/* * AssetGenerator.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "AssetGenerator.h" #include "../gui/CGuiHandler.h" #include "../render/IImage.h" #include "../render/IImageLoader.h" #include "../render/Canvas.h" #include "../render/ColorFilter.h" #include "../render/IRenderHandler.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/GameSettings.h" #include "../lib/IGameSettings.h" #include "../lib/json/JsonNode.h" #include "../lib/VCMI_Lib.h" void AssetGenerator::generateAll() { createBigSpellBook(); createAdventureOptionsCleanBackground(); for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i) createPlayerColoredBackground(PlayerColor(i)); createCombatUnitNumberWindow(); } void AssetGenerator::createAdventureOptionsCleanBackground() { std::string filename = "data/AdventureOptionsBackgroundClear.png"; if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation return; if(!CResourceHandler::get("local")->createResource(filename)) return; ResourcePath savePath(filename, EResType::IMAGE); auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK")); locator.scalingFactor = 1; std::shared_ptr img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE); Canvas canvas = Canvas(Point(575, 585), CanvasScalingPolicy::IGNORE); canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585)); canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1)); canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37)); canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37)); canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37)); canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3)); canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47)); std::shared_ptr image = GH.renderHandler().createImage(canvas.getInternalSurface()); image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath)); } void AssetGenerator::createBigSpellBook() { std::string filename = "data/SpellBookLarge.png"; if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation return; if(!CResourceHandler::get("local")->createResource(filename)) return; ResourcePath savePath(filename, EResType::IMAGE); auto locator = ImageLocator(ImagePath::builtin("SpelBack")); locator.scalingFactor = 1; std::shared_ptr img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE); Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE); // edges canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45)); canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141)); canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45)); canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141)); // left / right Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE); tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45)); canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415)); Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE); tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45)); canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415)); // top / bottom Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE); tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45)); canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45)); Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE); tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141)); canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141)); // middle Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE); tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38)); canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415)); // carpet Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE); tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59)); canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59)); // remove bookmarks for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464)); for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464)); for (int i = 0; i < 57; i++) canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464)); for (int i = 0; i < 56; i++) canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464)); // draw bookmarks canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47)); canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41)); canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45)); canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47)); std::shared_ptr image = GH.renderHandler().createImage(canvas.getInternalSurface()); image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath)); } void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) { std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png"; if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation return; if(!CResourceHandler::get("local")->createResource(filename)) return; ResourcePath savePath(filename, EResType::IMAGE); auto locator = ImageLocator(ImagePath::builtin("DiBoxBck")); locator.scalingFactor = 1; std::shared_ptr texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE); // transform to make color of brown DIBOX.PCX texture match color of specified player auto filterSettings = VLC->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"]; static const std::array filters = { ColorFilter::genRangeShifter( filterSettings["red" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["green" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["orange"].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["purple"].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo>() ), ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo>() ) }; assert(player.isValidPlayer()); if (!player.isValidPlayer()) { logGlobal->error("Unable to colorize to invalid player color %d!", player.getNum()); return; } texture->adjustPalette(filters[player.getNum()], 0); texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath)); } void AssetGenerator::createCombatUnitNumberWindow() { std::string filenameToSave = "data/combatUnitNumberWindow"; ResourcePath savePathDefault(filenameToSave + "Default.png", EResType::IMAGE); ResourcePath savePathNeutral(filenameToSave + "Neutral.png", EResType::IMAGE); ResourcePath savePathPositive(filenameToSave + "Positive.png", EResType::IMAGE); ResourcePath savePathNegative(filenameToSave + "Negative.png", EResType::IMAGE); if(CResourceHandler::get()->existsResource(savePathDefault)) // overridden by mod, no generation return; if(!CResourceHandler::get("local")->createResource(savePathDefault.getOriginalName() + ".png") || !CResourceHandler::get("local")->createResource(savePathNeutral.getOriginalName() + ".png") || !CResourceHandler::get("local")->createResource(savePathPositive.getOriginalName() + ".png") || !CResourceHandler::get("local")->createResource(savePathNegative.getOriginalName() + ".png")) return; auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN")); locator.scalingFactor = 1; std::shared_ptr texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE); static const auto shifterNormal = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.6f, 0.2f, 1.0f ); static const auto shifterPositive = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 0.2f, 1.0f, 0.2f ); static const auto shifterNegative = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 0.2f, 0.2f ); static const auto shifterNeutral = ColorFilter::genRangeShifter( 0.f, 0.f, 0.f, 1.0f, 1.0f, 0.2f ); // do not change border color static const int32_t ignoredMask = 1 << 26; texture->adjustPalette(shifterNormal, ignoredMask); texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathDefault)); texture->adjustPalette(shifterPositive, ignoredMask); texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathPositive)); texture->adjustPalette(shifterNegative, ignoredMask); texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNegative)); texture->adjustPalette(shifterNeutral, ignoredMask); texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral)); }