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				<Option output="bin\Debug\VCMI_lib" prefix_auto="1" extension_auto="1" />
				<Option working_dir="bin\Debug\" />
				<Option object_output="obj\Debug\" />
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				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-g" />
					<Add option="-D_DEBUG" />
				</Compiler>
			</Target>
			<Target title="Release Win32">
				<Option platforms="Windows;" />
				<Option output="bin\Release\VCMI_lib" prefix_auto="1" extension_auto="1" />
				<Option working_dir="bin\Release\" />
				<Option object_output="obj\Release\" />
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				<Option compiler="gcc" />
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					<Add option="-Os" />
					<Add option="-O3" />
					<Add option="-O2" />
					<Add option="-O1" />
					<Add option="-O" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
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		<Compiler>
			<Add option="-std=c++98" />
			<Add option="-Wfatal-errors" />
			<Add option="-Wextra" />
			<Add option="-D_WIN32" />
			<Add option="-D_WIN32_WINNT" />
			<Add directory="$(#boost.include)" />
			<Add directory="$(#sdl.include)" />
			<Add directory="$(#zlib.include)" />
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			<Add option="-llibboost_thread-mgw43-mt-1_37" />
			<Add option="-llibboost_system-mgw43-mt-1_37" />
			<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
			<Add option="-lwsock32" />
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			<Add directory="$(#boost.lib)" />
			<Add directory="$(#sdl.lib)" />
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		<Unit filename="..\CConsoleHandler.cpp" />
		<Unit filename="..\CConsoleHandler.h" />
		<Unit filename="..\CGameState.cpp" />
		<Unit filename="..\CGameState.h" />
		<Unit filename="..\hch\CArtHandler.cpp" />
		<Unit filename="..\hch\CArtHandler.h" />
		<Unit filename="..\hch\CBuildingHandler.cpp" />
		<Unit filename="..\hch\CBuildingHandler.h" />
		<Unit filename="..\hch\CCreatureHandler.cpp" />
		<Unit filename="..\hch\CCreatureHandler.h" />
		<Unit filename="..\hch\CDefObjInfoHandler.cpp" />
		<Unit filename="..\hch\CDefObjInfoHandler.h" />
		<Unit filename="..\hch\CGeneralTextHandler.cpp" />
		<Unit filename="..\hch\CGeneralTextHandler.h" />
		<Unit filename="..\hch\CHeroHandler.cpp" />
		<Unit filename="..\hch\CHeroHandler.h" />
		<Unit filename="..\hch\CLodHandler.cpp" />
		<Unit filename="..\hch\CLodHandler.h" />
		<Unit filename="..\hch\CObjectHandler.cpp" />
		<Unit filename="..\hch\CObjectHandler.h" />
		<Unit filename="..\hch\CSpellHandler.cpp" />
		<Unit filename="..\hch\CSpellHandler.h" />
		<Unit filename="..\hch\CTownHandler.cpp" />
		<Unit filename="..\hch\CTownHandler.h" />
		<Unit filename="BattleAction.h" />
		<Unit filename="CondSh.h" />
		<Unit filename="Connection.cpp" />
		<Unit filename="Connection.h" />
		<Unit filename="IGameCallback.cpp" />
		<Unit filename="IGameCallback.h" />
		<Unit filename="Interprocess.h" />
		<Unit filename="NetPacks.h" />
		<Unit filename="VCMI_Lib.cpp" />
		<Unit filename="VCMI_Lib.h" />
		<Unit filename="..\map.cpp" />
		<Unit filename="..\map.h" />
		<Unit filename="..\stdafx.cpp" />
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			<code_completion />
			<envvars />
			<debugger />
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