/* * BitmapHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include namespace BitmapHandler { //Load file from /DATA or /SPRITES QImage loadBitmap(const std::string & fname, bool setKey = true); }