/* * RmgArea.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RmgArea.h" #include "CMapGenerator.h" namespace rmg { void toAbsolute(Tileset & tiles, const int3 & position) { Tileset temp; for(auto & tile : tiles) { temp.insert(tile + position); } tiles = std::move(temp); } void toRelative(Tileset & tiles, const int3 & position) { toAbsolute(tiles, -position); } Area::Area(const Area & area): dTiles(area.dTiles), dTotalShiftCache(area.dTotalShiftCache) { } Area::Area(const Area && area): dTiles(std::move(area.dTiles)), dTotalShiftCache(std::move(area.dTotalShiftCache)) { } Area & Area::operator=(const Area & area) { clear(); dTiles = area.dTiles; dTotalShiftCache = area.dTotalShiftCache; return *this; } Area::Area(const Tileset & tiles): dTiles(tiles) { } Area::Area(const Tileset & relative, const int3 & position): dTiles(relative), dTotalShiftCache(position) { } void Area::invalidate() { getTiles(); dTilesVectorCache.clear(); dBorderCache.clear(); dBorderOutsideCache.clear(); } bool Area::connected() const { std::list queue({*dTiles.begin()}); Tileset connected = dTiles; //use invalidated cache - ok while(!queue.empty()) { auto t = queue.front(); connected.erase(t); queue.pop_front(); for(auto & i : int3::getDirs()) { if(connected.count(t + i)) { queue.push_back(t + i); } } } return connected.empty(); } std::list connectedAreas(const Area & area, bool disableDiagonalConnections) { auto allDirs = int3::getDirs(); std::vector dirs(allDirs.begin(), allDirs.end()); if(disableDiagonalConnections) dirs.assign(rmg::dirs4.begin(), rmg::dirs4.end()); std::list result; Tileset connected = area.getTiles(); while(!connected.empty()) { result.emplace_back(); std::list queue({*connected.begin()}); std::set queueSet({*connected.begin()}); while(!queue.empty()) { auto t = queue.front(); connected.erase(t); result.back().add(t); queue.pop_front(); for(auto & i : dirs) { auto tile = t + i; if(!queueSet.count(tile) && connected.count(tile) && !result.back().contains(tile)) { queueSet.insert(tile); queue.push_back(tile); } } } } return result; } const Tileset & Area::getTiles() const { if(dTotalShiftCache != int3()) { toAbsolute(dTiles, dTotalShiftCache); dTotalShiftCache = int3(); } return dTiles; } const std::vector & Area::getTilesVector() const { if(dTilesVectorCache.empty()) { getTiles(); dTilesVectorCache.assign(dTiles.begin(), dTiles.end()); } return dTilesVectorCache; } const Tileset & Area::getBorder() const { if(!dBorderCache.empty()) return dBorderCache; //compute border cache for(auto & t : dTiles) { for(auto & i : int3::getDirs()) { if(!dTiles.count(t + i)) { dBorderCache.insert(t + dTotalShiftCache); break; } } } return dBorderCache; } const Tileset & Area::getBorderOutside() const { if(!dBorderOutsideCache.empty()) return dBorderOutsideCache; //compute outside border cache for(auto & t : dTiles) { for(auto & i : int3::getDirs()) { if(!dTiles.count(t + i)) dBorderOutsideCache.insert(t + i + dTotalShiftCache); } } return dBorderOutsideCache; } DistanceMap Area::computeDistanceMap(std::map & reverseDistanceMap) const { reverseDistanceMap.clear(); DistanceMap result; auto area = *this; int distance = 0; while(!area.empty()) { for(auto & tile : area.getBorder()) result[tile] = distance; reverseDistanceMap[distance++] = area.getBorder(); area.subtract(area.getBorder()); } return result; } bool Area::empty() const { return dTiles.empty(); } bool Area::contains(const int3 & tile) const { return dTiles.count(tile - dTotalShiftCache); } bool Area::contains(const std::vector & tiles) const { for(auto & t : tiles) { if(!contains(t)) return false; } return true; } bool Area::contains(const Area & area) const { return contains(area.getTilesVector()); } bool Area::overlap(const std::vector & tiles) const { for(auto & t : tiles) { if(contains(t)) return true; } return false; } bool Area::overlap(const Area & area) const { return overlap(area.getTilesVector()); } int Area::distanceSqr(const int3 & tile) const { return nearest(tile).dist2dSQ(tile); } int Area::distanceSqr(const Area & area) const { int dist = std::numeric_limits::max(); int3 nearTile = *getTilesVector().begin(); int3 otherNearTile = area.nearest(nearTile); while(dist != otherNearTile.dist2dSQ(nearTile)) { dist = otherNearTile.dist2dSQ(nearTile); nearTile = nearest(otherNearTile); otherNearTile = area.nearest(nearTile); } return dist; } int3 Area::nearest(const int3 & tile) const { return findClosestTile(getTilesVector(), tile); } int3 Area::nearest(const Area & area) const { int dist = std::numeric_limits::max(); int3 nearTile = *getTilesVector().begin(); int3 otherNearTile = area.nearest(nearTile); while(dist != otherNearTile.dist2dSQ(nearTile)) { dist = otherNearTile.dist2dSQ(nearTile); nearTile = nearest(otherNearTile); otherNearTile = area.nearest(nearTile); } return nearTile; } Area Area::getSubarea(std::function filter) const { Area subset; for(auto & t : getTilesVector()) if(filter(t)) subset.add(t); return subset; } void Area::clear() { dTiles.clear(); dTotalShiftCache = int3(); invalidate(); } void Area::assign(const Tileset tiles) { clear(); dTiles = tiles; } void Area::add(const int3 & tile) { invalidate(); dTiles.insert(tile); } void Area::erase(const int3 & tile) { invalidate(); dTiles.erase(tile); } void Area::unite(const Area & area) { invalidate(); for(auto & t : area.getTilesVector()) { dTiles.insert(t); } } void Area::intersect(const Area & area) { invalidate(); Tileset result; for(auto & t : area.getTilesVector()) { if(dTiles.count(t)) result.insert(t); } dTiles = result; } void Area::subtract(const Area & area) { invalidate(); for(auto & t : area.getTilesVector()) { dTiles.erase(t); } } void Area::translate(const int3 & shift) { dBorderCache.clear(); dBorderOutsideCache.clear(); if(dTilesVectorCache.empty()) { getTiles(); getTilesVector(); } //avoid recomputation within std::set, use vector instead dTotalShiftCache += shift; for(auto & t : dTilesVectorCache) { t += shift; } //toAbsolute(dTiles, shift); } Area operator- (const Area & l, const int3 & r) { Area result(l); result.translate(-r); return result; } Area operator+ (const Area & l, const int3 & r) { Area result(l); result.translate(r); return result; } Area operator+ (const Area & l, const Area & r) { Area result(l); result.unite(r); return result; } Area operator- (const Area & l, const Area & r) { Area result(l); result.subtract(r); return result; } Area operator* (const Area & l, const Area & r) { Area result(l); result.intersect(r); return result; } bool operator== (const Area & l, const Area & r) { return l.getTiles() == r.getTiles(); } }