{ "vcmi.adventureMap.monsterThreat.title" : "\n\n Threat: ", "vcmi.adventureMap.monsterThreat.levels.0" : "Effortless", "vcmi.adventureMap.monsterThreat.levels.1" : "Very Weak", "vcmi.adventureMap.monsterThreat.levels.2" : "Weak", "vcmi.adventureMap.monsterThreat.levels.3" : "A bit weaker", "vcmi.adventureMap.monsterThreat.levels.4" : "Equal", "vcmi.adventureMap.monsterThreat.levels.5" : "A bit stronger", "vcmi.adventureMap.monsterThreat.levels.6" : "Strong", "vcmi.adventureMap.monsterThreat.levels.7" : "Very Strong", "vcmi.adventureMap.monsterThreat.levels.8" : "Challenging", "vcmi.adventureMap.monsterThreat.levels.9" : "Overpowering", "vcmi.adventureMap.monsterThreat.levels.10" : "Deadly", "vcmi.adventureMap.monsterThreat.levels.11" : "Impossible", "vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart game?", "vcmi.adventureMap.noTownWithMarket" : "No available marketplace!", "vcmi.adventureMap.noTownWithTavern" : "No available town with tavern!", "vcmi.adventureMap.spellUnknownProblem" : "Unknown problem with this spell, no more information available.", "vcmi.adventureMap.playerAttacked" : "Player has been attacked: %s", "vcmi.server.errors.existingProcess" : "Another vcmiserver process is running, please terminate it first", "vcmi.server.errors.modsIncompatibility" : "Required mods to load game:", "vcmi.server.confirmReconnect" : "Connect to the last session?", "vcmi.systemOptions.fullscreenButton.hover" : "Fullscreen", "vcmi.systemOptions.fullscreenButton.help" : "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window", "vcmi.systemOptions.resolutionButton.hover" : "Resolution", "vcmi.systemOptions.resolutionButton.help" : "{Select resolution}\n\n Change in-game screen resolution. Game restart required to apply new resolution.", "vcmi.systemOptions.resolutionMenu.hover" : "Select resolution", "vcmi.systemOptions.resolutionMenu.help" : "Change in-game screen resolution.", "vcmi.townHall.missingBase" : "Base building %s must be built first", "vcmi.townHall.noCreaturesToRecruit" : "There are no creatures to recruit!", "vcmi.townHall.greetingManaVortex" : "As you near the %s your body is filled with new energy. You have doubled your normal spell points.", "vcmi.townHall.greetingKnowledge" : "You study the glyphs on the %s and gain insight into the workings of various magics (+1 Knowledge).", "vcmi.townHall.greetingSpellPower" : "The %s teaches you new ways to focus your magical powers (+1 Power).", "vcmi.townHall.greetingExperience" : "A visit to the %s teaches you many new skills (+1000 Experience).", "vcmi.townHall.greetingAttack" : "Some time spent at the %s allows you to learn more effective combat skills (+1 Attack Skill).", "vcmi.townHall.greetingDefence" : "Spending time in the %s, the experienced warriors therein teach you additional defensive skills (+1 Defense).", "vcmi.townHall.hasNotProduced" : "The %s has not produced anything yet.", "vcmi.townHall.hasProduced" : "The %s produced %d %s this week.", "vcmi.townHall.greetingCustomBonus" : "%s gives you +%d %s%s", "vcmi.townHall.greetingCustomUntil" : " until next battle.", "vcmi.townHall.greetingInTownMagicWell" : "%s has restored your spell points to maximum.", "vcmi.logicalExpressions.anyOf" : "Any of the following:", "vcmi.logicalExpressions.allOf" : "All of the following:", "vcmi.logicalExpressions.noneOf" : "None of the following:", "vcmi.heroWindow.openCommander.hover" : "Open commander window", "vcmi.heroWindow.openCommander.help" : "Displays information about commander of this hero", "vcmi.commanderWindow.artifactMessage" : "Do you want to give this artifact back to hero?", "vcmi.creatureWindow.showBonuses.hover" : "Switch to bonuses view", "vcmi.creatureWindow.showBonuses.help" : "Displays all active bonuses of the commander", "vcmi.creatureWindow.showSkills.hover" : "Switch to skills view", "vcmi.creatureWindow.showSkills.help" : "Displays all learned skills of the commander", "vcmi.creatureWindow.returnArtifact.hover" : "Give back artifact", "vcmi.creatureWindow.returnArtifact.help" : "Use this button to return stack artifact back into hero backpack", "vcmi.questLog.hideComplete.hover" : "Hide complete quests", "vcmi.questLog.hideComplete.help" : "Hide all quests that already completed", "vcmi.randomMapTab.widgets.defaultTemplate" : "default", "vcmi.randomMapTab.widgets.templateLabel" : "Template", "vcmi.randomMapTab.widgets.teamAlignmentsButton" : "Setup...", "vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team alignments", // few strings from WoG used by vcmi "vcmi.stackExperience.description" : "» S t a c k E x p e r i e n c e D e t a i l s «\n\nCreature Type ................... : %s\nExperience Rank ................. : %s (%i)\nExperience Points ............... : %i\nExperience Points to Next Rank .. : %i\nMaximum Experience per Battle ... : %i%% (%i)\nNumber of Creatures in stack .... : %i\nMaximum New Recruits\n without losing current Rank .... : %i\nExperience Multiplier ........... : %.2f\nUpgrade Multiplier .............. : %.2f\nExperience after Rank 10 ........ : %i\nMaximum New Recruits to remain at\n Rank 10 if at Maximum Experience : %i", "vcmi.stackExperience.rank.1" : "Basic", "vcmi.stackExperience.rank.2" : "Novice", "vcmi.stackExperience.rank.3" : "Trained", "vcmi.stackExperience.rank.4" : "Skilled", "vcmi.stackExperience.rank.5" : "Proven", "vcmi.stackExperience.rank.6" : "Veteran", "vcmi.stackExperience.rank.7" : "Adept", "vcmi.stackExperience.rank.8" : "Expert", "vcmi.stackExperience.rank.9" : "Elite", "vcmi.stackExperience.rank.10" : "Master", "vcmi.stackExperience.rank.11" : "Ace" }