/* * VCMIDirs.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE IVCMIDirs { public: // Path to user-specific data directory virtual boost::filesystem::path userDataPath() const = 0; // Path to "cache" directory, can be used for any non-essential files virtual boost::filesystem::path userCachePath() const = 0; // Path to writeable directory with user configs virtual boost::filesystem::path userConfigPath() const = 0; // Path to writeable directory to store log files virtual boost::filesystem::path userLogsPath() const; // Path to saved games virtual boost::filesystem::path userSavePath() const; // Path to "extracted" directory, used to temporarily hold extracted Original H3 files virtual boost::filesystem::path userExtractedPath() const; // Paths to global system-wide data directories. First items have higher priority virtual std::vector dataPaths() const = 0; // Full path to client executable, including name (e.g. /usr/bin/vcmiclient) virtual boost::filesystem::path clientPath() const = 0; // Full path to editor executable, including name (e.g. /usr/bin/vcmieditor) virtual boost::filesystem::path mapEditorPath() const = 0; // Full path to server executable, including name (e.g. /usr/bin/vcmiserver) virtual boost::filesystem::path serverPath() const = 0; // Path where vcmi libraries can be found (in AI and Scripting subdirectories) virtual boost::filesystem::path libraryPath() const = 0; // absolute path to passed library (needed due to android libs being placed in single dir, not respecting original lib dirs; // by default just concats libraryPath, given folder and libraryName virtual boost::filesystem::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const; // Path where vcmi binaries can be found virtual boost::filesystem::path binaryPath() const = 0; // Returns system-specific name for dynamic libraries ( StupidAI => "libStupidAI.so" or "StupidAI.dll") virtual std::string libraryName(const std::string & basename) const = 0; // virtual std::string libraryName(const char* basename) const = 0; ? // virtual std::string libraryName(std::string&& basename) const = 0;? virtual std::string genHelpString() const; // Creates not existed, but required directories. // Updates directories what change name/path between versions. // Function called automatically. virtual void init(); }; namespace VCMIDirs { extern DLL_LINKAGE const IVCMIDirs & get(); } VCMI_LIB_NAMESPACE_END