#ifndef PLAYERSETTINGS_H #define PLAYERSETTINGS_H #include "StdInc.h" #include #include "playerparams.h" namespace Ui { class PlayerSettings; } class PlayerSettings : public QDialog { Q_OBJECT public: explicit PlayerSettings(MapController & controller, QWidget *parent = nullptr); ~PlayerSettings(); private slots: void on_playersCount_currentIndexChanged(int index); void on_pushButton_clicked(); private: Ui::PlayerSettings *ui; std::vector paramWidgets; MapController & controller; }; #endif // PLAYERSETTINGS_H