#ifndef CTOWNHANDLER_H #define CTOWNHANDLER_H #include "CDefHandler.h" #include "SDL.h" #include #include class CTown { public: std::string name; int bonus; //pic number }; class CTownHandler { CDefHandler * smallIcons; public: CTownHandler(); ~CTownHandler(); std::vector towns; void loadNames(); SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //ID=-1 - blank; -2 - border; -3 - random }; #endif //CTOWNHANDLER_H