/* * DismissHero.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "DismissHero.h" #include "../VCAI.h" #include "../../../lib/mapping/CMap.h" //for victory conditions #include "../../../lib/CPathfinder.h" extern boost::thread_specific_ptr cb; extern boost::thread_specific_ptr ai; using namespace Goals; bool DismissHero::operator==(const DismissHero & other) const { return hero.h == other.hero.h; } void DismissHero::accept(VCAI * ai) { if(!hero.validAndSet()) throw cannotFulfillGoalException("Invalid hero!"); cb->dismissHero(hero.h); throw goalFulfilledException(sptr(*this)); } std::string DismissHero::toString() const { return "DismissHero " + hero.name; }