/* * BuyArmyAction.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "SpecialAction.h" namespace NKAI { namespace AIPathfinding { class BuyArmyAction : public SpecialAction { private: public: bool canAct(const Nullkiller * ai, const AIPathNode * source) const override { return true; } void execute(AIGateway * ai, const CGHeroInstance * hero) const override; std::string toString() const override; }; } }