/* * Timed.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "UnitEffect.h" struct Bonus; struct SetStackEffect; struct MetaString; namespace spells { namespace effects { class Timed : public UnitEffect { public: bool cumulative; std::vector> bonus; Timed(); virtual ~Timed(); void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override; protected: void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final; private: void convertBonus(const Mechanics * m, int32_t & duration, std::vector & converted) const; void describeEffect(std::vector & log, const Mechanics * m, const std::vector & bonuses, const battle::Unit * target) const; }; } }