bin_PROGRAMS = vcmiclient BUILT_SOURCES = StdInc.h.gch StdInc.h.gch: StdInc.h $(CXXCOMPILE) -c $< vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz vcmiclient_CXXFLAGS = @SDL_CFLAGS@ @FFMPEG_CXXFLAGS@ vcmiclient_LDFLAGS = -L$(top_builddir)/lib vcmiclient_SOURCES = \ ../CCallback.cpp \ ../CCallback.h \ ./BattleInterface/CBattleAnimations.cpp \ ./BattleInterface/CBattleAnimations.h \ ./BattleInterface/CBattleInterface.cpp \ ./BattleInterface/CBattleInterface.h \ ./BattleInterface/CBattleInterfaceClasses.cpp \ ./BattleInterface/CBattleInterfaceClasses.h \ ./BattleInterface/CCreatureAnimation.h \ ./BattleInterface/CCreatureAnimation.cpp \ ./UIFramework/CGuiHandler.cpp \ ./UIFramework/CGuiHandler.h \ ./UIFramework/CIntObject.cpp \ ./UIFramework/CIntObject.h \ ./UIFramework/CIntObjectClasses.cpp \ ./UIFramework/CIntObjectClasses.h \ ./UIFramework/Geometries.cpp \ ./UIFramework/Geometries.h \ ./UIFramework/CCursorHandler.cpp \ ./UIFramework/CCursorHandler.h \ ./UIFramework/SDL_Extensions.cpp \ ./UIFramework/SDL_Extensions.h \ CAdvmapInterface.cpp \ CAdvmapInterface.h \ CAnimation.cpp \ CAnimation.h \ CBitmapHandler.cpp \ CBitmapHandler.h \ CCastleInterface.cpp \ CCastleInterface.h \ CConfigHandler.cpp \ CConfigHandler.h \ CCreatureWindow.cpp \ CCreatureWindow.h \ CDefHandler.cpp \ CDefHandler.h \ CGameInfo.cpp \ CGameInfo.h \ CHeroWindow.cpp \ CHeroWindow.h \ CKingdomInterface.cpp \ CKingdomInterface.h \ Client.cpp \ Client.h \ CMessage.cpp \ CMessage.h \ CMT.cpp \ CMusicBase.h \ CMusicHandler.cpp \ CMusicHandler.h \ CPlayerInterface.cpp \ CPlayerInterface.h \ CPreGame.cpp \ CPreGame.h \ CSndHandler.cpp \ CSndHandler.h \ CSoundBase.h \ CSpellWindow.cpp \ CSpellWindow.h \ CVideoHandler.cpp \ CVideoHandler.h \ FontBase.h \ FunctionList.h \ Graphics.cpp \ Graphics.h \ GUIClasses.cpp \ GUIClasses.h \ mapHandler.cpp \ mapHandler.h \ NetPacksClient.cpp