/* * int3.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once /// Class which consists of three integer values. Represents position on adventure map. class int3 { public: si32 x, y, z; //c-tor: x, y, z initialized to 0 int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized. //c-tor: x, y, z initialized to i explicit int3(const si32 i) : x(i), y(i), z(i) {} //c-tor: x, y, z initialized to X, Y, Z int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {} int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)? int3 & operator=(const int3 & c) // Should be set to default (C++11)? { x = c.x; y = c.y; z = c.z; return *this; } int3 operator-() const { return int3(-x, -y, -z); } int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); } int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); } //returns int3 with coordinates increased by given number int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); } //returns int3 with coordinates decreased by given number int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); } int3 & operator+=(const int3 & i) { x += i.x; y += i.y; z += i.z; return *this; } int3 & operator-=(const int3 & i) { x -= i.x; y -= i.y; z -= i.z; return *this; } //increases all coordinates by given number int3 & operator+=(const si32 i) { x += i; y += i; z += i; return *this; } //decreases all coordinates by given number int3 & operator-=(const si32 i) { x -= i; y -= i; z -= i; return *this; } bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); } bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); } bool operator<(const int3 & i) const { if (z < i.z) return true; if (z > i.z) return false; if (y < i.y) return true; if (y > i.y) return false; if (x < i.x) return true; if (x > i.x) return false; return false; } //returns squared distance on Oxy plane (z coord is not used) ui32 dist2dSQ(const int3 & o) const { const si32 dx = (x - o.x); const si32 dy = (y - o.y); return (ui32)(dx*dx) + (ui32)(dy*dy); } //returns distance on Oxy plane (z coord is not used) double dist2d(const int3 & o) const { return std::sqrt((double)dist2dSQ(o)); } //manhattan distance used for patrol radius (z coord is not used) double mandist2d(const int3 & o) const { return abs(o.x - x) + abs(o.y - y); } bool areNeighbours(const int3 & o) const { return (dist2dSQ(o) < 4) && (z == o.z); } //returns "(x y z)" string std::string operator ()() const //Change to int3::toString()? { std::string result("("); result += boost::lexical_cast(x); result += ' '; result += boost::lexical_cast(y); result += ' '; result += boost::lexical_cast(z); result += ')'; return result; } bool valid() const //Should be named "isValid"? { return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map } template void serialize(Handler &h, const int version) { h & x & y & z; } static std::array getDirs() { return { { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0), int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) } }; } }; inline std::ostream & operator<<(std::ostream & str, const int3 & sth) { return str << sth.x << ' ' << sth.y << ' ' << sth.z; } inline std::istream & operator>>(std::istream & str, int3 & dest) { return str >> dest.x >> dest.y >> dest.z; } //Why not normal function? struct ShashInt3 { size_t operator()(int3 const& pos) const { size_t ret = std::hash()(pos.x); vstd::hash_combine(ret, pos.y); vstd::hash_combine(ret, pos.z); return ret; } }; template int3 findClosestTile (Container & container, int3 dest) { static_assert(std::is_same::value, "findClosestTile requires container."); int3 result(-1, -1, -1); ui32 distance = std::numeric_limits::max(); for (const int3& tile : container) { const ui32 currentDistance = dest.dist2dSQ(tile); if (currentDistance < distance) { result = tile; distance = currentDistance; } } return result; }