// // BitmapHandler.cpp // vcmieditor // // Created by nordsoft on 29.08.2022. // #include "BitmapHandler.h" #include "StdInc.h" #include "../lib/filesystem/Filesystem.h" #include "BitmapHandler.h" #include #include #include namespace BitmapHandler { QImage loadH3PCX(ui8 * data, size_t size); QImage loadBitmapFromDir(std::string path, std::string fname, bool setKey=true); } bool isPCX(const ui8 *header)//check whether file can be PCX according to header { ui32 fSize = read_le_u32(header + 0); ui32 width = read_le_u32(header + 4); ui32 height = read_le_u32(header + 8); return fSize == width*height || fSize == width*height*3; } enum Epcxformat { PCX8B, PCX24B }; QImage BitmapHandler::loadH3PCX(ui8 * pcx, size_t size) { //SDL_Surface * ret; Epcxformat format; int it=0; ui32 fSize = read_le_u32(pcx + it); it+=4; ui32 width = read_le_u32(pcx + it); it+=4; ui32 height = read_le_u32(pcx + it); it+=4; if (fSize==width*height*3) format=PCX24B; else if (fSize==width*height) format=PCX8B; else return QImage(); QSize qsize(width, height); if (format==PCX8B) { it = 0xC; //auto bitmap = QBitmap::fromData(qsize, pcx + it); QImage image(pcx + it, width, height, QImage::Format_Indexed8); //palette - last 256*3 bytes QVector colorTable; it = (int)size-256*3; for (int i=0;i<256;i++) { char bytes[3]; bytes[0] = pcx[it++]; bytes[1] = pcx[it++]; bytes[2] = pcx[it++]; colorTable.append(qRgb(bytes[0], bytes[1], bytes[2])); } image.setColorTable(colorTable); return image; } else { QImage image(pcx + it, width, height, QImage::Format_RGB32); return image; } } QImage BitmapHandler::loadBitmapFromDir(std::string path, std::string fname, bool setKey) { if(!fname.size()) { logGlobal->warn("Call to loadBitmap with void fname!"); return QImage(); } if (!CResourceHandler::get()->existsResource(ResourceID(path + fname, EResType::IMAGE))) { return QImage(); } auto fullpath = CResourceHandler::get()->getResourceName(ResourceID(path + fname, EResType::IMAGE)); auto readFile = CResourceHandler::get()->load(ResourceID(path + fname, EResType::IMAGE))->readAll(); if (isPCX(readFile.first.get())) {//H3-style PCX auto image = loadH3PCX(readFile.first.get(), readFile.second); if(!image.isNull()) { if(image.bitPlaneCount() == 1 && setKey) { QVector colorTable = image.colorTable(); colorTable[0] = qRgba(255, 255, 255, 0); image.setColorTable(colorTable); } } else { logGlobal->error("Failed to open %s as H3 PCX!", fname); } return image; } else { //loading via SDL_Image QImage image(QString::fromStdString(fullpath->native())); if(!image.isNull()) { if(image.bitPlaneCount() == 1) { //set correct value for alpha\unused channel QVector colorTable = image.colorTable(); for(auto & c : colorTable) c = qRgb(qRed(c), qGreen(c), qBlue(c)); image.setColorTable(colorTable); } } else { logGlobal->error("Failed to open %s via QImage", fname); return image; } } return QImage(); // When modifying anything here please check two use cases: // 1) Vampire mansion in Necropolis (not 1st color is transparent) // 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color) // 3) New objects that may use 24-bit images for icons (e.g. witchking arts) /*if (ret->format->palette) { CSDL_Ext::setDefaultColorKeyPresize(ret); } else if (ret->format->Amask) { SDL_SetSurfaceBlendMode(ret, SDL_BLENDMODE_BLEND); } else // always set { CSDL_Ext::setDefaultColorKey(ret); } return ret;*/ } QImage BitmapHandler::loadBitmap(std::string fname, bool setKey) { QImage image = loadBitmapFromDir("DATA/", fname, setKey); if(image.isNull()) { image = loadBitmapFromDir("SPRITES/", fname, setKey); if(image.isNull()) { logGlobal->error("Error: Failed to find file %s", fname); } } return image; }