#include "../stdafx.h" #include "CDefObjInfoHandler.h" #include "../CGameInfo.h" #include "CLodHandler.h" #include bool CGDefInfo::isVisitable() { for (int i=0; i<6; i++) { if (visitMap[i]) return true; } return false; } CGDefInfo::CGDefInfo() { visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction } bool DefObjInfo::operator==(const std::string & por) const { return this->defName == por; } void CDefObjInfoHandler::load() { nodrze ideki; std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT")); int objNumber; inp>>objNumber; for(int hh=0; hhhandler = NULL; std::string dump; inp>>nobj->name; std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper); for(int o=0; o<6; ++o) { nobj->blockMap[o] = 0xff; nobj->visitMap[o] = 0x00; } std::string mapStr; inp>>mapStr; std::reverse(mapStr.begin(), mapStr.end()); for(int v=0; vblockMap[v/8] &= 255 - (128 >> (v%8)); } } inp>>mapStr; std::reverse(mapStr.begin(), mapStr.end()); for(int v=0; vvisitMap[v/8] |= (128 >> (v%8)); } } for(int yy=0; yy<2; ++yy) inp>>dump; inp>>nobj->id; inp>>nobj->subid; inp>>nobj->type; inp>>nobj->printPriority; gobjs[nobj->id][nobj->subid] = nobj; if(nobj->id==98) castles[nobj->subid]=nobj; } } bool DefObjInfo::isVisitable() const { for(int g=0; g<6; ++g) { if(visitMap[g]!=0) return true; } return false; }