ArmyWidget Army settings Wide formation Tight formation EventSettings Form Timed events Add Remove New event GeneralSettings Form Map name Map description Author Author contact (e.g. email) Map Creation Time Map Version Limit maximum heroes level Difficulty GeneratorProgress Generating map HeroSkillsWidget Hero skills TextLabel Add Remove Skill Level Customize skills HeroSpellWidget Spells Customize spells Level 1 Level 2 Level 3 Level 4 Level 5 LoseConditions Form Defeat message 7 days without town Parameters No special loss Lose castle Lose hero Time expired Days without town MainWindow VCMI Map Editor File Map Edit View Player Toolbar Minimap Map Objects View Browser Inspector Property Value Tools Painting Terrains Roads Rivers Preview Open Save New Save as... Ctrl+Shift+S U/G View underground Pass Cut Copy Paste Fill Fills the selection with obstacles Grid General Map title and description Players settings Undo Redo Erase Neutral Validate Update appearance Recreate obstacles Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 Export as... Translations Ctrl+T h3m converter Lock Lock objects on map to avoid unnecessary changes Ctrl+L Unlock Unlock all objects on the map Ctrl+Shift+L Zoom in Ctrl+= Zoom out Ctrl+- Zoom reset Ctrl+Shift+= Confirmation Unsaved changes will be lost, are you sure? Open map All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m) Save map VCMI maps (*.vmap) Type View surface No objects selected This operation is irreversible. Do you want to continue? Errors occurred. %1 objects were not updated Save to image Select maps to convert HoMM3 maps(*.h3m) Choose directory to save converted maps Operation completed Successfully converted %1 maps Failed to convert the map. Abort operation MapSettings Map settings General Mods Events Victory Loss Timed Rumors Abilities Spells Artifacts Heroes Ok MapView Can't place object MessageWidget Message ModSettings Form Mandatory mods to play this map Mod name Version Automatic assignment Set required mods based on objects placed on the map. This method may cause problems if you have customized rewards, garrisons, etc from mods Map objects mods Set all mods having a game content as mandatory Full content mods PlayerParams Human/CPU CPU only Team Main town Color ... Random faction Generate hero at main (default) Player ID: %1 PlayerSettings Player settings Players 1 Ok PortraitWidget Portrait ... Default QObject Beginner Advanced Expert Compliant Friendly Aggressive Hostile Savage neutral UNFLAGGABLE Can't place object There can only be one grail object on the map. Hero %1 cannot be created as NEUTRAL. QuestWidget Mission goal Day of week Days passed Hero level Hero experience Spell points % Kill hero/monster ... Primary skills Attack Defence Spell power Knowledge Resources Artifacts Spells Skills Creatures Add Remove Heroes Hero classes Players None Day %1 RewardsWidget Rewards Add Remove Visit mode Select mode On select text Can refuse Reset parameters Period days Reset visitors Reset rewards Window type Event info Message to be displayed on granting of this reward Reward Hero level Hero experience Spell points % Overflow Movement Remove object Primary skills Attack Defence Spell power Knowledge Resources Artifacts Spells Skills Creatures Bonuses Duration Type Value Cast Cast an adventure map spell Spell Magic school level Limiter Day of week Days passed Heroes Hero classes Players None Day %1 Reward %1 RumorSettings Form Tavern rumors Add Remove New rumor TimedEvent Timed event Event name Type event message text affects human affects AI Day of first occurrence Repeat after (0 = no repeat) Affected players Resources type qty Ok TownBuildingsWidget Buildings Build all Demolish all Enable all Disable all Type Enabled Built TownEventDialog Town event General Event name Type event message text Day of first occurrence Repeat after (0 = no repeat) Affected players affects human affects AI Resources Buildings Creatures OK Creature level %1 / Creature level %1 Upgrade Day %1 - %2 TownEventsWidget Town events Timed events Add Remove Day %1 - %2 New event TownSpellsWidget Spells Customize spells Level 1 Spell that may appear in mage guild Spell that must appear in mage guild Level 2 Level 3 Level 4 Level 5 Translations Map translations Language Supported String ID Text Remove translation Default language cannot be removed All existing text records for this language will be removed. Continue? Validator Map validation results Map is not loaded No factions allowed for player %1 No players allowed to play this map Map is allowed for one player and cannot be started No human players allowed to play this map Armored instance %1 is UNFLAGGABLE but must have NEUTRAL or player owner Object %1 is assigned to non-playable player %2 Spell scroll % 1 doesn't have instance assigned and must be removed Artifact % 1 is prohibited by map settings Player %1 has no towns and heroes assigned Prison %1 must be a NEUTRAL Hero %1 must have an owner Hero %1 is prohibited by map settings Hero %1 has duplicate on map Hero %1 has an empty type and must be removed Spell scroll %1 is prohibited by map settings Player %1 doesn't have any starting town Map name is not specified Map description is not specified Map contains object from mod "%1", but doesn't require it Exception occurs during validation: %1 Unknown exception occurs during validation VictoryConditions Form Victory message Only for human players Allow standard victory Parameters No special victory Capture artifact Hire creatures Accumulate resources Construct building Capture town Defeat hero Transport artifact Kill monster WindowNewMap Create new map Map size Two level map Height Width XL (144x144) Random map Players 0 Human/Computer S (36x36) M (72x72) L (108x108) H (180x180) XH (216x216) G (252x252) Random Computer only Human teams Computer teams Monster strength Weak Normal Strong Water content None Islands Template Custom seed Generate random map Ok Cancel No template No template for parameters specified. Random map cannot be generated. RMG failure main Filepath of the map to open. Extract original H3 archives into a separate folder. From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's. From an extracted archive, Converts single Images (found in Images folder) from .pcx to png. Delete original files, for the ones split / converted.