#include "StdInc.h" #include "BattleHex.h" void BattleHex::operator+=(EDir dir) { si16 x = getX(), y = getY(); switch(dir) { case TOP_LEFT: setXY(y%2 ? x-1 : x, y-1); break; case TOP_RIGHT: setXY(y%2 ? x : x+1, y-1); break; case RIGHT: setXY(x+1, y); break; case BOTTOM_RIGHT: setXY(y%2 ? x : x+1, y+1); break; case BOTTOM_LEFT: setXY(y%2 ? x-1 : x, y+1); break; case LEFT: setXY(x-1, y); break; default: throw std::string("Disaster: wrong direction in BattleHex::operator+=!\n"); break; } } BattleHex BattleHex::operator+(EDir dir) const { BattleHex ret(*this); ret += dir; return ret; } std::vector BattleHex::neighbouringTiles() const { std::vector ret; const int WN = GameConstants::BFIELD_WIDTH; checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret); checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret); checkAndPush(hex - 1, ret); checkAndPush(hex + 1, ret); checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret); checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret); return ret; } signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2) { if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left return 0; if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right return 1; if(hex2 == hex1 - 1 && hex1%17 != 0) //left return 5; if(hex2 == hex1 + 1 && hex1%17 != 16) //right return 2; if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left return 4; if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right return 3; return -1; } char BattleHex::getDistance(BattleHex hex1, BattleHex hex2) { int xDst = std::abs(hex1 % GameConstants::BFIELD_WIDTH - hex2 % GameConstants::BFIELD_WIDTH), yDst = std::abs(hex1 / GameConstants::BFIELD_WIDTH - hex2 / GameConstants::BFIELD_WIDTH); return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2; } void BattleHex::checkAndPush(int tile, std::vector & ret) { if( tile>=0 && tile