/* * CBitmapHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/filesystem/ResourcePath.h" struct SDL_Surface; namespace BitmapHandler { //Load file from /DATA or /SPRITES SDL_Surface * loadBitmap(const ImagePath & fname); }