/* * NewTurnProcessor.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/constants/EntityIdentifiers.h" VCMI_LIB_NAMESPACE_BEGIN class CGTownInstance; class ResourceSet; VCMI_LIB_NAMESPACE_END class CGameHandler; class NewTurnProcessor : boost::noncopyable { CGameHandler * gameHandler; public: NewTurnProcessor(CGameHandler * gameHandler); ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek); void onPlayerTurnStarted(PlayerColor color); void onPlayerTurnEnded(PlayerColor color); };