/* * LocationEffect.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "LocationEffect.h" #include "../ISpellMechanics.h" VCMI_LIB_NAMESPACE_BEGIN namespace spells { namespace effects { void LocationEffect::adjustTargetTypes(std::vector & types) const { } void LocationEffect::adjustAffectedHexes(std::set & hexes, const Mechanics * m, const Target & spellTarget) const { for(const auto & destnation : spellTarget) hexes.insert(destnation.hexValue); } EffectTarget LocationEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const { EffectTarget res; vstd::copy_if(target, std::back_inserter(res), [](const Destination & d) { return !d.unitValue && (d.hexValue.isValid()); }); return res; } EffectTarget LocationEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const { //by default effect covers exactly spell range return EffectTarget(spellTarget); } } } VCMI_LIB_NAMESPACE_END