Comment	Message Text
0% Exp Stack Rank	Basic
10%	Novice
20%	Trained
30%	Skilled
40%	Proven
50%	Veteran
60%	Adept
70%	Expert
80%	Elite
90%	Master
100%	Ace
Block message	The Stack managed to block the next attack
13	Stack Experience
14	 [Rank 
15	] has 
16	] have 
17	 out of 
18	 Experience Points.
19	% Exp. Ranks
20	A Percentage of Experience Ranks
21	# Exp. Ranks
22	Total Experience Points for Each Rank
23 A	Attack
24 A	Attack Bonus
25 D	Defense
26 D	Defense Bonus
27 H	Health
28 H	Health Bonus
29 m	Min Damage
30 m	Minimum Damage Bonus
31 M	Max Damage
32 M	Maximum Damage Bonus
33 S	Speed
34 S	Speed Bonus
35 O	Shots
36 O	Number of Extra Shots
37 P	Casts
38 P	Number of Extra Spell Castings
39 f,F	Fly
40 f,F	Creature can Fly
41 f,F	Can Fly (ignore obstacles)
42 f,S	Ranged
43 f,S	Creature can make a Ranged Attack
44 f,S	Can make a Ranged Attack
45 f,B	Breath
46 f,B	Creature has a Breath Attack (2-hex range)
47 f,B	Has a Breath Attack (2-hex range)
48 f,L	Alive
49 f,L	Creature is Alive
50 f,L	Alive
51 f,1	KING 1
52 f,1	Creature belongs to KING 1 group
53 f,1	Belongs to KING 1 group
54 f,2	KING 2
55 f,2	Creature belongs to KING 2 group
56 f,2	Belongs to KING 2 group
57 f,3	KING 3
58 f,3	Creature belongs to KING 3 group
59 f,3	Belongs to KING 3 group
60 f,P	Mind
61 f,P	Creature is immune to Mind spells
62 f,P	Immune to Mind spells
63 f,E	Melee
64 f,E	Creature has no Melee penalty
65 f,E	No Melee penalty
66 f,I	Fire
67 f,I	Creature is immune to Fire
68 f,I	Immune to Fire
69 f,D	Double
70 f,D	Creature strikes twice
71 f,D	Double Strike
72 f,R	No Retal
73 f,R	Enemy cannot Retaliate
74 f,R	Enemy cannot Retaliate
75 f,M	Morale
76 f,M	Creature is unaffected by Morale
77 f,M	Unaffected by Morale
78 f,U	Undead
79 f,U	Creature is Undead
80 f,U	Undead
81 f,A	Around
82 f,A	Creature attacks all adjacent enemies
83 f,A	All Around Attack
84 f,G	Dragon
85 f,G	Creature has a Dragon Nature
86 f,G	Dragon Nature
87 -	??Undef??
88 B	Block
89 B	Complete Block of a Physical Attack
90 B	Has a Chance to Block Physical Damage
91	??Undef??
92	Current Stack Bonus : 
93	NO
94	YES
95	NO
96	No specific settings
97	the stack HAS this Bonus
98	the stack does NOT have this Bonus
99	+
100	+
101	%
102	=
103 C	Mana
104 C	Reduce Casting Cost of allied hero spells
105 C	Reduce Spell Point Casting Cost (Mana)
106	"Check Upgraded/Nonupgraded Creature Bonuses"
107 F	Fear
108 F	Has a chance to cause Fear on an enemy stack
109 F	Fearsome
110 R	Retaliate
111 R	May Retaliate extra times
112 d	Defending
113 d	Defending Bonus
114 W	Resistance
115 W	Has a chance to Resist hostile spell effects (Dwarf type)
116 i	Distance
117 i	No Distance Penalty
118 i	No Distance Penalty
119 o	Obstacle
120 o	No Obstacle Penalty
121 o	No Obstacle Penalty
122	Ranks that Stack may have
123 e	Death Blow
124 e	Has a chance to do a double damage Death Blow
125 e	Double damage Death Blow
126 h	Enemy
127 h	Does More damage to a Specific Creature
128 h	Does More damage to : 
129 h	Natural Enemy : 
130 c	Caster
131 c	May Cast a spell with attack
132 c	May Cast : 
133 s	Enchant
134 s	The stack is Enchanted with a Spell
135 s	No
136 s	Basic
137 s	Adv.
138 s	Expert
139 s	Current Bonus the stack has : %s 
140 p	Magician
141 p	May Cast an Expert/Mass Version of a Spell before attack
142 p	May Cast (before attack) Expert/Mass Spell : 
143 s	Mass Spell is : 
144 h	Does Less damage to a Specific Creature
145 h	Does Less damage to : 
146 a	Magician
147 a	May Cast an Expert/Mass Version of a Spell after attack
148 a	May Cast (after attack) Expert/Mass Spell : 
149 f,b	Return
150 f,b	Returns to starting position after making a melee attack
151 f,b	Attack and Return
152 w,1	Immunity 1
153 w,1	Immune to Level 1 Spells
154 w,1	Immune to Level 1 Spells
155 w,2	Immunity 2
156 w,2	Immune to Level 1 and 2 Spells
157 w,2	Immune to Level 1 and 2 Spells
158 w,3	Immunity 3
159 w,3	Immune to Level 1, 2 and 3 Spells
160 w,3	Immune to Level 1, 2 and 3 Spells
161 w,4	Immunity 4
162 w,4	Immune to Level 1, 2, 3 and 4 Spells
163 w,4	Immune to Level 1, 2, 3 and 4 Spells
164 w,5	Immunity 5
165 w,5	Immune to Level 1, 2, 3, 4 and 5 Spells
166 w,5	Immune to Level 1, 2, 3, 4 and 5 Spells
167 w,C	Cold Immune
168 w,C	Cold Spell Immunity (Ice Bolt, Frost Ring)
169 w,C	Cold Spell Immunity (Ice Bolt, Frost Ring)
170 w,R	Armmunity
171 w,R	Immune to Armageddon
172 w,R	Armageddon Immunity
173 w,A	Air Immune
174 w,A	Immune to Air Magic Spells
175 w,A	Air Spell Immunity
176 w,F	Fire Immune
177 w,F	Immune to Fire Magic Spells
178 w,F	Fire Spell Immunity
179 w,W	Water Immune
180 w,W	Immune to Water Magic Spells
181 w,W	Water Spell Immunity
182 w,E	Earth Immune
183 w,E	Immune to Earth Magic Spells
184 w,E	Earth Spell Immunity
185 w,L	Light Immune
186 w,L	Immune to Lightning Spells
187 w,L	Lightning Spell Immunity
188 w,0	Receptive
189 w,0	No Immunity to Friendly Spells
190 w,0	No Immunity to Friendly Spells
191 w,M	Met.Shower
192 w,M	Immune to Meteor Shower
193 w,M	Immune to Meteor Shower
194 w,I	Implosion
195 w,I	Immune to Implosion
196 w,I	Immune to Implosion
197 w,P	Dispel
198 w,P	Immune to Dispel
199 w,P	Immune to Dispel
200 w,E	Dispel+
201 w,E	Immune to Dispel Beneficial Spells
202 w,E	Immune to Dispel Beneficial Spells
203 w,B	Blind
204 w,B	Immune to Blind
205 w,B	Immune to Blind
206 w,K	Berserk
207 w,K	Immune to Berserk
208 w,K	Immune to Berserk
209 w,H	Hypnotize
210 w,H	Immune to Hypnotize
211 w,H	Immune to Hypnotize
212 w,S	Slow
213 w,S	Immune to Slow
214 w,S	Immune to Slow
215 b	Reduce Def.
216 b	Reduces Enemy Defense by a percentage for this attack
217 b	Reduces Enemy Defense
218	Champion
219	Champion Distance Bonus (+5% damage per square travelled)
220	Champion Distance Bonus
221	- 
222	Golem
223	Golem Style of Spell Damage Resistance
224	Regenerate
225	May Regenerate Health
226	Has a 
227	% chance to Regenerate 
228	 HP
229	Morale
230	Always has Positive Morale
231	Always has Positive Morale
232	Shoot Close
233	Can make a Ranged Attack in Close Combat
234	Can make a Ranged Attack in Close Combat
235	Mass Spell (with Creature Immunity) is : 
236	Additional Spell Castings
237	Extra Ammo
238	Additional Retaliations
239	Additional Bonus to Defense if Stack takes a Defend action
240	Has a chance to Resist hostile spell effects (Dwarf type)
241	Golem Style of Spell Damage Resistance
242	 (including beneficial)
243	Fearless
244	Immune to Fear ability
245	Immune to Fear ability
246	Rebirth
247	After defeat, 20% of stack Resurrects
248	After defeat, 20% of stack Resurrects
249	Magic Aura
250	Unicorn Magic Aura (+20% Magic Resistance to Adjacent Stacks)
251	Unicorn Magic Aura (+20% Resistance to Adjacent Stacks)
252	Death Stare
253	Death Stare
254	Death Stare
255 s,6	Mass Spell (with Other Creature Immunity) is : 
Partial Block message	The Stack partially deflected the attack ( %i%% of Damage, %i%% Chance)
257 Deflect	Deflect
258 Deflect	Has a chance to partially Block Physical Damage
259 Deflect	Has 
260 Deflect	% chance to Block a part of Damage
261 Deflect	Has a Chance to Block 
262 Deflect	% of Damage
263 s	Mass
264 s	Mass+R
265 s	Mass+RE
266 w,O	Fire+
267 w,O	Immune to all Fire Damage spells (but NOT Magic Arrow)
268 w,O	Immune to all Fire Damage spells (but NOT Magic Arrow)
269 w,D	Direct
270 w,D	Immune to All Direct Damage Spells
271 w,D	Immune to All Direct Damage Spells
272 w,p	Dispel H
273 w,p	Immune to Hostile Dispel
274 w,p	Immune to Hostile Dispel
275 w,m	Iron Will
276 w,m	Immune to all Hostile Mind Spells
277 w,m	Immune to all Mind Spells except Mirth and Frenzy
278 w,?	
279 w,?	
280 w,?	
281 w,?	
282 w,?	
283 w,?	
284 w,?	
285 w,?	
286 w,?	
287 w,?	
288 w,?	
289 w,?	
290 w,?	
291 w,?	
292 w,?	
293 w,?	
294 w,?	
295 w,?	
296 w,?	
297 w,?	
298 w,?	
299 w,?	
300 w,?	
301 w,?	
302 G	Santa Guards
303 G	Santa Gremlin's Guards are improved
304 G	Has an upgraded type of guards
305 G	Has increased number of guards
306 G	Has an upgraded type of guards
307 G	Has increased number of guards
308 U	Summon
309 U	Summon a Stack of % number every 4th round (start with second)
310 U	Summon a Stack of % number every 4th round (start with second)
311 U	Summon every 4th round (start with second) a Stack of 
312 u	Summon Once
313 u	Summon a Stack of % number at the second round of a battle
314 u	Summon a Stack of % number at the second round of a battle
315 u	Summon once at the second round a Stack of 
316 l	Summon Clone
317 l	Summon a "Cloned" Stack of % number every round (start with second)
318 l	Summon a "Cloned" Stack of % number every round (start with second)
319 l	Summon every round (start with second)
a "Cloned" Stack of 
320	 (excluding beneficial)
321	, chance is 
322	 MORE Damage
323	 LESS Damage
324	.  Does 
325	
» S t a c k   E x p e r i e n c e   D e t a i l s «

Creature Type ................... : %s
Experience Rank ................. : %s (%i)
Experience Points ............... : %i
Experience Points to Next Rank .. : %i
Maximum Experience per Battle ... : %i%% (%i)
Number of Creatures in stack .... : %i
Maximum New Recruits
 without losing current Rank .... : %i
Experience Multiplier ........... : %.2f
Upgrade Multiplier .............. : %.2f
Experience after Rank 10 ........ : %i
Maximum New Recruits to remain at
 Rank 10 if at Maximum Experience : %i
326	Sorcerer
327	May Cast an Advanced Version of a Spell before attack
328	May Cast (before attack) Advanced Spell : 
329	Conjurer
330	May Cast a Basic Version of a Spell before attack
331	May Cast (before attack) Basic Spell :
332	Sorcerer
333	May Cast an Advanced Version of a Spell after attack
334	May Cast (after attack) Advanced Spell :
335	Conjurer
336	May Cast a Basic Version of a Spell after attack
337	May Cast (after attack) Basic Spell :
338	Check info on Upgraded creature (if possible)

The experience is recalculated according to
upgrade multiplier.
339	Activate an Artifact option
340	+2 Health plus doubles stack's current Health bonus in combat
341	+2 Attack plus doubles stack's current Attack bonus in combat
342	+2 Defense plus doubles stack's current Defense bonus in combat
343	+1 Damage plus doubles stack's current Damage bonus (both min and max) in combat
344	+1 Speed plus doubles stack's current Speed bonus in combat
345	+50% experience the stack gains from a battle
346	Reduces target's Defense by 25%
347	25% chance of blocking 50% of damage
348	2 Extra Retaliations
349	Art Option 9
350	Art Option 10
351	Art Option 11
352	Art Option 12
353	Art Option 13
354	Art Option 14
355	Art Option 15
356	[<POSITION=C>]You cannot change an artifact option
while engaged in combat or checking
upgraded creature info.
357	You cannot give an artifact to a stack because the experience system is disabled.
358	Creatures cannot use this artifact.
359	This stack has an Artifact already.
360	Cannot add artifact (internal reason).
361	[<POSITION=C>]This Artifact gives the following bonus:
%s

If you want to change it, click the Right mouse button.
362	Stack may have an artifact that improves its experience abilities (to pass it to a Stack drop it on a stack slot in Hero's army)
363	[<POSITION=C>]Stack may have an artifact that improves its experience abilities
(to pass it to Stack drop it on a stack slot in Hero's army)
364	Current Bonus : %s (Left click to pass to Hero, Right click to change Artifact option)
365	This bonus gives the stack additional ammo in combat so that it can
continue to use its ranged attack for more rounds.
366	This bonus gives the stack additional spell castings for each combat.
For example, an Archangel may be able to resurrect more than once per
combat; a Phoenix may be able to rebirth a second time, etc.
367	This bonus gives the stack the Fear ability. Enemy stacks that aren't
immune to Fear have a chance of temporarily freezing each round, and
missing their turn.
368	This bonus gives the stack additional retaliations so that it can
retaliate against multiple attacks in the same round.
369	This bonus gives the stack an additional temporary increase to Defense
if it takes the Defend action. This bonus is in addition to the
standard bonus when Defending.
370	This bonus gives the stack extra Magic Resistance. This is "dwarf-style"
magic resistance, so the stack has a chance of resisting a spell
completely, but still takes full effect if it fails to resist.
This resistance is added to any Magic Resistance the stack already has.
371	This bonus gives the stack resistance to damage-based spell attacks.
This is "golem-style" magic resistance so it reduces the damage
of an attack by a certain percentage.
372	This bonus removes the normal range penalty for a stack when it makes
a ranged attack at long range.
373	This bonus removes the normal obstacle penalty for a stack when it makes
a ranged attack over a castle wall.
374	This bonus gives the stack the Fly ability. Flying stacks can move
freely across the battlefield, ignoring walls, obstacles
and other stacks in their path.
375	This bonus gives the stack the Shooting ability. Shooting stacks can make
attacks at a distance and suffer no retaliation when doing so.
376	This bonus gives the stack the Breath attack ability. A Breath attack
is a melee attack that has a range (depth) of two hexes, allowing it
to affect two creatures, one behind the other. Use caution when
planning attacks because a friendly stack behind an attacked enemy
stack will also be affected.

Note: if a stack has both this ability and an Attack All Around ability,
the Breath attack will not function.
377	This bonus makes the stack Alive. Stacks that are Alive can be resurrected
by the Resurrection spell.
378	This bonus designates the stack as being in the King 1 category.
This means that it is susceptible to the Basic Slayer spell.
379	This bonus designates the stack as being in the King 2 category.
This means that it is susceptible to the Advanced Slayer spell.
380	This bonus designates the stack as being in the King 3 category.
This means that it is susceptible to the Expert Slayer spell.
381	This bonus gives the stack immunity to all Mind spells,
including beneficial Mind spells such as Frenzy and Mirth.
382	This bonus removes the normal melee penalty that most shooting stacks
have when making a melee attack. 
383	This bonus gives the stack immunity to all Fire spells,
including beneficial Fire spells such as Bloodlust.
384	This bonus gives the stack the Double Strike ability. Each time the stack makes
an attack (ranged or melee), it strikes its target twice instead of once.
385	This bonus gives the stack the No Retaliation ability. When it makes an attack,
the target stack is unable to make a retaliation attack in return.
386	This bonus makes the stack unaffected by Morale. The stack will always have
neutral Morale and will never have Morale bonuses or penalties in combat.
387	This bonus makes the stack Undead. Undead stacks cannot be resurrected
but can be brought back to "unlife" by the Animate Dead spell.
Undead stacks may also be immune to certain spells and effects.
388	This bonus gives the stack the ability to Attack All Around itself.
Each time it makes a melee attack, all adjacent creatures are attacked at once.

Note: if a stack has both this ability and a Breath attack,
the Breath attack will not function.
389	This bonus designates the stack as having a Dragon Nature. This means
the stack will gain bonuses from artifacts that normally grant bonuses
only to Dragons, e.g., the Vial of Dragon's Blood.
390	This bonus gives the stack the Strike and Return ability. This lets the
stack return to its starting hex after making a melee attack (assuming it moved).
To disable Strike and Return and make a normal non-returning attack,
right-click the Defend button and make your selection from the options listed.
You can change this again at any time.
391	This bonus gives the stack the Champion Charge ability. This ability
adds 5% additional damage to the stack's melee attack for each hex it
moves to reach its target.
392	This bonus gives the stack Always Positive Morale. This means that its
Morale will never be less than +1, even if it would normally be lower.
393	This bonus gives the stack the ability to Shoot when Adjacent. This means
that the stack can never have its range attack "blocked" by
the presence of an adjacent enemy stack.
394	This bonus makes the stack Fearless. A Fearless stack will never freeze in fear
due to the presence of an enemy stack with the Fear ability.
395	This bonus gives the stack the Rebirth ability. This means that a percentage of
the stack will resurrect itself automatically after the entire stack has been
killed. The number of times this resurrection may occur each combat
depends on the number of spell castings per combat the stack has.
396	This bonus gives the stack the Unicorn's Aura of Resistance. This aura bestows
a bonus of 20% Magic Resistance to all adjacent friendly stacks.
397	This bonus gives the stack a chance of completely Blocking any physical attack
(melee or ranged). A Blocked attack inflicts no damage on the stack.
398	This bonus Reduces the Casting Cost of spells for the owner of the stack.
Regardless of reductions, all spells still cost a minimum of one spell point to cast.
399	This bonus gives the stack a chance of dealing a Double Damage Death Blow.
If a Death Blow occurs, it simply doubles the damage inflicted by the
stack on its target.
400	This bonus lets the stack do additional damage to a specific creature.
The damage done is increased by a percentage that may be higher at higher ranks.
401	This bonus gives the stack the ability to Regenerate lost health for the
topmost creature. This may occur automatically or there may be only a
chance of it occurring each round. The maximum amount of Health
regenerated may vary by creature and rank obtained.
402	This bonus gives the stack a chance of casting a non-direct damage spell
or affect immediately after making its attack. Spell effects last
for three rounds only.

Note: this chance is in addition to a creature's natural spell 
effect (if any), even if only one effect occurs per round.
For example, a War Unicorn will have its normal 20% chance 
to cast Blind, followed by any chance of casting the spell
it gained through stack experience.
403	This bonus gives the stack a chance of casting a spell at expert level
prior to making its attack. Non-mass spells are cast against the target
of the creature's normal attack. If the spell has a "mass" version,
it will be cast as such, affecting all friendly stacks if a beneficial
spell, or all enemy stacks if a harmful spell. Note: some spells that
normally affect ALL creatures on the battlefield may continue to do so.
For example, Armageddon would affect all creatures, friend or foe.
404	This bonus gives the stack a chance of casting a spell at basic or advanced
level prior to making its attack. Spells are cast against the target
of the creature's normal attack.  Note: some spells that normally 
affect ALL creatures on the battlefield may continue to do so.
For example, Armageddon would affect all creatures, friend or foe.
405	This bonus gives the stack a chance of casting a spell at expert level
after making its attack. Non-mass spells are cast against the target of
the creature's normal attack. If the spell has a "mass" version, it
will be cast as such, affecting all friendly stacks if a beneficial
spell, or all enemy stacks if a harmful spell.  Note: some spells that
normally affect ALL creatures on the battlefield may continue to do so.
For example, Armageddon would affect all creatures, friend or foe.

Note: this chance is in addition to a creature's natural spell effect 
(if any), even if only one effect occurs per round. For example, a 
War Unicorn will have its normal 20% chance to cast Blind, followed 
by any chance of casting the spell it gained through stack experience.
406	This bonus gives the stack a chance of casting a spell at basic or advanced
level after making its attack. Spells are cast against the target
of the creature's normal attack.  Note: some spells that normally 
affect ALL creatures on the battlefield may continue to do so.
For example, Armageddon would affect all creatures, friend or foe.

Note: this chance is in addition to a creature's natural spell effect 
(if any), even if only one effect occurs per round. For example, a 
War Unicorn will have its normal 20% chance to cast Blind, followed 
by any chance of casting the spell it gained through stack experience.
407	This bonus Enchants the stack with a spell for the duration of the combat.
If the spell is dispelled, it will be renewed the following round.
The level of spell may vary by rank, and for certain creatures, their
spell Enchantments may even affect ALL friendly stacks once the stack
reaches a high enough rank.
408	w undefined yet ability (reserved)
409	This bonus gives the stack the ability to temporarily Reduce the target's
Defense. When attacking another stack, it reduces the target's Defense by a
certain percentage before calculating damage. This lasts for the duration
of the attack only.
410	This bonus gives the stack an increase to its Death Stare ability, with a
higher per creature chance of success. The net result is that the
Death Stare becomes more effective, killing more enemies than before.
411	This bonus lets the stack Deflect part of an attack. This means that the
damage done will be reduced by a percentage. Damage reduction may
increase at higher ranks.

Note: the reduction to damage will NOT be shown in the combat text display
but will be applied correctly to the Deflecting stack.
412	This bonus gives the stack a chance of Deflecting part of an attack.
If the stack successfully Deflects an attack, the damage done will be
reduced by a certain percentage. The chance of Deflecting an attack may
increase at higher ranks.

Note: the reduction to damage will NOT be shown in the combat text display
but will be applied correctly to the Deflecting stack.
413	This bonus gives upgraded creatures as guards to Santa Gremlins
instead of the normal non-upgraded creatures.
414	This bonus increases the number of guards in
each stack guarding the Santa Gremlins.
415	This bonus gives the stack the ability to automatically summon a stack of
creatures to the battlefield. Summoned stacks will begin appearing on the
second round of combat as long as an unoccupied adjacent hex is available.
The size of the summoned stack is calculated as a percentage of the size
of the summoning stack.

A new stack will be summoned (space permitting), every four rounds
(i.e., rounds 2, 6, 10, 14, etc.).
416	This bonus gives the stack the ability to automatically summon a stack of
creatures to the battlefield. The summoned stack will appear in the
second round of combat as long as an unoccupied adjacent hex is available.
The size of the summoned stack is calculated as a percentage of the
size of the summoning stack.
417	This bonus gives the stack the ability to automatically summon a cloned
stack of creatures to the battlefield. Cloned stacks will begin
appearing on the second round of combat as long as an unoccupied
adjacent hex is available. The size of the cloned stack is
calculated as a percentage of the size of the summoning stack.

A new cloned stack will be summoned (space permitting), every round.

Note: unlike ordinary clones, these cloned stacks will NOT immediately
vanish if the summoning stack is killed.
418	This bonus gives the stack complete immunity to
all level 1 spells, including beneficial spells.
419	This bonus gives the stack complete immunity to
all level 1 spells, except beneficial spells.
420	This bonus gives the stack complete immunity to all
level 1 and 2 spells, including beneficial spells.
421	This bonus gives the stack complete immunity to all
level 1 and 2 spells, except beneficial spells.
422	This bonus gives the stack complete immunity to all
level 1, 2 and 3 spells, including beneficial spells.
423	This bonus gives the stack complete immunity to all
level 1, 2 and 3 spells, except beneficial spells.
424	This bonus gives the stack complete immunity to all
level 1 through 4 spells, including beneficial spells.
425	This bonus gives the stack complete immunity to all
level 1 through 4 spells, except beneficial spells.
426	This bonus gives the stack complete immunity
to ALL spells, including beneficial spells.
427	This bonus gives the stack complete immunity
to ALL spells, except beneficial spells.
428	This bonus gives the stack complete immunity to Cold spells.
This includes Ice Bolt and Frost Ring.
429	This bonus gives the stack complete immunity to the Armageddon spell.
430	This bonus gives the stack complete immunity to Air School spells,
including beneficial spells.
431	This bonus gives the stack complete immunity to Air School spells,
except beneficial spells.
432	This bonus gives the stack complete immunity to Fire School spells,
including beneficial spells.
433	This bonus gives the stack complete immunity to Fire School spells,
except beneficial spells.
434	This bonus gives the stack complete immunity to Water School spells,
including beneficial spells.
435	This bonus gives the stack complete immunity to Water School spells,
except beneficial spells.
436	This bonus gives the stack complete immunity to Earth School spells,
including beneficial spells.
437	This bonus gives the stack complete immunity to Earth School spells,
except beneficial spells.
438	This bonus gives the stack complete immunity to the following spells:
Lightning Bolt, Titan's Lightning Bolt, and Chain Lightning.
439	This bonus removes a stack's normal immunities to beneficial spells.
For example, a Black Dragon with this ability may have beneficial
spells of any level cast upon it.
440	This bonus gives the stack complete immunity to the Meteor Shower spell.
441	This bonus gives the stack complete immunity to the Implosion spell.
442	This bonus gives the stack complete immunity to the Dispel spell.
443	This bonus gives the stack complete immunity to
Dispel Beneficial Spells (e.g., Dragonfly's ability).
444	This bonus gives the stack complete immunity to the Blind spell.
445	This bonus gives the stack complete immunity to the Berserk spell.
446	This bonus gives the stack complete immunity to the Hypnotize spell.
447	This bonus gives the stack complete immunity to the Slow spell.
448	This bonus gives the stack complete immunity to the following Fire Damage spells:
Fire Wall, Fireball, Land Mine, Armageddon, damage from Fire Shield, and Inferno.
449	This bonus gives the stack complete immunity to the following Direct Damage spells:
Magic Arrow, Lightning Bolt, Chain Lightning, Meteor Shower, Implosion,
Fireball, Armageddon, damage from Fire Shield, Inferno, Ice Bolt, and Frost Ring.
450	This bonus gives the stack complete immunity to hostile Dispel spells.
451	This bonus gives the stack complete immunity to the following Mind spells:
Blind, Berserk, Sorrow, Hypnotize and Forgetfulness.
452	Current Artifact Bonus (Right click artifact slot to change) :
453	Current Artifact Bonus (cannot be changed now) :
454	Note: You cannot change an Artifact Option during Battle or checking Upgraded Creature info
455	Right-click to see more detailed Stack Experience information for this stack
456	
457	
458	
459	
