/* * DigAtTile.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "DigAtTile.h" #include "../AIGateway.h" #include "../AIUtility.h" namespace NKAI { using namespace Goals; bool DigAtTile::operator==(const DigAtTile & other) const { return other.hero.h == hero.h && other.tile == tile; } // //TSubgoal DigAtTile::decomposeSingle() const //{ // const CGObjectInstance * firstObj = vstd::frontOrNull(cb->getVisitableObjs(tile)); // if(firstObj && firstObj->ID == Obj::HERO && firstObj->tempOwner == ai->playerID) //we have hero at dest // { // const CGHeroInstance * h = dynamic_cast(firstObj); // sethero(h).setisElementar(true); // return sptr(*this); // } // // return sptr(VisitTile(tile)); //} }