/* * ESerializationVersion.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once /// This enumeration controls save compatibility support. /// - 'MINIMAL' represents the oldest supported version counter. A saved game can be loaded if its version is at least 'MINIMAL'. /// - 'CURRENT' represents the current save version. Saved games are created using the 'CURRENT' version. /// /// To make a save-breaking change: /// - change 'MINIMAL' to a value higher than 'CURRENT' /// - remove all keys in enumeration between 'MINIMAL' and 'CURRENT' as well as all their usage (will be detected by compiler) /// - change 'CURRENT' to 'CURRENT = MINIMAL' /// /// To make a non-breaking change: /// - add new enumeration value before 'CURRENT' /// - change 'CURRENT' to 'CURRENT = NEW_TEST_KEY'. /// /// To check for version in serialize() call use form /// if (h.version >= Handler::Version::NEW_TEST_KEY) /// h & newKey; // loading/saving save of a new version /// else /// newKey = saneDefaultValue; // loading of old save enum class ESerializationVersion : int32_t { NONE = 0, RELEASE_150 = 840, MINIMAL = RELEASE_150, VOTING_SIMTURNS, // 841 - allow modification of simturns duration via vote REMOVE_TEXT_CONTAINER_SIZE_T, // 842 Fixed serialization of size_t from text containers BANK_UNIT_PLACEMENT, // 843 Banks have unit placement flag RELEASE_156 = BANK_UNIT_PLACEMENT, COMPACT_STRING_SERIALIZATION, // 844 - optimized serialization of previously encountered strings COMPACT_INTEGER_SERIALIZATION, // 845 - serialize integers in forms similar to protobuf REMOVE_FOG_OF_WAR_POINTER, // 846 - fog of war is serialized as reference instead of pointer SIMPLE_TEXT_CONTAINER_SERIALIZATION, // 847 - text container is serialized using common routine instead of custom approach MAP_FORMAT_ADDITIONAL_INFOS, // 848 - serialize new infos in map format REMOVE_LIB_RNG, // 849 - removed random number generators from library classes HIGHSCORE_PARAMETERS, // 850 - saves parameter for campaign PLAYER_HANDICAP, // 851 - player handicap selection at game start STATISTICS, // 852 - removed random number generators from library classes CAMPAIGN_REGIONS, // 853 - configurable campaign regions EVENTS_PLAYER_SET, // 854 - map & town events use std::set instead of bitmask to store player list NEW_TOWN_BUILDINGS, // 855 - old bonusing buildings have been removed STATISTICS_SCREEN, // 856 - extent statistic functions NEW_MARKETS, // 857 - reworked market classes PLAYER_STATE_OWNED_OBJECTS, // 858 - player state stores all owned objects in a single list SAVE_COMPATIBILITY_FIXES, // 859 - implementation of previoulsy postponed changes to serialization CHRONICLES_SUPPORT, // 860 - support for heroes chronicles PER_MAP_GAME_SETTINGS, // 861 - game settings are now stored per-map CAMPAIGN_OUTRO_SUPPORT, // 862 - support for campaign outro video REWARDABLE_BANKS, // 863 - team state contains list of scouted objects, coast visitable rewardable objects REGION_LABEL, // 864 - labels for campaign regions CURRENT = REGION_LABEL };