# We need to keep this code into separate directory so CMake will execute it after all other subdirectories install code # Otherwise we can't fix Mac bundle dependencies since binaries wouldn't be there when this code executed if(APPLE) if(ENABLE_LAUNCHER) find_program(TOOL_MACDEPLOYQT NAMES macdeployqt PATHS ${qt_base_dir}/bin) if(NOT TOOL_MACDEPLOYQT) message(FATAL_ERROR "Could not find macdeployqt") endif() install(CODE " execute_process(COMMAND ${TOOL_MACDEPLOYQT} \"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}\" -verbose=2) ") endif() install(CODE " set(BU_CHMOD_BUNDLE_ITEMS ON) include(BundleUtilities) fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}\" \"\" \"\") " COMPONENT Runtime) endif(APPLE) # This will likely only work for Vcpkg if(WIN32) if(ENABLE_LAUNCHER) # Temporary ugly fix for Qt deployment since windeployqt broken in Vcpkg install(CODE " execute_process( COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/bearer \${CMAKE_INSTALL_PREFIX}/bearer COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/iconengines \${CMAKE_INSTALL_PREFIX}/iconengines COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/imageformats \${CMAKE_INSTALL_PREFIX}/imageformats COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/platforminputcontexts \${CMAKE_INSTALL_PREFIX}/platforminputcontexts COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/bin/\${BUILD_TYPE}/platforms \${CMAKE_INSTALL_PREFIX}/platforms ) ") endif() install(CODE " if(\"\${BUILD_TYPE}\" STREQUAL \"Debug\") set(dirs \"${CMAKE_PREFIX_PATH}/debug/bin/\") else() set(dirs \"${CMAKE_PREFIX_PATH}/bin/\") endif() set(BU_CHMOD_BUNDLE_ITEMS ON) include(BundleUtilities) fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/VCMI_Client.exe\" \"\" \"\${dirs}\") " COMPONENT Runtime) endif(WIN32)