/* * RmgMap.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "RmgMap.h" #include "TileInfo.h" #include "CMapGenOptions.h" #include "Zone.h" #include "../mapping/CMapEditManager.h" #include "../mapping/CMap.h" #include "../CTownHandler.h" #include "modificators/ObjectManager.h" #include "modificators/RoadPlacer.h" #include "modificators/TreasurePlacer.h" #include "modificators/PrisonHeroPlacer.h" #include "modificators/QuestArtifactPlacer.h" #include "modificators/ConnectionsPlacer.h" #include "modificators/TownPlacer.h" #include "modificators/MinePlacer.h" #include "modificators/ObjectDistributor.h" #include "modificators/WaterAdopter.h" #include "modificators/WaterProxy.h" #include "modificators/WaterRoutes.h" #include "modificators/RockPlacer.h" #include "modificators/RockFiller.h" #include "modificators/ObstaclePlacer.h" #include "modificators/RiverPlacer.h" #include "modificators/TerrainPainter.h" #include "Functions.h" #include "CMapGenerator.h" VCMI_LIB_NAMESPACE_BEGIN RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameCallback * cb) : mapGenOptions(mapGenOptions), zonesTotal(0) { mapInstance = std::make_unique(cb); mapProxy = std::make_shared(*this); getEditManager()->getUndoManager().setUndoRedoLimit(0); } int RmgMap::getDecorationsPercentage() const { return 15; // arbitrary value to generate more readable map } void RmgMap::foreach_neighbour(const int3 & pos, const std::function & foo) const { for(const int3 &dir : int3::getDirs()) { int3 n = pos + dir; /*important notice: perform any translation before this function is called, so the actual mapInstance->position is checked*/ if(mapInstance->isInTheMap(n)) foo(n); } } void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function & foo) const { for(const int3 &dir : rmg::dirs4) { int3 n = pos + dir; if(mapInstance->isInTheMap(n)) foo(n); } } void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function & foo) const { for (const int3 &dir : rmg::dirsDiagonal) { int3 n = pos + dir; if (mapInstance->isInTheMap(n)) foo(n); } } void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand) { mapInstance->initTerrain(); tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]); zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]); //init native town count with 0 for (auto faction : VLC->townh->getAllowedFactions()) zonesPerFaction[faction] = 0; getEditManager()->clearTerrain(&rand); getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight())); getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand); const auto * tmpl = mapGenOptions.getMapTemplate(); zones.clear(); for(const auto & option : tmpl->getZones()) { auto zone = std::make_shared(*this, generator, rand); zone->setOptions(*option.second); zones[zone->getId()] = zone; } switch(mapGenOptions.getWaterContent()) { case EWaterContent::NORMAL: case EWaterContent::ISLANDS: TRmgTemplateZoneId waterId = zones.size() + 1; rmg::ZoneOptions options; options.setId(waterId); options.setType(ETemplateZoneType::WATER); auto zone = std::make_shared(*this, generator, rand); zone->setOptions(options); //std::set allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions //zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json zones[zone->getId()] = zone; break; } } void RmgMap::addModificators() { bool hasObjectDistributor = false; bool hasHeroPlacer = false; bool hasRockFiller = false; for(auto & z : getZones()) { auto zone = z.second; zone->addModificator(); if (!hasObjectDistributor) { zone->addModificator(); hasObjectDistributor = true; } if (!hasHeroPlacer) { zone->addModificator(); hasHeroPlacer = true; } zone->addModificator(); zone->addModificator(); zone->addModificator(); if(zone->getType() == ETemplateZoneType::WATER) { for(auto & z1 : getZones()) { z1.second->addModificator(); z1.second->getModificator()->setWaterZone(zone->getId()); } zone->addModificator(); zone->addModificator(); } else { zone->addModificator(); zone->addModificator(); zone->addModificator(); zone->addModificator(); zone->addModificator(); zone->addModificator(); } if(zone->isUnderground()) { zone->addModificator(); if (!hasRockFiller) { zone->addModificator(); hasRockFiller = true; } } } } int RmgMap::levels() const { return mapInstance->levels(); } int RmgMap::width() const { return mapInstance->width; } int RmgMap::height() const { return mapInstance->height; } PlayerInfo & RmgMap::getPlayer(int playerId) { return mapInstance->players.at(playerId); } std::shared_ptr RmgMap::getMapProxy() const { return mapProxy; } CMap& RmgMap::getMap(const CMapGenerator*) const { return *mapInstance; } CMapEditManager* RmgMap::getEditManager() const { return mapInstance->getEditManager(); } bool RmgMap::isOnMap(const int3 & tile) const { return mapInstance->isInTheMap(tile); } const CMapGenOptions& RmgMap::getMapGenOptions() const { return mapGenOptions; } void RmgMap::assertOnMap(const int3& tile) const { if (!mapInstance->isInTheMap(tile)) throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString())); } RmgMap::Zones & RmgMap::getZones() { return zones; } bool RmgMap::isBlocked(const int3 &tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z].isBlocked(); } bool RmgMap::shouldBeBlocked(const int3 &tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z].shouldBeBlocked(); } bool RmgMap::isPossible(const int3 &tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z].isPossible(); } bool RmgMap::isFree(const int3 &tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z].isFree(); } bool RmgMap::isUsed(const int3 &tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z].isUsed(); } bool RmgMap::isRoad(const int3& tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z].isRoad(); } void RmgMap::setOccupied(const int3 &tile, ETileType state) { assertOnMap(tile); tiles[tile.x][tile.y][tile.z].setOccupied(state); } void RmgMap::setRoad(const int3& tile, RoadId roadType) { assertOnMap(tile); tiles[tile.x][tile.y][tile.z].setRoadType(roadType); } TileInfo RmgMap::getTileInfo(const int3& tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z]; } TerrainTile & RmgMap::getTile(const int3& tile) const { return mapInstance->getTile(tile); } TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const { assertOnMap(tile); return zoneColouring[tile.x][tile.y][tile.z]; } void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid) { assertOnMap(tile); zoneColouring[tile.x][tile.y][tile.z] = zid; } void RmgMap::setNearestObjectDistance(const int3 &tile, float value) { assertOnMap(tile); tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value); } float RmgMap::getNearestObjectDistance(const int3 &tile) const { assertOnMap(tile); return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance(); } void RmgMap::registerZone(FactionID faction) { //FIXME: Protect with lock guard? zonesPerFaction[faction]++; zonesTotal++; } ui32 RmgMap::getZoneCount(FactionID faction) { return zonesPerFaction[faction]; } ui32 RmgMap::getTotalZoneCount() const { return zonesTotal; } bool RmgMap::isAllowedSpell(const SpellID & sid) const { assert(sid.getNum() >= 0); if (sid.getNum() < mapInstance->allowedSpells.size()) { return mapInstance->allowedSpells.count(sid); } else return false; } void RmgMap::dump(bool zoneId) const { static int id = 0; std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++)); int levels = mapInstance->levels(); int width = mapInstance->width; int height = mapInstance->height; for (int k = 0; k < levels; k++) { for(int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { if(zoneId) { out << getZoneID(int3(i, j, k)); } else { char t = '?'; switch (getTileInfo(int3(i, j, k)).getTileType()) { case ETileType::FREE: t = ' '; break; case ETileType::BLOCKED: t = '#'; break; case ETileType::POSSIBLE: t = '-'; break; case ETileType::USED: t = 'O'; break; } out << t; } } out << std::endl; } out << std::endl; } out << std::endl; } VCMI_LIB_NAMESPACE_END