#pragma once #include #include #include #include "mapcontroller.h" #include "resourceExtractor/ResourceConverter.h" class ObjectBrowser; class ObjectBrowserProxyModel; VCMI_LIB_NAMESPACE_BEGIN class CMap; class CGObjectInstance; VCMI_LIB_NAMESPACE_END namespace Ui { class MainWindow; const QString teamName = "VCMI Team"; const QString appName = "VCMI Map Editor"; } class MainWindow : public QMainWindow { Q_OBJECT const QString mainWindowSizeSetting = "MainWindow/Size"; const QString mainWindowPositionSetting = "MainWindow/Position"; #ifdef ENABLE_QT_TRANSLATIONS QTranslator translator; #endif std::unique_ptr openMapInternal(const QString &); public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); void initializeMap(bool isNew); void saveMap(); bool openMap(const QString &); //MapView * mapView(); void loadObjectsTree(); void setStatusMessage(const QString & status); int getMapLevel() const {return mapLevel;} MapController controller; void loadTranslation(); private slots: void on_actionOpen_triggered(); void on_actionSave_as_triggered(); void on_actionNew_triggered(); void on_actionLevel_triggered(); void on_actionSave_triggered(); void on_actionErase_triggered(); void on_actionUndo_triggered(); void on_actionRedo_triggered(); void on_actionPass_triggered(bool checked); void on_actionGrid_triggered(bool checked); void on_toolBrush_clicked(bool checked); void on_toolArea_clicked(bool checked); void terrainButtonClicked(TerrainId terrain); void roadOrRiverButtonClicked(ui8 type, bool isRoad); void on_toolErase_clicked(); void on_terrainFilterCombo_currentIndexChanged(int index); void on_filter_textChanged(const QString &arg1); void on_actionFill_triggered(); void on_toolBrush2_clicked(bool checked); void on_toolBrush4_clicked(bool checked); void on_toolLasso_clicked(bool checked); void on_inspectorWidget_itemChanged(QTableWidgetItem *item); void on_actionMapSettings_triggered(); void on_actionPlayers_settings_triggered(); void on_actionValidate_triggered(); void on_actionUpdate_appearance_triggered(); void on_actionRecreate_obstacles_triggered(); void switchDefaultPlayer(const PlayerColor &); void on_actionCut_triggered(); void on_actionCopy_triggered(); void on_actionPaste_triggered(); void on_actionExport_triggered(); void on_actionTranslations_triggered(); void on_actionh3m_converter_triggered(); public slots: void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected); void loadInspector(CGObjectInstance * obj, bool switchTab); void mapChanged(); void enableUndo(bool enable); void enableRedo(bool enable); void onSelectionMade(int level, bool anythingSelected); void onPlayersChanged(); void displayStatus(const QString& message, int timeout = 2000); private: void preparePreview(const QModelIndex & index); void addGroupIntoCatalog(const std::string & groupName, bool staticOnly); void addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID); QAction * getActionPlayer(const PlayerColor &); void changeBrushState(int idx); void setTitle(); void closeEvent(QCloseEvent *event) override; bool getAnswerAboutUnsavedChanges(); void loadUserSettings(); void saveUserSettings(); void parseCommandLine(ExtractionOptions & extractionOptions); private: Ui::MainWindow * ui; ObjectBrowserProxyModel * objectBrowser = nullptr; QGraphicsScene * scenePreview; QString filename, lastSavingDir; bool unsaved = false; QStandardItemModel objectsModel; int mapLevel = 0; std::set catalog; // command line options QString mapFilePath; // FilePath to the H3 or VCMI map to open };