/* * playerparams.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include "../lib/mapping/CMapHeader.h" #include "mapcontroller.h" namespace Ui { class PlayerParams; } class PlayerParams : public QWidget { Q_OBJECT public: explicit PlayerParams(MapController & controller, int playerId, QWidget *parent = nullptr); ~PlayerParams(); PlayerInfo playerInfo; int playerColor; void onTownPicked(const CGObjectInstance *); private slots: void on_radioHuman_toggled(bool checked); void on_radioCpu_toggled(bool checked); void on_mainTown_currentIndexChanged(int index); void on_generateHero_stateChanged(int arg1); void on_randomFaction_stateChanged(int arg1); void allowedFactionsCheck(QListWidgetItem *); void on_teamId_activated(int index); void on_playerColorCombo_activated(int index); void on_townSelect_clicked(); private: Ui::PlayerParams *ui; MapController & controller; };