.x>0 && cp.coord.y>0) { CPathNode & dp = graph[cp.coord.x-1][cp.coord.y-1]; processNode(dp, hero, mq, cp, src, true); } if(cp.coord.x0 && cp.coord.y0) { CPathNode & dp = graph[cp.coord.x+1][cp.coord.y-1]; processNode(dp, hero, mq, cp, src, true); } } CPathNode curNode = graph[dest.x][dest.y]; if(!curNode.theNodeBefore) return NULL; CPath * ret = new CPath; while(curNode.coord!=graph[src.x][src.y].coord) { ret->nodes.push_back(curNode); curNode = *(curNode.theNodeBefore); } ret->nodes.push_back(graph[src.x][src.y]); return ret; } void CPathfinder::convertPath(CPath * path, unsigned int mode) //mode=0 -> from 'manifest' to 'object' { if (mode==0) { for (int i=0;inodes.size();i++) { path->nodes[i].coord = CGHeroInstance::convertPosition(path->nodes[i].coord,true); } } } void CPathfinder::processNode(CPathNode & dp, const CGHeroInstance * hero, std::queue & mq, const CPathNode & cp, const int3 & src, bool diagonal) { const TerrainTile * tinfo = CGI->mh->ttiles[dp.coord.x][dp.coord.y][src.z].tileInfo; int cost = hero->getTileCost(tinfo->tertype, tinfo->malle, tinfo->nuine); if(diagonal) cost *= std::sqrt(2.0); if((dp.dist==-1 || (dp.dist > cp.dist + cost)) && dp.accesible && checkForVisitableDir(cp.coord, dp.coord) && checkForVisitableDir(dp.coord, cp.coord)) { dp.dist = cp.dist + cost; dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } bool CPathfinder::checkForVisitableDir(const int3 & src, const int3 & dst) const { for(int b=0; bmh->ttiles[dst.x][dst.y][dst.z].tileInfo->visitableObjects.size(); ++b) //checking destination tile { const TerrainTile * pom = CGI->mh->ttiles[dst.x][dst.y][dst.z].tileInfo; if(!vstd::contains(pom->blockingObjects, pom->visitableObjects[b])) continue; CGDefInfo * di = pom->visitableObjects[b]->defInfo; if( (dst.x == src.x-1 && dst.y == src.y-1) && !(di->visitDir & (1<<4)) ) { return false; } if( (dst.x == src.x && dst.y == src.y-1) && !(di->visitDir & (1<<5)) ) { return false; } if( (dst.x == src.x+1 && dst.y == src.y-1) && !(di->visitDir & (1<<6)) ) { return false; } if( (dst.x == src.x+1 && dst.y == src.y) && !(di->visitDir & (1<<7)) ) { return false; } if( (dst.x == src.x+1 && dst.y == src.y+1) && !(di->visitDir & (1<<0)) ) { return false; } if( (dst.x == src.x && dst.y == src.y+1) && !(di->visitDir & (1<<1)) ) { return false; } if( (dst.x == src.x-1 && dst.y == src.y+1) && !(di->visitDir & (1<<2)) ) { return false; } if( (dst.x == src.x-1 && dst.y == src.y) && !(di->visitDir & (1<<3)) ) { return false; } } return true; }