#include "StdInc.h" #include "CMessage.h" #include "SDL_ttf.h" #include "CDefHandler.h" #include "CAnimation.h" #include "CGameInfo.h" #include "UIFramework/SDL_Extensions.h" #include "../lib/CLodHandler.h" #include "../lib/CGeneralTextHandler.h" #include "Graphics.h" #include "GUIClasses.h" #include "CConfigHandler.h" #include "CBitmapHandler.h" #include "UIFramework/CIntObjectClasses.h" /* * CMessage.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ extern SDL_Surface * screen; using namespace NMessage; const int COMPONENT_TO_SUBTITLE = 5; const int BETWEEN_COMPS_ROWS = 10; const int BEFORE_COMPONENTS = 30; const int SIDE_MARGIN = 30; template std::pair max(const std::pair &x, const std::pair &y) { std::pair ret; ret.first = std::max(x.first,y.first); ret.second = std::max(x.second,y.second); return ret; } namespace NMessage { CDefHandler * ok, *cancel; std::vector > piecesOfBox; //in colors of all players SDL_Surface * background = NULL; } void CMessage::init() { { piecesOfBox.resize(GameConstants::PLAYER_LIMIT); for (int i=0;iourImages.size();++j) { piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap); bluePieces->ourImages[j].bitmap->refcount++; } } for (size_t j=0;jourImages.size();++j) { graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i); piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap); bluePieces->ourImages[j].bitmap->refcount++; } delete bluePieces; } NMessage::background = BitmapHandler::loadBitmap("DIBOXBCK.BMP"); SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255)); } ok = CDefHandler::giveDef("IOKAY.DEF"); cancel = CDefHandler::giveDef("ICANCEL.DEF"); } void CMessage::dispose() { for (int i=0;iformat->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask); for (int i=0; iw)//background { for (int j=0; jh) { Rect srcR(0,0,background->w, background->h); Rect dstR(i,j,w,h); CSDL_Ext::blitSurface(background, &srcR, ret, &dstR); } } drawBorder(playerColor, ret, w, h); return ret; } /* The map file contains long texts, with or without line breaks. This * method takes such a text and breaks it into into several lines. */ std::vector CMessage::breakText( std::string text, size_t maxLineSize/*=30*/, const boost::function &charMetric /*= 0*/, bool allowLeadingWhitespace /*= false*/ ) { std::vector ret; boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" "))); while (text.length()) { ui32 lineLength = 0; //in characters or given char metric ui32 z = 0; //our position in text bool opened = false;//if we have an unclosed brace in current line bool lineManuallyBroken = false; while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize) { /* We don't count braces in string length. */ if (text[z] == '{') opened=true; else if (text[z]=='}') opened=false; else if(charMetric) lineLength += charMetric(text[z]); else lineLength++; z++; } if (z < text.length() && (text[z] != 0x0a)) { /* We have a long line. Try to do a nice line break, if * possible. We backtrack on the line until we find a * suitable character. * Note: Cyrillic symbols have indexes 220-255 so we need * to use ui8 for comparison */ int pos = z-1; while(pos > 0 && ((ui8)text[pos]) > ' ' ) pos --; if (pos > 0) z = pos+1; } if(z) //non-blank line { ret.push_back(text.substr(0, z)); if (opened) /* Close the brace for the current line. */ ret.back() += '}'; text.erase(0, z); } else if(text[z] == 0x0a) //blank line { ret.push_back(""); //add empty string, no extra actions needed } if (text.length() && text[0] == 0x0a) { /* Braces do not carry over lines. The map author forgot * to close it. */ opened = false; /* Remove LF */ text.erase(0, 1); lineManuallyBroken = true; } if(!allowLeadingWhitespace || !lineManuallyBroken) boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" "))); if (opened) { /* Add an opening brace for the next line. */ if (text.length()) text.insert(0, "{"); } } /* Trim whitespaces of every line. */ if(!allowLeadingWhitespace) for (size_t i=0; i CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font ) { return breakText(text, maxLineWidth, boost::bind(&Font::getCharWidth, graphics->fonts[font], _1), true); } std::pair CMessage::getMaxSizes(std::vector > * txtg, int fontHeight) { std::pair ret; ret.first = -1; ret.second=0; for (size_t i=0; isize();i++) //we are searching widest line and total height { int lw=0; for (size_t j=0;j<(*txtg)[i].size();j++) { lw+=(*txtg)[i][j]->w; ret.second+=(*txtg)[i][j]->h; } if(!(*txtg)[i].size()) ret.second+=fontHeight; if (ret.first > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos) { for (size_t i=0; isize(); i++, curh += fontHeight) { int lw=0; //line width for (size_t j=0;j<(*txtg)[i].size();j++) lw+=(*txtg)[i][j]->w; int pw = (xCenterPos < 0) ? ret->w/2 : xCenterPos; pw -= lw/2; //x coord for the start of the text int tw = pw; for (size_t j=0;j<(*txtg)[i].size();j++) //blit text { SDL_Surface *surf = (*txtg)[i][j]; blitAt(surf, tw, curh, ret); tw+=surf->w; SDL_FreeSurface(surf); (*txtg)[i][j] = NULL; } } return ret; } SDL_Surface * FNT_RenderText (EFonts font, std::string text, SDL_Color kolor= Colors::Cornsilk) { if (graphics->fontsTrueType[font]) return TTF_RenderText_Blended(graphics->fontsTrueType[font], text.c_str(), kolor); const Font *f = graphics->fonts[font]; int w = f->getWidth(text.c_str()), h = f->height; SDL_Surface * ret = CSDL_Ext::newSurface(w, h, screen); CSDL_Ext::fillRect (ret, NULL, SDL_MapRGB(ret->format,128,128,128));//if use default black - no shadowing SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,128,128,128)); CSDL_Ext::printAt(text.c_str(), 0, 0, font, kolor, ret); return ret; } std::vector > * CMessage::drawText(std::vector * brtext, int &fontHeigh, EFonts font) { std::vector > * txtg = new std::vector >(); txtg->resize(brtext->size()); if (graphics->fontsTrueType[font]) fontHeigh = TTF_FontHeight(graphics->fontsTrueType[font]); else fontHeigh = graphics->fonts[font]->height; for (size_t i=0; isize();i++) //foreach line { while((*brtext)[i].length()) //if something left { size_t z; /* Handle normal text. */ z = 0; while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('{')) z++; if (z) (*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Cornsilk)); (*brtext)[i].erase(0,z); if ((*brtext)[i].length() && (*brtext)[i][0] == '{') /* Remove '{' */ (*brtext)[i].erase(0,1); if ((*brtext)[i].length()==0) /* End of line */ continue; /* This text will be highlighted. */ z = 0; while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('}')) z++; if (z) (*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Jasmine)); (*brtext)[i].erase(0,z); if ((*brtext)[i].length() && (*brtext)[i][0] == '}') /* Remove '}' */ (*brtext)[i].erase(0,1); } //ends while((*brtext)[i].length()) } //ends for(int i=0; isize();i++) return txtg; } //CSimpleWindow * CMessage::genWindow(std::string text, int player, bool centerOnMouse, int Lmar, int Rmar, int Tmar, int Bmar) //{ // CSimpleWindow * ret = new CSimpleWindow(); // int fontHeight; // std::vector brtext = breakText(text,32); // std::vector > * txtg = drawText(&brtext, fontHeight); // std::pair txts = getMaxSizes(txtg, fontHeight); // ret->bitmap = drawBox1(txts.first+Lmar+Rmar,txts.second+Tmar+Bmar,player); // ret->pos.h = ret->bitmap->h; // ret->pos.w = ret->bitmap->w; // if (centerOnMouse) // { // ret->pos.x = GH.current->motion.x - ret->pos.w/2; // ret->pos.y = GH.current->motion.y - ret->pos.h/2; // // Put the window back on screen if necessary // vstd::amax(ret->pos.x, 0); // vstd::amax(ret->pos.y, 0); // vstd::amin(ret->pos.x, conf.cc.resx - ret->pos.w); // vstd::amin(ret->pos.y, conf.cc.resy - ret->pos.h); // } // else // { // // Center on screen // ret->pos.x = screen->w/2 - (ret->pos.w/2); // ret->pos.y = screen->h/2 - (ret->pos.h/2); // } // int curh = ret->bitmap->h/2 - (fontHeight*txtg->size())/2; // blitTextOnSur(txtg,fontHeight,curh,ret->bitmap); // delete txtg; // return ret; //} SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline/*=30*/, int imgToBmp/*=55*/ ) { int curh; int fontHeight; std::vector tekst = breakText(text,charperline); std::vector > * txtg = drawText(&tekst, fontHeight); std::pair txts = getMaxSizes(txtg, fontHeight), boxs; boxs.first = std::max(txts.first,bitmap->w) // text/bitmap max width + 50; //side margins boxs.second = (curh=45) //top margin + txts.second //text total height + imgToBmp //text <=> img + bitmap->h + 5 // to sibtitle + (*txtg)[0][0]->h + 30; SDL_Surface *ret = drawBox1(boxs.first,boxs.second,player); blitTextOnSur(txtg,fontHeight,curh,ret); curh += imgToBmp; blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret); curh += bitmap->h + 5; CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,FONT_SMALL,Colors::Cornsilk,ret); delete txtg; return ret; } void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player) { SDL_Surface * _or = NULL; //const Font &f = *graphics->fonts[FONT_MEDIUM]; //int fontHeight = f.height; if(dynamic_cast(ret)) //it's selection window, so we'll blit "or" between components _or = FNT_RenderText(FONT_MEDIUM,CGI->generaltexth->allTexts[4],Colors::Cornsilk); const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}}; for(int i = 0; i < ARRAY_COUNT(sizes) && sizes[i][0] < screen->w - 150 && sizes[i][1] < screen->h - 150 && ret->text->slider; i++) { ret->text->setBounds(sizes[i][0], sizes[i][1]); } if(ret->text->slider) ret->text->slider->changeUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD, true); std::pair winSize(ret->text->pos.w, ret->text->pos.h); //start with text size ComponentsToBlit comps(ret->components,500,_or); if (ret->components.size()) winSize.second += 30 + comps.h; //space to first component int bw = 0; if (ret->buttons.size()) { // Compute total width of buttons bw = 20*(ret->buttons.size()-1); // space between all buttons for(size_t i=0; ibuttons.size(); i++) //and add buttons width bw+=ret->buttons[i]->pos.w; winSize.second += 20 + //before button ok->ourImages[0].bitmap->h; //button } // Clip window size vstd::amax(winSize.second, 50); vstd::amax(winSize.first, 80); vstd::amax(winSize.first, comps.w); vstd::amax(winSize.first, bw); vstd::amin(winSize.first, screen->w - 150); ret->bitmap = drawBox1 (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player); ret->pos.h=ret->bitmap->h; ret->pos.w=ret->bitmap->w; ret->center(); int curh = SIDE_MARGIN; int xOffset = (ret->pos.w - ret->text->pos.w)/2; if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically { if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN) curh = (ret->bitmap->h - ret->text->pos.h)/2; } ret->text->moveBy(Point(xOffset, curh)); curh += ret->text->pos.h; if (ret->components.size()) { curh += BEFORE_COMPONENTS; comps.blitCompsOnSur (_or, 10, curh, ret->bitmap); } if(ret->buttons.size()) { // Position the buttons at the bottom of the window bw = (ret->bitmap->w/2) - (bw/2); curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h; for(size_t i=0; ibuttons.size(); i++) { ret->buttons[i]->moveBy(Point(bw, curh)); bw += ret->buttons[i]->pos.w + 20; } } for(size_t i=0; icomponents.size(); i++) { ret->components[i]->pos.x += ret->pos.x; ret->components[i]->pos.y += ret->pos.y; } if(_or) SDL_FreeSurface(_or); } void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x, int y) { std::vector &box = piecesOfBox[playerColor]; // Note: this code assumes that the corner dimensions are all the same. // Horizontal borders int start_x = x + box[0]->w; const int stop_x = x + w - box[1]->w; const int bottom_y = y+h-box[7]->h+1; while (start_x < stop_x) { int cur_w = stop_x - start_x; if (cur_w > box[6]->w) cur_w = box[6]->w; // Top border Rect srcR(0, 0, cur_w, box[6]->h); Rect dstR(start_x, y, 0, 0); CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR); // Bottom border dstR.y = bottom_y; CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR); start_x += cur_w; } // Vertical borders int start_y = y + box[0]->h; const int stop_y = y + h - box[2]->h+1; const int right_x = x+w-box[5]->w; while (start_y < stop_y) { int cur_h = stop_y - start_y; if (cur_h > box[4]->h) cur_h = box[4]->h; // Left border Rect srcR(0, 0, box[4]->w, cur_h); Rect dstR(x, start_y, 0, 0); CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR); // Right border dstR.x = right_x; CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR); start_y += cur_h; } //corners Rect dstR(x, y, box[0]->w, box[0]->h); CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR); dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h); CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR); dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h); CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR); dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h); CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR); } ComponentResolved::ComponentResolved() { comp = NULL; img = NULL; txt = NULL; txtFontHeight = 0; } ComponentResolved::ComponentResolved( CComponent *Comp ) { comp = Comp; img = comp->getImg(); std::vector brtext = CMessage::breakText(comp->subtitle,14); //text txt = CMessage::drawText(&brtext,txtFontHeight,FONT_SMALL); //calculate dimensions std::pair textSize = CMessage::getMaxSizes(txt, txtFontHeight); comp->pos.w = std::max(textSize.first, img->w); //bigger of: subtitle width and image width comp->pos.h = img->h + COMPONENT_TO_SUBTITLE + textSize.second; } ComponentResolved::~ComponentResolved() { for(size_t i = 0; i < txt->size(); i++) for(size_t j = 0; j < (*txt)[i].size(); j++) if((*txt)[i][j]) SDL_FreeSurface((*txt)[i][j]); delete txt; } ComponentsToBlit::~ComponentsToBlit() { for(size_t i=0; i & SComps, int maxw, SDL_Surface* _or) { w = h = 0; if(SComps.empty()) return; comps.resize(1); int curw = 0; int curr = 0; //current row for(size_t i=0;icomp->pos.w + 12 + (_or ? _or->w : 0)); if (curw + toadd > maxw) { curr++; vstd::amax(w,curw); curw = cur->comp->pos.w; comps.resize(curr+1); } else { curw += toadd; vstd::amax(w,curw); } comps[curr].push_back(cur); } for(size_t i=0;icomp->pos.h); h += maxh + BETWEEN_COMPS_ROWS; } } void ComponentsToBlit::blitCompsOnSur( SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret ) { for (size_t i=0;icomp->pos.w; vstd::amax(maxh,cur->comp->getImg()->h);//subtitles height will added later } if(_or) { totalw += (inter*2+_or->w) * ((comps)[i].size() - 1); } else//add space between comps in this row { totalw += (inter) * ((comps)[i].size() - 1); } int startHeight = curh; int middleh = curh + maxh/2;//axis for image aligment int curw = (ret->w/2)-(totalw/2); for(size_t j=0;j<(comps)[i].size();j++) { ComponentResolved *cur = (comps)[i][j]; //blit img int imgX = curw + ( cur->comp->pos.w - cur->comp->getImg()->w ) / 2; int imgY = startHeight; blitAt(cur->img, imgX, imgY, ret); cur->comp->pos.x = imgX; cur->comp->pos.y = imgY; //blit subtitle int textX = imgX + cur->comp->getImg()->w/2; int textY = startHeight + cur->comp->getImg()->h + COMPONENT_TO_SUBTITLE; CMessage::blitTextOnSur(cur->txt, cur->txtFontHeight, textY, ret, textX ); //if there is subsequent component blit "or" curw += cur->comp->pos.w; if(j<((comps)[i].size()-1)) { if(_or) { curw+=inter; blitAt(_or,curw,middleh-(_or->h/2),ret); curw+=_or->w; } curw+=inter; } vstd::amax(curh, textY); } curh += BETWEEN_COMPS_ROWS; } }