/* * SiegeInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN //only for use in BattleInfo struct DLL_LINKAGE SiegeInfo { std::map wallState; EGateState gateState; SiegeInfo(); // return EWallState decreased by value of damage points static EWallState applyDamage(EWallState state, unsigned int value); template void serialize(Handler &h, const int version) { h & wallState; h & gateState; } }; VCMI_LIB_NAMESPACE_END